// GEOM PARTITION : partition algorithm // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : Partition_Inter2d.cxx // Author : Benedicte MARTIN // Module : GEOM // $Header$ using namespace std; #include "Partition_Inter2d.ixx" #include "utilities.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #ifdef DEB static Standard_Boolean TestEdges = 0; static Standard_Integer NbF2d = 0; static Standard_Integer NbE2d = 0; #endif //======================================================================= //function : StorePart2d //purpose : //======================================================================= // static void StorePart2d (const TopoDS_Edge& E1, // const TopoDS_Edge& E2, // TopTools_ListOfShape& LV1, // TopTools_ListOfShape& LV2, // Handle(BRepAlgo_AsDes) AsDes, // Standard_Real Tol) TopoDS_Vertex Partition_Inter2d::AddVonE(const TopoDS_Vertex& theV, const TopoDS_Edge& E1, const TopoDS_Edge& E2, const Handle(BRepAlgo_AsDes)& AsDes) { //------------------------------------------------------------- // test if the points of intersection already exist. If not, // add as descendants of the edges. // nb: theses points are only vertices of intersection. //------------------------------------------------------------- const TopTools_ListOfShape& VOnE1 = AsDes->Descendant(E1); const TopTools_ListOfShape& VOnE2 = AsDes->Descendant(E2); TopTools_ListOfShape NewVOnE1; TopTools_ListOfShape NewVOnE2; gp_Pnt P1,P2; TopoDS_Vertex V1,V2; TopTools_ListIteratorOfListOfShape it, itLV1, itLV2; BRep_Builder B; TopAbs_Orientation O1,O2; Standard_Real U1,U2; Standard_Real Tol,Tol1,Tol2; Standard_Boolean OnE1,OnE2; // for (itLV1.Initialize(LV1),itLV2.Initialize(LV2); // itLV1.More(); // itLV1.Next() ,itLV2.Next()) { TopoDS_Vertex V = theV; // TopoDS_Vertex V = TopoDS::Vertex(itLV1.Value()); U1 = BRep_Tool::Parameter(V,E1); U2 = BRep_Tool::Parameter(V,E2); O1 = V.Orientation(); O2 = O1;///itLV2.Value().Orientation(); P1 = BRep_Tool::Pnt(V); Tol = BRep_Tool::Tolerance( V ); OnE1 = OnE2 = Standard_False; //----------------------------------------------------------------- // Search if the point of intersection is a vertex of E1. //----------------------------------------------------------------- for (it.Initialize(VOnE1); it.More(); it.Next()) { const TopoDS_Vertex& CV = TopoDS::Vertex( it.Value() ); if (V.IsSame( CV )) { V1 = V; OnE1 = Standard_True; break; } P2 = BRep_Tool::Pnt( CV ); Tol1 = 1.1*(Tol + BRep_Tool::Tolerance( CV )); if (P1.SquareDistance(P2) <= Tol1*Tol1) { V = CV; V1 = V; OnE1 = Standard_True; break; } } if (OnE1) { //----------------------------------------------------------------- // Search if the vertex found is still on E2. //----------------------------------------------------------------- for (it.Initialize(VOnE2); it.More(); it.Next()) { if (V.IsSame( it.Value() )) { OnE2 = Standard_True; V2 = V; break; } } } if (!OnE2) { for (it.Initialize(VOnE2); it.More(); it.Next()) { //----------------------------------------------------------------- // Search if the point of intersection is a vertex of E2. //----------------------------------------------------------------- const TopoDS_Vertex& CV = TopoDS::Vertex( it.Value() ); P2 = BRep_Tool::Pnt( CV ); Tol2 = 1.1*(Tol + BRep_Tool::Tolerance( CV )); if (P1.SquareDistance(P2) <= Tol2*Tol2) { V = CV; V2 = V; OnE2 = Standard_True; break; } } } if (OnE1 && OnE2) { if (!V1.IsSame(V2)) { Standard_Real UV2; TopoDS_Edge