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Correction of documentation
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@ -7,9 +7,9 @@ considered as a compound of blocks, the given shape must satisfy the
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following conditions:
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<ul>
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<li>Each element of the compound should be a Block (6 faces and 12 edges);</li>
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<li>A connection between two Blocks should be an entire quadrangle face or an entire edge;</li>
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<li>Blocks can be connected only via an entire quadrangle face or an entire edge;</li>
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<li>The compound should be connected;</li>
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<li>Two quadrangle faces should be glued.</li>
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<li>Each couple of connecting quadrangle faces should be glued.</li>
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</ul>
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\n Informs of the following possible errors:
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@ -13,16 +13,16 @@ To create a 3D Sketch, select in the main menu <em>New Entity -> Basic -> 3D Ske
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\image html 3dsketch_dlg.png
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The first sketcher point can be defined by \b Absolute coordinates X, Y and Z.
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The first point of a sketch can be defined by \b Absolute coordinates X, Y and Z.
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When the first point is defined, it is possible to add straight segments.
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Each segment will start at the end point of previous segment or at the
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sketcher first point, if there are no validated segments.
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Each segment will start at the end point of the previous segment or at the
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first point of the sketch, if there are no validated segments.
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The way of segment construction can be selected by the <b>Coordinates Type</b>
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radio buttons.
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To validate the segment and to proceed with the definition of the next
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segment, click <b>Apply</b> button. \b Undo and \b Redo buttons,
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To validate a segment and to proceed with the definition of the next
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one, click <b>Apply</b> button. \b Undo and \b Redo buttons,
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respectively, remove or restore the last segment in the wire.
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\n <b>"Sketch Validation"</b> button applies the wire, built by the
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@ -30,32 +30,32 @@ user, "as is".
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\n <b>"Sketch Closure"</b> closes the Sketch by a straight line from
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the start to the end point and applies it.
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Segment can be defined by:
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- <b>Cartesian coordinates</b> of its second end, it can be either:
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- \b Absolute coordinates X, Y and Z,
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A segment can be defined by:
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- <b>Cartesian coordinates</b> of its second end, which can be either:
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- \b Absolute coordinates X, Y and Z, or
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- \b Relative coordinates DX, DY and DZ with
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respect to the previous applied point,
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- <b>Angular coordinates</b> of its second end, which is specified by:
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- <b>Angular coordinates</b> of its second end specified by:
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<ul>
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<li> the \b Length of the segment and an \b Angle in the chosen plane (OXY for example) in \b Relative mode.
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The angle is then relative to a local coordinate system with the last point of the sketch as origin </li>
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The angle is then relative to a local coordinate system with the last point of the sketch as origin. </li>
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\image html 3dsketch_angle_rel.png
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<li> a \b Radius (i.e. the distance from the origin) and an \b Angle in the chosen plane in \b Absolute mode </li>
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<li> the \b Radius (i.e. the distance from the origin) and an \b Angle in the chosen plane in \b Absolute mode </li>
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\image html 3dsketch_angle_abs.png
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In both angular modes you can additionally specify either:
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In both angular modes you can additionally specify the following:
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<li> a second \b Angle (latitude) </li>
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<li> the second \b Angle (latitude) </li>
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\image html 3dsketch_2angles_rel.png
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or
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<li> a \b Height </li>
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<li> the \b Height </li>
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\image html 3dsketch_angle_height_rel.png
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@ -1,14 +0,0 @@
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/*!
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\page create_adv_obj_page Creating Advanced Geometrical Objects
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<b>New Entity -> Advanced </b> submenu allows to create additional complex topological objects.
