# Creation of a PipeBiNormalAlongVector import salome salome.salome_init_without_session() import GEOM from salome.geom import geomBuilder geompy = geomBuilder.New() def MakeSpring(radius, height, rotation, direction, thread_radius, base_rotation, geom_builder): def MakeHelix(radius, height, rotation, direction, geom_builder): # - create a helix - radius = 1.0 * radius height = 1.0 * height rotation = 1.0 * rotation if direction > 0: direction = +1 else: direction = -1 pass from math import sqrt length_z = height length_xy = radius*rotation length = sqrt(length_z*length_z + length_xy*length_xy) nb_steps = 1 epsilon = 1.0e-6 while 1: z_step = height / nb_steps angle_step = rotation / nb_steps z = 0.0 angle = 0.0 helix_points = [] for n in range(nb_steps+1): from math import cos, sin x = radius * cos(angle) y = radius * sin(angle) p = geom_builder.MakeVertex(x, y, z) helix_points.append( p ) z += z_step angle += direction * angle_step pass helix = geom_builder.MakeInterpol(helix_points) length_test = geom_builder.BasicProperties(helix)[0] prec = abs(length-length_test)/length # print nb_steps, length_test, prec if prec < epsilon: break nb_steps *= 2 pass return helix # - create a pipe - thread_radius = 1.0 * thread_radius # create a helix helix = MakeHelix(radius, height, rotation, direction, geom_builder=geom_builder) # base in the (Ox, Oz) plane p0 = geom_builder.MakeVertex(radius-3*thread_radius, 0.0, -thread_radius) p1 = geom_builder.MakeVertex(radius+3*thread_radius, 0.0, -thread_radius) p2 = geom_builder.MakeVertex(radius+3*thread_radius, 0.0, +thread_radius) p3 = geom_builder.MakeVertex(radius-3*thread_radius, 0.0, +thread_radius) e0 = geom_builder.MakeEdge(p0, p1) e1 = geom_builder.MakeEdge(p1, p2) e2 = geom_builder.MakeEdge(p2, p3) e3 = geom_builder.MakeEdge(p3, p0) w = geom_builder.MakeWire([e0, e1, e2, e3]) # create a base face base = geom_builder.MakeFace(w, True) # create a binormal vector binormal = geom_builder.MakeVectorDXDYDZ(0.0, 0.0, 10.0) # create a pipe spring = geom_builder.MakePipeBiNormalAlongVector(base, helix, binormal) # Publish in the study geom_builder.addToStudy(base, "base") geom_builder.addToStudy(helix, "helix") geom_builder.addToStudy(binormal, "binormal") geom_builder.addToStudy(spring, "spring") return spring from math import pi spring = MakeSpring(50, 100, 2*pi, 1, 5, pi/2, geom_builder=geompy)