EWE2; TopoDS_Vertex VI; const TopTools_ListOfShape& EdgeWithV2 = AsDes->Ascendant(V2); for (it.Initialize(EdgeWithV2); it.More(); it.Next()) { EWE2 = TopoDS::Edge(it.Value()); VI = V2; VI.Orientation(TopAbs_INTERNAL); UV2 = BRep_Tool::Parameter(VI,EWE2); VI = V1; VI.Orientation(TopAbs_INTERNAL); B.UpdateVertex(VI,UV2,EWE2, Max(Tol1,Tol2)); } AsDes->Replace(V2,V1); } } // add existing vertices instead of new ones if (!OnE1) { if (OnE2) { V.Orientation(TopAbs_INTERNAL); B.UpdateVertex(V,U1,E1, Tol2); } V.Orientation(O1); NewVOnE1.Prepend(V); } if (!OnE2) { if (OnE1) { V.Orientation(TopAbs_INTERNAL); B.UpdateVertex(V,U2,E2, Tol1); } V.Orientation(O2); NewVOnE2.Prepend(V); } // } if (!NewVOnE1.IsEmpty()) AsDes->Add(E1,NewVOnE1); if (!NewVOnE2.IsEmpty()) AsDes->Add(E2,NewVOnE2); return V; } //======================================================================= //function : FindEndVertex //purpose : Returns a vertex from having parameter on // closest to or . is True if // found vertex is closer to . returns parameter // difference. //======================================================================= TopoDS_Vertex Partition_Inter2d::FindEndVertex(const TopTools_ListOfShape& LV, const Standard_Real f, const Standard_Real l, const TopoDS_Edge& E, Standard_Boolean& isFirst, Standard_Real& minDU) { TopoDS_Vertex endV; Standard_Real U, endU, min; minDU = 1.e10; TopTools_ListIteratorOfListOfShape it; it.Initialize(LV); for (; it.More(); it.Next()) { const TopoDS_Vertex& v = TopoDS::Vertex(it.Value()); U = BRep_Tool::Parameter(v, E); min = Min( Abs(U-f), Abs(U-l) ); if (min < minDU) { endV = v; endU = U; minDU = min; } } if (Abs(endU-f) < Abs(endU-l)) isFirst = Standard_True; else isFirst = Standard_False; return endV; } //======================================================================= //function : treatClosed //purpose : add second vertex to closed edge. Vertex is one of //======================================================================= static void treatClosed (const TopoDS_Edge& E1, const Standard_Real f, const Standard_Real l, TopTools_ListOfShape& LV1, TopTools_ListOfShape& /*LV2*/) { Standard_Boolean isFirst=0; Standard_Real minDU = 1.e10; TopoDS_Vertex endV; endV = Partition_Inter2d::FindEndVertex(LV1, f,l, E1, isFirst,minDU); if (minDU > Precision::PConfusion()) return; // not end point Standard_Real newU; if (isFirst) newU = f + (l - f); else newU = l - (l - f); // update end parameter BRep_Builder B; endV.Orientation(TopAbs_INTERNAL); B.UpdateVertex(endV,newU,E1,BRep_Tool::Tolerance(endV)); } //======================================================================= //function : EdgesPartition //purpose : //======================================================================= static void EdgesPartition(const TopoDS_Face& F, const TopoDS_Edge& E1, const TopoDS_Edge& E2, const Handle(BRepAlgo_AsDes)& AsDes, const TopTools_MapOfShape& NewEdges, const Standard_Boolean WithOri) { Standard_Real f[3],l[3]; Standard_Real MilTol2; Standard_Real Tol = Max (BRep_Tool::Tolerance(E1), BRep_Tool::Tolerance(E2)); MilTol2 = Tol * Tol * 10; BRep_Tool::Range(E1, f[1], l[1]); BRep_Tool::Range(E2, f[2], l[2]); BRepAdaptor_Curve CE1(E1,F); BRepAdaptor_Curve CE2(E2,F); TopoDS_Edge EI[3]; EI[1] = E1; EI[2] = E2; TopTools_ListOfShape LV1; // new vertices at intersections on E1 TopTools_ListOfShape LV2; // ... on E2 BRep_Builder B; // if E1 and E2 are results