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<ul>
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<li>\subpage create_pipetshape_page</li>
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<li>\subpage create_divideddisk_page</li>
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<li>\subpage create_dividedcylinder_page</li>
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<!--@@ insert new functions before this line @@ do not remove this line @@-->
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</ul>
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<!--WRNING : In order to let this page appear in the documentation please remove this file from the EXCLUDE_PATTERNS field of the doxyfile.in file in ../ -->
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*/
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@ -2,11 +2,11 @@
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\page create_dividedcylinder_page DividedCylinder
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The <b>Divided cylinder</b> object is a cylinder divided into \b blocks for easy hexaedral meshing.Two division patterns are available :
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The <b>Divided cylinder</b> object is a cylinder divided into \b blocks for easy hexahedral meshing. Two division patterns are available :
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<ul>
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<li> A square pattern which is frequently used </li>
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<li> An hexagonal pattern which ensures a better mesh quality and especially less acute or obtuse angles </li>
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<li> A square pattern, which is frequently used; </li>
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<li> A hexagonal pattern, which ensures a better mesh quality and especially less acute or obtuse angles. </li>
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</ul>
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\image html dividedcylinder.png
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@ -2,15 +2,15 @@
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\page create_divideddisk_page DividedDisk
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The <b>Divided disk</b> object is a disk divided into \b blocks. It means that it's a shape <b>prepared for hexaedral meshing</b>. Two division patterns are available :
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The <b>Divided disk</b> object is a disk divided into \b blocks for easy hexahedral meshing. Two division patterns are available :
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<ul>
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<li> A square pattern which is frequently used </li>
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<li> An hexagonal pattern which ensures a better mesh quality and especially less acute or obtuse angles </li>
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<li> A square pattern, which is frequently used; </li>
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<li> A hexagonal pattern, which ensures a better mesh quality and especially less acute or obtuse angles. </li>
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</ul>
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\n Moreover this shape can be used as a basis in an \ref create_extrusion_alongpath_page "Extrusion along a path" operation in order to obtain any <b>tube shape</b> prepared for hexaedral meshing
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\n Moreover, this shape can be used as a basis in an \ref create_extrusion_alongpath_page "Extrusion along a path" operation in order to obtain any <b>tube shape</b> prepared for hexahedral meshing
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(see example below). (Another alternative is to create a 2D mesh on the divided disk and create a 3D mesh by extrusion in the SMESH module.)
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@ -21,13 +21,13 @@ Example:
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To create a <b> Divided Disk </b> in the <b>Main Menu</b> select <b>New Entity - >
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Advanced - > DividedDisk </b>
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\n Then there are 2 ways to create a <b> Divided Disk</b> in 3D space.
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\n There are 2 ways to create a <b> Divided Disk</b> in 3D space.
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\n For both operations :
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Specify the parameters of the DividedDisk object creation in the opened dialog
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box and press "Apply" or "Apply & Close" button.
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The result of each operation will be a GEOM_Object.
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\n First way : by radius and orientation (plane "OXY", "OYZ" or "OZX"). The resulting disk is located at the origin of coordinates
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\n At first it is possible to define a disk by its radius and orientation (plane "OXY", "OYZ" or "OZX"). The resulting disk is located at the origin of coordinates
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<b>TUI Command:</b> <em>geompy.MakeDividedDisk(Radius, Orientation, Pattern)</em>
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@ -38,7 +38,7 @@ The result of each operation will be a GEOM_Object.
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\image html divided_disk_dlg.png
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\n Second way : by giving its center, normal and radius.
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\n At second the disk can be defined by its center, normal and radius.
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<b>TUI Command:</b> <em>geompy.MakeDividedDiskPntVecR(Center, Vector,
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Radius, Pattern)</em>
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@ -2,33 +2,30 @@
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\page create_hexa_solid_page Hexaedral solid
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\n <b>Description:</b> Builds a hexahedral solid. either of the below
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mentioned arguments. This operation allows to build a solid bypassing
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the intermediate stage of building a shell and 4 faces (in the case of
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building by 2 faces) or just a shell (in the case of building by 6
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This operation allows to build a hexahedral solid bypassing
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the intermediate stage of building a shell and 4 faces (in case of
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building by 2 faces) or just a shell (in case of building by 6
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faces).
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There are 2 algorithms to create a hexahedral solid in the 3D space.
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\n The \b Result of the operation will be a \b GEOM_Object (solid).
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\n <b>TUI Command:</b>
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<ul>
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<li><em>geompy.MakeHexa2Faces(F1, F2),</em> where F1 and F2 are faces
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from which the hexahedron is constructed, other four faces are created
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automatically.</li>
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<li><em>geompy.MakeHexa(F1, F2, F3, F4, F5, F6),</em> where F1 — F6 are six faces from which the hexahedron is constructed.</li>
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</ul>
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Firstly, you can define a Hexahedral Solid by two faces, other four faces are created automatically.
