// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM GEOMGUI : GUI for Geometry component // File : BlocksGUI_QuadFaceDlg.cxx // Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com) // #include "BlocksGUI_QuadFaceDlg.h" #include #include #include #include #include #include #include // QT Includes #include // OCCT Includes #include #include #include //================================================================================= // class : BlocksGUI_QuadFaceDlg() // purpose : Constructs a BlocksGUI_QuadFaceDlg which is a child of 'parent'. //================================================================================= BlocksGUI_QuadFaceDlg::BlocksGUI_QuadFaceDlg (GeometryGUI* theGeometryGUI, QWidget* parent) : GEOMBase_Skeleton(theGeometryGUI, parent), myInitial(true) { SUIT_ResourceMgr* aResMgr = myGeomGUI->getApp()->resourceMgr(); QPixmap image1 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_4_VERT"))); QPixmap image2 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_2_EDGE"))); QPixmap image3 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_4_EDGE"))); QPixmap imageS (aResMgr->loadPixmap("GEOM", tr("ICON_SELECT"))); setWindowTitle(tr("GEOM_QUAD_FACE_TITLE")); /***************************************************************/ mainFrame()->GroupConstructors->setTitle(tr("GEOM_QUAD_FACE")); mainFrame()->RadioButton1->setIcon(image1); mainFrame()->RadioButton2->setIcon(image2); mainFrame()->RadioButton3->setIcon(image3); // Create first group myGrp1 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget()); createSelWg(tr("VERTEX_1"), imageS, myGrp1, Vertex1); createSelWg(tr("VERTEX_2"), imageS, myGrp1, Vertex2); createSelWg(tr("VERTEX_3"), imageS, myGrp1, Vertex3); createSelWg(tr("VERTEX_4"), imageS, myGrp1, Vertex4); // Create second group myGrp2 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget()); createSelWg(tr("EDGE_1"), imageS, myGrp2, Edge12); createSelWg(tr("EDGE_2"), imageS, myGrp2, Edge22); // Create fird group myGrp3 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget()); createSelWg(tr("EDGE_1"), imageS, myGrp3, Edge14); createSelWg(tr("EDGE_2"), imageS, myGrp3, Edge24); createSelWg(tr("EDGE_3"), imageS, myGrp3, Edge34); createSelWg(tr("EDGE_4"), imageS, myGrp3, Edge44); // Add groups to layout QVBoxLayout* layout = new QVBoxLayout(centralWidget()); layout->setMargin(0); layout->setSpacing(6); layout->addWidget(myGrp1); layout->addWidget(myGrp2); layout->addWidget(myGrp3); /***************************************************************/ setHelpFileName("build_by_blocks_page.html#quad_face_anchor"); Init(); } //================================================================================= // function : ~BlocksGUI_QuadFaceDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= BlocksGUI_QuadFaceDlg::~BlocksGUI_QuadFaceDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void BlocksGUI_QuadFaceDlg::Init() { // signals and slots connections connect(buttonOk(), SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonApply(), SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(this, SIGNAL(constructorsClicked(int)), this, SLOT(ConstructorsClicked(int))); QMap::iterator anIterBtn; for (anIterBtn = mySelBtn.begin(); anIterBtn != mySelBtn.end(); ++anIterBtn) connect(anIterBtn.value(), SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); // init controls and fields initName(tr("GEOM_QUAD_FACE")); myConstructorId = -1; ConstructorsClicked(0); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void BlocksGUI_QuadFaceDlg::ConstructorsClicked (int constructorId) { if (myConstructorId == constructorId) return; myConstructorId = constructorId; // init fields myShape1.nullify(); myShape2.nullify(); myShape3.nullify(); myShape4.nullify(); // clear line edits QMap::iterator anIterLE; for (anIterLE = mySelName.begin(); anIterLE != mySelName.end(); ++anIterLE) anIterLE.value()->setText(""); switch (constructorId) { case 0: myGrp2->hide(); myGrp3->hide(); myGrp1->show(); mySelBtn[Vertex1]->click(); break; case 1: myGrp1->hide(); myGrp3->hide(); myGrp2->show(); mySelBtn[Edge12]->click(); break; case 2: myGrp1->hide(); myGrp2->hide(); myGrp3->show(); mySelBtn[Edge14]->click(); break; default: break; } qApp->processEvents(); updateGeometry(); resize(minimumSizeHint()); // on dialog initialization we init the first field with a selected object (if any) SelectionIntoArgument(); } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void BlocksGUI_QuadFaceDlg::ClickOnOk() { setIsApplyAndClose( true ); if (ClickOnApply()) ClickOnCancel(); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool BlocksGUI_QuadFaceDlg::ClickOnApply() { if (!onAccept()) return