of intersection of F and two connex faces then // no need to intersect edges, they can contact by vertices only // (encounted an exception in TopOpeBRep_EdgesIntersector in such a case) Standard_Boolean intersect = Standard_True; TopTools_IndexedMapOfShape ME; TopExp::MapShapes(F, TopAbs_EDGE, ME); if (!ME.Contains(E1) && ! ME.Contains(E2)) { // if E1 and E2 are new on F TopoDS_Shape F1, F2; const TopTools_ListOfShape& LF1 = AsDes->Ascendant( E1 ); F1 = F.IsSame( LF1.First() ) ? LF1.Last() : LF1.First(); const TopTools_ListOfShape& LF2 = AsDes->Ascendant( E2 ); F2 = F.IsSame( LF2.First() ) ? LF2.Last() : LF2.First(); if (!F.IsSame(F2) && !F.IsSame(F1) ) { TopExp_Explorer exp(F2, TopAbs_EDGE); TopExp::MapShapes(F1, TopAbs_EDGE, ME); for (; exp.More(); exp.Next()) { if (ME.Contains( exp.Current())) { intersect = Standard_False; break; } } } } if (intersect) { //------------------------------------------------------ // compute the points of Intersection in 2D //----------------------------------------------------- // i.e. fill LV1 and LV2 TopOpeBRep_EdgesIntersector EInter; EInter.SetFaces(F,F); Standard_Real TolDub = 1.e-7; EInter.ForceTolerances(TolDub,TolDub); Standard_Boolean reducesegments = Standard_False; EInter.Perform (E1,E2,reducesegments); Standard_Boolean rejectreducedsegmentpoints = Standard_False; EInter.InitPoint(rejectreducedsegmentpoints); for (;EInter.MorePoint();EInter.NextPoint()) { const TopOpeBRep_Point2d& P2D = EInter.Point(); const gp_Pnt& P = P2D.Value(); TopoDS_Vertex V = BRepLib_MakeVertex(P); //------------------------- // control the point found. //------------------------- gp_Pnt P1 = CE1.Value(P2D.Parameter(1)); gp_Pnt P2 = CE2.Value(P2D.Parameter(2)); Standard_Real sqd1 = P1.SquareDistance(P); Standard_Real sqd2 = P2.SquareDistance(P); if (sqd1 > MilTol2 || sqd2 > MilTol2 ) { //MESSAGE ( "Inter2d : Solution rejected, dist: " << sqrt(Max(sqd1,sqd2)) ) #ifdef DEB if (TestEdges) { MESSAGE ( " edges : E2d_"< l[i]+Tol) { MESSAGE ( "out" ); } #endif V.Orientation(TopAbs_INTERNAL); B.UpdateVertex( V,U,EI[i], toler); TopAbs_Orientation OO = TopAbs_REVERSED; if (WithOri) { if (P2D.IsVertex(i)) OO = P2D.Vertex(i).Orientation(); else if (P2D.Transition(i).Before() == TopAbs_OUT) { OO = TopAbs_FORWARD; } V.Orientation(OO); if (i == 1) LV1.Append(V); else LV2.Append(V); } } } } // if (intersect) //---------------------------------- // Test the extremities of the edges. //---------------------------------- // add to LV* vertices for vertex-vertex closeness Standard_Real U1,U2; Standard_Real TolConf2, TolConf; TopoDS_Vertex V1[2],V2[2]; TopExp::Vertices(E1,V1[0],V1[1]); TopExp::Vertices(E2,V2[0],V2[1]); Standard_Integer i,j,k; for (j = 0; j < 2; j++) { if (V1[j].IsNull()) continue; for ( k = 0; k < 2; k++) { if (V2[k].IsNull()) continue; gp_Pnt P1 = BRep_Tool::Pnt(V1[j]); gp_Pnt P2 = BRep_Tool::Pnt(V2[k]); TolConf = BRep_Tool::Tolerance(V1[j]) + BRep_Tool::Tolerance(V2[k]); TolConf = Max (Tol, TolConf); TolConf2 = TolConf * TolConf; if (!intersect) TolConf2 *= 100; Standard_Real SqDist = P1.SquareDistance(P2); if (SqDist <= TolConf2) { TopoDS_Vertex V = BRepLib_MakeVertex(P1); V.Orientation(TopAbs_INTERNAL); U1 = (j == 0) ? f[1] : l[1]; U2 = (k == 0) ? f[2] : l[2]; B.UpdateVertex(V,U1,E1,TolConf); B.UpdateVertex(V,U2,E2,TolConf); LV1.Prepend(V.Oriented(V1[j].Orientation())); LV2.Prepend(V.Oriented(V2[k].Orientation())); } } } Standard_Boolean