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\n <b>Arguments:</b>
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<ul>
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<li>Name + 2 Faces, or</li>
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<li>Name + 6 Faces.</li>
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</ul>
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\n <b>Dialog Box:</b>
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<b>TUI Command:</b> <em>geompy.MakeHexa2Faces(F1, F2),</em>
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<b>Arguments: Name + 2 Faces.
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\image html block4.png
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\n <b>Example:</b>
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\image html image181.png
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<center>Hexahedral Solid built on the base of two Faces</center>
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Secondly, you can define a Hexahedral Solid by all six faces.
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<b>TUI Command:</b> <em>geompy.MakeHexa(F1, F2, F3, F4, F5, F6),</em>
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<b>Arguments:</b> Name + 6 Faces.
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\image html block5.png
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@ -37,9 +34,6 @@ automatically.</li>
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\image html image180.png
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<center>Hexahedral Solid built on the base of six Faces</center>
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\image html image181.png
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<center>Hexahedral Solid built on the base of two Faces</center>
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The created blocks can be processed with \ref blocks_operations_page "Operations on Blocks".
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@ -6,11 +6,11 @@ To generate a \b Path in the <b>Main Menu</b> select <b>New Entity - > Generatio
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\image html pipe_path_dlg.png
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\n To obtain a \b Path of a pipe-like shape, you should define the
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<b>Pipe-like shell or solid</b> and two pipe \b Bases, each of them can
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be set as a wire, a face or a list of edges.<br>
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\n To obtain the \b Path of a pipe-like shape, you should define the
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<b>Pipe-like shell or solid</b> and two pipe \b Bases, which can
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be defined by a wire, a face or a list of edges.<br>
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\n <b>Select unpublished edges</b> checkbox - if checked, allows
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selection of edges in the viewer, that are not published in the Object
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selecting in the viewer the edges, that are not published in the Object
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Browser.<br>
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\n The \b Result of the operation will be a GEOM_Object (edge or wire).<br>
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@ -19,11 +19,11 @@ Browser.<br>
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<li>\ref preview_anchor "Preview"</li>
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</ul><br>
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\note It is not assumed that exact or approximate copy of the Shape
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can be obtained by applying existing Pipe operation on the
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resulting "Path" wire taking the first Base as the base - it is
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not always possible; though in some particular cases it might
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work it is not guaranteed. Thus, RestorePath function should not
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\note It is not always possible to obtain an exact or approximate
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copy of the Shape by applying the \b Pipe operation to the
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resulting "Path" wire with the first Base as the base;
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though in some particular cases it might
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work. Thus, Restore Path function should not
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be considered as an exact reverse operation of the Pipe.<br>
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\n <b>Example:</b>
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@ -2,39 +2,45 @@
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\page create_quadrangle_face_page Quadrangle face
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\n <b>Description:</b> Builds a face using the below mentioned
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arguments. This operation allows to build a face bypassing the
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intermediate stage of building edges and wires (in the case of
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building by 4 points) or wires (in the case of building by 4 or 2
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This operation allows to build a face bypassing the
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intermediate stage of building edges and wires (in case of
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building by 4 points) or wires (in case of building by 4 or 2
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edges).
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\n The \b Result of the operation will be a \b GEOM_Object (face).
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There are 3 algorithms to create a Quadrangle Face in the 3D space.
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\n The \b Result of each op
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\n <b>TUI Command:</b>
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<ul>
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<li><em>geompy.MakeQuad4Vertices(V1, V2, V3, V4),</em> where V1, V2,
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V3, V4 are four vertices from which a face is constructed. Edges are
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created automatically.</li>
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<li><em>geompy.MakeQuad2Edges(E1, E2),</em> where E1, E2 are edges from
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which the face is constructed, two other edges are created
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automatically.</li>
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<li><em>geompy.MakeQuad(E1, E2, E3, E4),</em> where E1, E2, E3, E4 are
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four edges from which the face is constructed.</li>
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</ul>
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The created blocks can be processed with \ref blocks_operations_page "Operations on Blocks".
