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Bug with bad object names after explode is fixed.
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@ -590,3 +590,7 @@ GEOM::GEOM_Object_ptr EntityGUI_SubShapeDlg::getFather( GEOM::GEOM_Object_ptr )
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return myObject;
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return myObject;
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}
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}
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const char* EntityGUI_SubShapeDlg::getNewObjectName() const
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{
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return "";
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}
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@ -54,6 +54,7 @@ protected:
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virtual bool isValid( QString& );
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virtual bool isValid( QString& );
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virtual bool execute( ObjectList& objects );
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virtual bool execute( ObjectList& objects );
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virtual GEOM::GEOM_Object_ptr getFather( GEOM::GEOM_Object_ptr theObj );
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virtual GEOM::GEOM_Object_ptr getFather( GEOM::GEOM_Object_ptr theObj );
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virtual const char* getNewObjectName() const;
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private slots:
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private slots:
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void ClickOnOk();
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void ClickOnOk();
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