AffichPurge = Standard_False; if ( LV1.IsEmpty()) return; //---------------------------------- // Purge of all the vertices. //---------------------------------- // remove one of close vertices TopTools_ListIteratorOfListOfShape it1LV1,it1LV2,it2LV1; gp_Pnt P1,P2; Standard_Boolean Purge = Standard_True; while (Purge) { i = 1; Purge = Standard_False; for (it1LV1.Initialize(LV1),it1LV2.Initialize(LV2); it1LV1.More(); it1LV1.Next(),it1LV2.Next()) { j = 1; it2LV1.Initialize(LV1); while (j < i) { const TopoDS_Vertex& VE1 = TopoDS::Vertex(it1LV1.Value()); const TopoDS_Vertex& VE2 = TopoDS::Vertex(it2LV1.Value()); Standard_Real Tol1 = BRep_Tool::Tolerance( VE1 ); Standard_Real Tol2 = BRep_Tool::Tolerance( VE2 ); P1 = BRep_Tool::Pnt( VE1 ); P2 = BRep_Tool::Pnt( VE2 ); if (P1.IsEqual(P2, Tol1 + Tol2)) { LV1.Remove(it1LV1); LV2.Remove(it1LV2); if (AffichPurge) { MESSAGE ("Vertices confused purged in EdgeInter.") } Purge = Standard_True; break; } j++; it2LV1.Next(); } if (Purge) break; i++; } } // care of new closed edges, they always intersect with seam at end if (V1[0].IsSame( V1[1] ) && NewEdges.Contains(E1) ) treatClosed (E1,f[1],l[1],LV1,LV2); if (V2[0].IsSame( V2[1] ) && NewEdges.Contains(E2) ) treatClosed (E2,f[2],l[2],LV2,LV1); //--------------------------------- // Stocking vertex . //--------------------------------- //StorePart2d (E1,E2,LV1,LV2,AsDes,Tol); for ( it1LV1.Initialize( LV1 ); it1LV1.More(); it1LV1.Next()) Partition_Inter2d::AddVonE ( TopoDS::Vertex( it1LV1.Value()), E1,E2,AsDes); } //======================================================================= //function : CompletPart2d //purpose : Computes the intersections between the edges stored // is AsDes as descendants of . Intersections is computed // between two edges if one of them is bound in NewEdges. //======================================================================= void Partition_Inter2d::CompletPart2d (const Handle(BRepAlgo_AsDes)& AsDes, const TopoDS_Face& F, const TopTools_MapOfShape& NewEdges) { #ifdef DEB NbF2d++; NbE2d = 0; #endif //Do not intersect the edges of a face TopTools_IndexedMapOfShape EdgesOfFace; TopExp::MapShapes( F, TopAbs_EDGE , EdgesOfFace); //------------------------------------------------------------------- // compute the intersection2D on the faces touched by the intersection3D //------------------------------------------------------------------- TopTools_ListIteratorOfListOfShape it1LE ; TopTools_ListIteratorOfListOfShape it2LE ; //----------------------------------------------- // Intersection edge-edge. //----------------------------------------------- const TopTools_ListOfShape& LE = AsDes->Descendant(F); TopoDS_Vertex V1,V2; Standard_Integer j, i = 1; TopoDS_Face FF = F; FF.Orientation(TopAbs_FORWARD); for ( it1LE.Initialize(LE) ; it1LE.More(); it1LE.Next()) { const TopoDS_Edge& E1 = TopoDS::Edge(it1LE.Value()); j = 1; it2LE.Initialize(LE); while (j < i && it2LE.More()) { const TopoDS_Edge& E2 = TopoDS::Edge(it2LE.Value()); //---------------------------------------------------------- // Intersections of the new edges obtained by intersection // between them and with the restrictions edges //---------------------------------------------------------- if ( (!EdgesOfFace.Contains(E1) || !EdgesOfFace.Contains(E2)) && (NewEdges.Contains(E1) || NewEdges.Contains(E2)) ) { EdgesPartition(FF,E1,E2,AsDes,NewEdges,Standard_True); } it2LE.Next(); j++; } i++; } }