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<b>Arguments:</b>
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<ul>
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<li>Name + 4 Points, or</li>
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<li>Name + 2 Edges, or</li>
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<li>Name + 4 Edges.</li>
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</ul>
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Our <b>TUI Scripts</b> provide you with useful examples of
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\ref tui_building_by_blocks_p
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\n <b>Dialog Box:</b>
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The created blocks can be processed with \ref blocks_operations_page "Operations on Blocks".
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Our <b>TUI Scripts</b> provide you with useful examples of
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\ref tui_building_by_blocks_page "Building by Blocks".
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age "Building by Blocks".
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eration will be a \b GEOM_Object (face).
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Firstly you can define a Quadrangle Face by four vertices. Edges are
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created automatically.
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<b>TUI Command:</b> <em>geompy.MakeQuad4Vertices(V1, V2, V3, V4),</em>
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<b>Arguments:</b> Name + 4 Points.
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\image html block1.png
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Secondly, you can define a Quadrangle Face by two edges, while the other two edges are created automatically.
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<b>TUI Command:</b> <em>geompy.MakeQuad2Edges(E1, E2)
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<b>Arguments:</b> Name + 2 Edges.
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\image html block2.png
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Finally, you can define a Quadrangle Face by four edges.
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<b>TUI Command:</b> <em>geompy.MakeQuad(E1, E2, E3, E4),</em>.
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<b>Arguments:</b> Name + 4 Edges.
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\image html block3.png
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\n <b>Example:</b>
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@ -27,7 +27,7 @@ To create a <b> 2D Sketch</b>:
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<li> Select the \b plane or the <b>planar face</b> on which to create the sketch.
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\note By default the sketch is created on the XOY plane of the global coordinate system.
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If Local Coordinate Systems have been created in the study they appear
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in the combobox and can be selected as a reference coordinate system.</li>
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in the combo-box and can be selected as a reference coordinate system.</li>
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<li> Choose a \b segment or an \b arc element to start a \b profile or choose \b rectangle to draw a rectangle.
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@ -50,7 +50,7 @@ origin of the reference coordinate system.</li>
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<li> You can define the segment by either its <b>end point</b> or \b direction and \b length. The direction is defined relatively to the tangent at the last point of the sketch. It can be:
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<ul>
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<li> Tangent (colinear to the tangent at the last point)</li>
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<li> Tangent (collinear to the tangent at the last point)</li>
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<li> Perpendicular</li>
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<li> Defined by an angle</li>
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<li> Defined by a vector (Vx, Vy)</li>
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@ -159,7 +159,7 @@ points in the current LCS.
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Our <b>TUI Scripts</b> provide you with useful examples of the use of
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\ref tui_sketcher_page "Sketcher".
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A wrapper also exists to help in the construction of a sketcher using simple commands.
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There is also a wrapper that can help in the construction of a sketcher using simple commands.
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The description of this wrapper can be found in the <a class="el" target="_new" href="../../tui/GEOM/docutils/docapi.html#module-salome.geom.sketcher">
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dedicated page</a> of the <a class="el" target="_new" href="../../tui/GEOM/docutils/index.html">salome.geom python package</a>.
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@ -2,10 +2,10 @@
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\page faq FAQ ("Frequently Asked Questions")
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You can find here some the answer to some frequentlyasked questions:
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Here you can find the answers to some frequently asked questions:
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<ul>
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<li>\subpage partition_explanation "What's the difference between partition, compounds and fuse operation ?" </li>
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<li>\subpage partition_explanation "What is the difference between partition, compounds and fuse operation ?" </li>
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</ul>
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@ -26,12 +26,12 @@ Our <b>TUI Scripts</b> provide you with useful examples of the use of
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<b> More details </b>
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<ul>
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<li>For detail description of the Boolean operations please refer to
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<li>For a detailed description of the Boolean operations please refer to
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<a href="SALOME_BOA_PA.pdf">this document</a>.