false; initName(); return true; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection is changed or on dialog initialization or activation //================================================================================= void BlocksGUI_QuadFaceDlg::SelectionIntoArgument() { erasePreview(); // Get index of current selection focus int aCurrFocus = -1; QMap::iterator anIter; for (anIter = mySelName.begin(); anIter != mySelName.end(); ++anIter) { if (myEditCurrentArgument == anIter.value()) { aCurrFocus = anIter.key(); break; } } TopAbs_ShapeEnum aType = TopAbs_EDGE; if (aCurrFocus == Vertex1 || aCurrFocus == Vertex2 || aCurrFocus == Vertex3 || aCurrFocus == Vertex4) aType = TopAbs_VERTEX; GEOM::GeomObjPtr aSelectedObject = getSelected( aType ); TopoDS_Shape aShape; if ( aSelectedObject && GEOMBase::GetShape( aSelectedObject.get(), aShape ) && !aShape.IsNull() ) { QString aName = GEOMBase::GetName( aSelectedObject.get() ); myEditCurrentArgument->setText( aName ); switch (aCurrFocus) { // four vertices case Vertex1: myShape1 = aSelectedObject; if (!myShape2) mySelBtn[Vertex2]->click(); else if (!myShape3) mySelBtn[Vertex3]->click(); else if (!myShape4) mySelBtn[Vertex4]->click(); break; case Vertex2: myShape2 = aSelectedObject; if (!myShape3) mySelBtn[Vertex3]->click(); else if (!myShape4) mySelBtn[Vertex4]->click(); else if (!myShape1) mySelBtn[Vertex1]->click(); break; case Vertex3: myShape3 = aSelectedObject; if (!myShape4) mySelBtn[Vertex4]->click(); else if (!myShape1) mySelBtn[Vertex1]->click(); else if (!myShape2) mySelBtn[Vertex2]->click(); break; case Vertex4: myShape4 = aSelectedObject; if (!myShape1) mySelBtn[Vertex1]->click(); else if (!myShape2) mySelBtn[Vertex2]->click(); else if (!myShape3) mySelBtn[Vertex3]->click(); break; // two edges case Edge12: myShape1 = aSelectedObject; if (!myShape2) mySelBtn[Edge22]->click(); break; case Edge22: myShape2 = aSelectedObject; if (!myShape1) mySelBtn[Edge12]->click(); break; // four edges case Edge14: myShape1 = aSelectedObject; if (!myShape2) mySelBtn[Edge24]->click(); else if (!myShape3) mySelBtn[Edge34]->click(); else if (!myShape4) mySelBtn[Edge44]->click(); break; case Edge24: myShape2 = aSelectedObject; if (!myShape3) mySelBtn[Edge34]->click(); else if (!myShape4) mySelBtn[Edge44]->click(); else if (!myShape1) mySelBtn[Edge14]->click(); break; case Edge34: myShape3 = aSelectedObject; if (!myShape4) mySelBtn[Edge44]->click(); else if (!myShape1) mySelBtn[Edge14]->click(); else if (!myShape2) mySelBtn[Edge24]->click(); break; case Edge44: myShape4 = aSelectedObject; if (!myShape1) mySelBtn[Edge14]->click(); else if (!myShape2) mySelBtn[Edge24]->click(); else if (!myShape3) mySelBtn[Edge34]->click(); break; default: break; } } else { switch (aCurrFocus) { case Vertex1: case Edge12: case Edge14: myShape1.nullify(); break; case Vertex2: case Edge22: case Edge24: myShape2.nullify(); break; case Vertex3: case Edge34: myShape3.nullify(); break; case Vertex4: case Edge44: myShape4.nullify(); break; default: break; } myEditCurrentArgument->setText( "" ); } displayPreview(true); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void BlocksGUI_QuadFaceDlg::SetEditCurrentArgument() { QPushButton* aSender = (QPushButton*)sender(); // clear selection disconnect(myGeomGUI->getApp()->selectionMgr(), 0, this, 0); if (myInitial) myInitial = false; else myGeomGUI->getApp()->selectionMgr()->clearSelected(); // disable all switch (myConstructorId) { case 0: mySelBtn[Vertex1]->setDown(false); mySelBtn[Vertex2]->setDown(false); mySelBtn[Vertex3]->setDown(false); mySelBtn[Vertex4]->setDown(false); mySelName[Vertex1]->setEnabled(false); mySelName[Vertex2]->setEnabled(false); mySelName[Vertex3]->setEnabled(false); mySelName[Vertex4]->setEnabled(false); break; case 1: mySelBtn[Edge12]->setDown(false); mySelBtn[Edge22]->setDown(false); mySelName[Edge12]->setEnabled(false); mySelName[Edge22]->setEnabled(false); break; case 2: mySelBtn[Edge14]->setDown(false); mySelBtn[Edge24]->setDown(false); mySelBtn[Edge34]->setDown(false); mySelBtn[Edge44]->setDown(false); mySelName[Edge14]->setEnabled(false); mySelName[Edge24]->setEnabled(false); mySelName[Edge34]->setEnabled(false); mySelName[Edge44]->setEnabled(false); break; default: break; } // set line edit as current argument QMap::iterator anIter; for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter) { if (anIter.value() == aSender) { myEditCurrentArgument = mySelName[anIter.key()]; break; } } // enable line edit myEditCurrentArgument->setEnabled(true); myEditCurrentArgument->setFocus(); // enable push button // after setFocus(), because it will be setDown(false) when loses focus