// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : EntityGUI_Widgets.h // Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com) // #ifndef ENTITYGUI_WIDGETS_H #define ENTITYGUI_WIDGETS_H ////////////////////////////////////////// // EntityGUI_1Sel ////////////////////////////////////////// #include "ui_EntityGUI_1Sel_QTD.h" class EntityGUI_1Sel : public QWidget, public Ui::EntityGUI_1Sel_QTD { Q_OBJECT public: EntityGUI_1Sel( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_1Sel(); }; ////////////////////////////////////////// // EntityGUI_2Sel1Check ////////////////////////////////////////// #include "ui_EntityGUI_2Sel1Check_QTD.h" class EntityGUI_2Sel1Check : public QWidget, public Ui::EntityGUI_2Sel1Check_QTD { Q_OBJECT public: EntityGUI_2Sel1Check( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_2Sel1Check(); }; ////////////////////////////////////////// // EntityGUI_1Sel1Spin1Check ////////////////////////////////////////// #include "ui_EntityGUI_1Sel1Spin1Check_QTD.h" class EntityGUI_1Sel1Spin1Check : public QWidget, public Ui::EntityGUI_1Sel1Spin1Check_QTD { Q_OBJECT public: EntityGUI_1Sel1Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_1Sel1Spin1Check(); }; ////////////////////////////////////////// // EntityGUI_1Spin ////////////////////////////////////////// #include "ui_EntityGUI_1Spin_QTD.h" class EntityGUI_1Spin : public QWidget, public Ui::EntityGUI_1Spin_QTD { Q_OBJECT public: EntityGUI_1Spin( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_1Spin(); }; ////////////////////////////////////////// // EntityGUI_2Spin ////////////////////////////////////////// #include "ui_EntityGUI_2Spin_QTD.h" class EntityGUI_2Spin : public QWidget, public Ui::EntityGUI_2Spin_QTD { Q_OBJECT public: EntityGUI_2Spin( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_2Spin(); }; ////////////////////////////////////////// // EntityGUI_3Spin ////////////////////////////////////////// #include "ui_EntityGUI_3Spin_QTD.h" class EntityGUI_3Spin : public QWidget, public Ui::EntityGUI_3Spin_QTD { Q_OBJECT public: EntityGUI_3Spin( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_3Spin(); }; ////////////////////////////////////////// // EntityGUI_4Spin ////////////////////////////////////////// #include "ui_EntityGUI_4Spin_QTD.h" class EntityGUI_4Spin : public QWidget, public Ui::EntityGUI_4Spin_QTD { Q_OBJECT public: EntityGUI_4Spin( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_4Spin(); }; ////////////////////////////////////////// // EntityGUI_3Spin1Check ////////////////////////////////////////// #include "ui_EntityGUI_3Spin1Check_QTD.h" class EntityGUI_3Spin1Check : public QWidget, public Ui::EntityGUI_3Spin1Check_QTD { Q_OBJECT public: EntityGUI_3Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_3Spin1Check(); }; ////////////////////////////////////////// // EntityGUI_4Spin1Check ////////////////////////////////////////// #include "ui_EntityGUI_4Spin1Check_QTD.h" class EntityGUI_4Spin1Check : public QWidget, public Ui::EntityGUI_4Spin1Check_QTD { Q_OBJECT public: EntityGUI_4Spin1Check( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_4Spin1Check(); }; ////////////////////////////////////////// // EntityGUI_Dir1 ////////////////////////////////////////// #include "ui_EntityGUI_Dir1_QTD.h" class EntityGUI_Dir1 : public QWidget, public Ui::EntityGUI_Dir1_QTD { Q_OBJECT public: EntityGUI_Dir1( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_Dir1(); QButtonGroup* ButtonGroup; }; ////////////////////////////////////////// // EntityGUI_Dir2 ////////////////////////////////////////// #include "ui_EntityGUI_Dir2_QTD.h" class EntityGUI_Dir2 : public QWidget, public Ui::EntityGUI_Dir2_QTD { Q_OBJECT public: EntityGUI_Dir2( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_Dir2(); QButtonGroup* ButtonGroup; }; ////////////////////////////////////////// // EntityGUI_Point ////////////////////////////////////////// #include "ui_EntityGUI_Point_QTD.h" class EntityGUI_Point : public QWidget, public Ui::EntityGUI_Point_QTD { Q_OBJECT public: EntityGUI_Point( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_Point(); QButtonGroup* ButtonGroup; }; ////////////////////////////////////////// // EntityGUI_Type ////////////////////////////////////////// #include "ui_EntityGUI_Type_QTD.h" class EntityGUI_Type : public QWidget, public Ui::EntityGUI_Type_QTD { Q_OBJECT public: EntityGUI_Type( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_Type(); }; ////////////////////////////////////////// // EntityGUI_Angles ////////////////////////////////////////// #include "ui_EntityGUI_Angles_QTD.h" class EntityGUI_Angles : public QWidget, public Ui::EntityGUI_Angles_QTD { Q_OBJECT public: EntityGUI_Angles( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_Angles(); }; ////////////////////////////////////////// // EntityGUI_Controls ////////////////////////////////////////// #include "ui_EntityGUI_Controls_QTD.h" class EntityGUI_Controls : public QWidget, public Ui::EntityGUI_Controls_QTD { Q_OBJECT public: EntityGUI_Controls( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_Controls(); }; ////////////////////////////////////////// // EntityGUI_Skeleton ////////////////////////////////////////// #include "ui_EntityGUI_Skeleton_QTD.h" class QButtonGroup; class EntityGUI_Skeleton : public QWidget, public Ui::EntityGUI_Skeleton_QTD { Q_OBJECT public: EntityGUI_Skeleton( QWidget* = 0, Qt::WindowFlags = 0 ); ~EntityGUI_Skeleton(); QButtonGroup* ButtonGroup; }; #endif // ENTITYGUI_WIDGETS_H