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It provides a general review of the Partition and Boolean
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operations algorithms, describes the usage methodology and highlighs
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operations algorithms, describes the usage methodology and highlights
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major limitations of these operations.</li>
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<li>Also perhaps you ask yourself : \ref partition_explanation "What's the difference between partition, compounds and fuse operation ?"</li>
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<li>Perhaps you also ask yourself : \ref partition_explanation "What is the difference between partition, compounds and fuse operation ?"</li>
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</ul>
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*/
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@ -4,18 +4,18 @@
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\image html measures2.png
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Retrieve all non blocks solids and faces from the given shape.
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Collect them in two groups: solids and faces separately.
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This operation retrieves all non block solids and faces from the given
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shape in two groups: solids and faces separately.
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\n <b>Result:</b> Two or less groups are published in the Object
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Browser under the processed object. Reports error if
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no bad sub-shapes (solids and faces) have been found.
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Two or less groups are published in the Object
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Browser under the processed object. An error is raised if
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no bad sub-shapes (solids and faces) have been found.
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\n <b>TUI Command:</b>
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<em>geompy.GetNonBlocks(Compound).</em> Returns a tuple of two
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GEOM_Objects. The first object is a group of all non block solids
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(= not 6 faces, or with 6 faces, but with the presence of
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non-quadrangular faces). The second object is a group of all non
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(not having 6 faces, or having 6 faces, but some of them
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are not quadrangular). The second object is a group of all non
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quadrangular faces.
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See also a \ref tui_get_non_blocks_page "TUI example".
|
||||
|
@ -22,10 +22,10 @@ Select the required file and click \b Open. Your file will be imported in
|
||||
the module and its contents (geometrical object) will be displayed in
|
||||
the <b>Object Browser</b>.
|
||||
|
||||
\note If the selected file is in IGES or in STEP format and the length
|
||||
is not expressed in meters, it will be asked to take or not these
|
||||
\note If the selected file is in IGES or STEP format and the length
|
||||
is not expressed in meters, it will be asked whether to take or not these
|
||||
units into account (see the picture below). This feature can be
|
||||
helpful if some wrong units have been written to the IGES file by a
|
||||
helpful if some wrong units have been written to the IGES or STEP file by a
|
||||
3rd-party software.
|
||||
|
||||
\image html iges_unit.png
|
||||
|
@ -3,13 +3,13 @@
|
||||
\page partition_page Partition
|
||||
|
||||
<ul>
|
||||
<li>For detail description of the Partition operation please refer to
|
||||
<li>For a detailed description of the Partition operation please refer to
|
||||
<a href="SALOME_BOA_PA.pdf">this document</a>.
|
||||
It provides a general review of the Partition and Boolean
|
||||
operations algorithms, describes the usage methodology and highlighs
|
||||
operations algorithms, describes the usage methodology and highlights
|
||||
major limitations of these operations.</li>
|
||||
|
||||
<li>Also perhaps you ask yourself : \ref partition_explanation "What's the difference between partition, compounds and fuse operation ?"</li>
|
||||
<li>Perhaps you also ask yourself : \ref partition_explanation "What's the difference between partition, compounds and fuse operation ?"</li>
|
||||
</ul>
|
||||
|
||||
To produce a \b Partition in the <b>Main Menu</b> select <b>Operations - > Partition</b>
|
||||
|
@ -4,15 +4,15 @@
|
||||
|
||||
\tableofcontents
|
||||
|
||||
It is frequently asked about the difference between the above mentioned operations. It's indeed simple. Lets take the example of a cylinder and a box that you want to join together.
|
||||
It is frequently asked about the difference between the above mentioned operations. It is indeed simple. Let us take the example of a cylinder and a box that you want to join together.
|
||||
|
||||
\section sec1 Fuse
|
||||
|
||||
The \b fuse operation will make a <b>single solid</b> from the two given solids. It allows you to build complex models by putting simple shapes together.
|
||||
The \b fuse operation will make a <b>single solid</b> from two given solids. It allows you to build complex models by putting simple shapes together.