aSender->setDown(true); activateSelection(); } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void BlocksGUI_QuadFaceDlg::ActivateThisDialog() { GEOMBase_Skeleton::ActivateThisDialog(); activateSelection(); // ?? displayPreview(true); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void BlocksGUI_QuadFaceDlg::enterEvent (QEvent*) { if (!mainFrame()->GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : createSelWg() // purpose : //================================================================================= void BlocksGUI_QuadFaceDlg::createSelWg (const QString& theLbl, QPixmap& thePix, QWidget* theParent, const int theId) { QLabel* lab = new QLabel(theLbl, theParent); mySelBtn[theId] = new QPushButton(theParent); mySelBtn[theId]->setIcon(thePix); mySelBtn[theId]->setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed)); mySelName[theId] = new QLineEdit(theParent); mySelName[theId]->setReadOnly(true); QGridLayout* l = 0; if (!theParent->layout()) { l = new QGridLayout(theParent); l->setMargin(9); l->setSpacing(6); } else { l = qobject_cast(theParent->layout()); } int row = l->rowCount(); l->addWidget(lab, row, 0); l->addWidget(mySelBtn[theId], row, 1); l->addWidget(mySelName[theId], row, 2); } //================================================================================= // function : activateSelection // purpose : Activate selection in accordance with myEditCurrentArgument //================================================================================= void BlocksGUI_QuadFaceDlg::activateSelection() { globalSelection(); // close local contexts, if any if (myEditCurrentArgument == mySelName[Vertex1] || myEditCurrentArgument == mySelName[Vertex2] || myEditCurrentArgument == mySelName[Vertex3] || myEditCurrentArgument == mySelName[Vertex4]) { localSelection(GEOM::GEOM_Object::_nil(), TopAbs_VERTEX); //Select Vertices on All Shapes } else { localSelection(GEOM::GEOM_Object::_nil(), TopAbs_EDGE); //Select Edges on All Shapes } connect(myGeomGUI->getApp()->selectionMgr(), SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); } //================================================================================= // function : createOperation // purpose : //================================================================================= GEOM::GEOM_IOperations_ptr BlocksGUI_QuadFaceDlg::createOperation() { return getGeomEngine()->GetIBlocksOperations(getStudyId()); } //================================================================================= // function : isValid // purpose : Verify validity of input data //================================================================================= bool BlocksGUI_QuadFaceDlg::isValid (QString&) { bool ok = false; switch (getConstructorId()) { case 0: ok = myShape1 && myShape2 && myShape3 && myShape4; break; case 1: ok = myShape1 && myShape2; break; case 2: ok = myShape1 && myShape2 && myShape3 && myShape4; break; default: break; } return ok; } //================================================================================= // function : execute // purpose : //================================================================================= bool BlocksGUI_QuadFaceDlg::execute (ObjectList& objects) { bool res = false; GEOM::GEOM_Object_var anObj; GEOM::GEOM_IBlocksOperations_var anOper = GEOM::GEOM_IBlocksOperations::_narrow(getOperation()); switch (getConstructorId()) { case 0: anObj = anOper->MakeQuad4Vertices(myShape1.get(), myShape2.get(), myShape3.get(), myShape4.get()); res = true; break; case 1: anObj = anOper->MakeQuad2Edges(myShape1.get(), myShape2.get()); res = true; break; case 2: anObj = anOper->MakeQuad(myShape1.get(), myShape2.get(), myShape3.get(), myShape4.get()); res = true; break; default: break; } if (!anObj->_is_nil()) objects.push_back(anObj._retn()); return res; } //================================================================================= // function : addSubshapeToStudy // purpose : virtual method to add new SubObjects if local selection //================================================================================= void BlocksGUI_QuadFaceDlg::addSubshapesToStudy() { switch (getConstructorId()) { case 0: GEOMBase::PublishSubObject( myShape1.get() ); GEOMBase::PublishSubObject( myShape2.get() ); GEOMBase::PublishSubObject( myShape3.get() ); GEOMBase::PublishSubObject( myShape4.get() ); break; case 1: GEOMBase::PublishSubObject( myShape1.get() ); GEOMBase::PublishSubObject( myShape2.get() ); break; case 2: GEOMBase::PublishSubObject( myShape1.get() ); GEOMBase::PublishSubObject( myShape2.get() ); GEOMBase::PublishSubObject( myShape3.get() ); GEOMBase::PublishSubObject( myShape4.get() ); break; default: break; } }