|
||||
\image html fuse.png
|
||||
|
||||
\section sec2 Partition
|
||||
The \b partition operation will also connect the two solids but it will <b>keep a face at the frontier</b> (in brown on the picture below). The resulting shape will consist in <b>two connected solids</b> that share
|
||||
The \b partition operation will also connect the solids but it will <b>keep a face at the frontier</b> (in brown in the picture below). The resulting shape will consist of <b>two connected solids</b> that share
|
||||
a face at their frontier. It means that this face is present only one time in the resulting shape and is a sub-shape of both the box and the cylinder.
|
||||
|
||||
\n This operation allows you to identify different areas in a shape (e.g. different materials) and to ensure a <b>conformal mesh</b> when meshing it later. Indeed the face at the frontier is meshed only once.
|
||||
@ -21,10 +21,10 @@ a face at their frontier. It means that this face is present only one time in th
|
||||
|
||||
|
||||
\section sec3 Compound
|
||||
When you build a \b compound by using the build -> compound operation you just make <b>an object that contains the two separate solids</b> like in a "bag".
|
||||
When you build a \b compound by using the Build -> Compound operation you just make <b>an object that contains two separate solids</b> like in a "bag".
|
||||
The two solids remain unconnected. The compound is just a set of shapes, no more.
|
||||
|
||||
\n The compound Allows applying operations to a collection of shapes.
|
||||
\n The compound allows applying operations to a collection of shapes.
|
||||
|
||||
\image html compound2.png
|
||||
|
||||
@ -42,7 +42,7 @@ In the frame of this example we can summarize the following differences:
|
||||
<li> \b Partition
|
||||
<ul>
|
||||
<li>\a Result : Two <b>connected solids</b> sharing faces.</li>
|
||||
<li>\a Purpose : Useful to ensure a conformal mesh of separated areas of your model (fluid / solid , concrete / steel ...)</li>
|
||||
<li>\a Purpose : Useful to ensure a conformal mesh of separate areas of your model (fluid / solid , concrete / steel ...).</li>
|
||||
</ul>
|
||||
<li> \b Compound
|
||||
<ul>
|
||||
|
@ -3,8 +3,8 @@
|
||||
\page work_with_groups_page Working with groups
|
||||
|
||||
Creation and editing groups of sub-shapes of a geometrical object makes
|
||||
handling sub-shapes much easier. Also some Boolean operations on
|
||||
groups are available.
|
||||
handling sub-shapes much easier. Boolean operations on
|
||||
groups are also available.
|
||||
|
||||
<ul>
|
||||
<li>\ref create_groups_anchor "Create a Group"</li>
|
||||
@ -142,7 +142,7 @@ The following dialog box will appear:
|
||||
\image html groups_union_dlg.png
|
||||
|
||||
In this dialog box you should specify the name of the resulting group
|
||||
and set of groups which will be united.
|
||||
and select the groups, which will be united.
|
||||
</li>
|
||||
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm creation of the group.</li>
|
||||
</ol>
|
||||
@ -155,7 +155,7 @@ and set of groups which will be united.
|
||||
<h2>Intersection of groups</h2>
|
||||
|
||||
This operation allows to create a new group in such a way that only
|
||||
sub-shapes that are present in all initial groups together are added to the
|
||||
the sub-shapes that are present in all initial groups are added to the
|
||||
new one.
|
||||
|
||||
<em>To intersect groups:</em>
|
||||
@ -166,7 +166,7 @@ The following dialog box will appear:
|
||||
\image html groups_intersect_dlg.png
|
||||
|
||||
In this dialog box you should specify the name of the resulting group
|
||||
and set of groups which will be intersected.
|
||||
and select the groups, which will be intersected.
|
||||
</li>
|
||||
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm creation of the group.</li>
|
||||
</ol>
|
||||
@ -190,10 +190,9 @@ The following dialog box will appear:
|
||||
\image html groups_cut_dlg.png
|
||||
|
||||
In this dialog box you should specify the name of the resulting group
|
||||
and groups which will be cut.
|
||||
and the groups which will be cut.
|
||||
</li>
|
||||
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm creation of the
|
||||
group.</li>
|
||||
<li>Click the \b Apply or <b>Apply and Close</b> button to confirm creation of the group.</li>
|
||||
</ol>
|
||||
|
||||
Our <b>TUI Scripts</b> provide you with useful examples of
|
||||
|
Loading…
Reference in New Issue
Block a user