// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : GeometryGUI_LineDlg.cxx // Author : Lucien PIGNOLONI // Module : GEOM // $Header$ using namespace std; #include "GeometryGUI_LineDlg.h" #include "GeometryGUI.h" #include #include "QAD_Application.h" #include "QAD_Desktop.h" #include "utilities.h" #include #include #include #include #include #include #include #include #include #include #include #include //================================================================================= // class : GeometryGUI_LineDlg() // purpose : Constructs a GeometryGUI_LineDlg which is a child of 'parent', with the // name 'name' and widget flags set to 'f'. // The dialog will by default be modeless, unless you set 'modal' to // TRUE to construct a modal dialog. //================================================================================= GeometryGUI_LineDlg::GeometryGUI_LineDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl ) : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_DLG_LINE_2P"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_SELECT"))); QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_DLG_LINE_PV"))); QPixmap image3(QAD_Desktop::getResourceManager()->loadPixmap( "GeometryGUI",tr("ICON_DLG_LINE_EDGE"))); if ( !name ) setName( "GeometryGUI_LineDlg" ); resize( 303, 225 ); setCaption( tr( "GEOM_LINE_TITLE" ) ); setSizeGripEnabled( TRUE ); GeometryGUI_LineDlgLayout = new QGridLayout( this ); GeometryGUI_LineDlgLayout->setSpacing( 6 ); GeometryGUI_LineDlgLayout->setMargin( 11 ); /***************************************************************/ GroupConstructors = new QButtonGroup( this, "GroupConstructors" ); GroupConstructors->setTitle( tr( "GEOM_LINE" ) ); GroupConstructors->setExclusive( TRUE ); GroupConstructors->setColumnLayout(0, Qt::Vertical ); GroupConstructors->layout()->setSpacing( 0 ); GroupConstructors->layout()->setMargin( 0 ); GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() ); GroupConstructorsLayout->setAlignment( Qt::AlignTop ); GroupConstructorsLayout->setSpacing( 6 ); GroupConstructorsLayout->setMargin( 11 ); Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" ); Constructor1->setText( tr( "" ) ); Constructor1->setPixmap( image0 ); Constructor1->setChecked( TRUE ); Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) ); Constructor1->setMinimumSize( QSize( 50, 0 ) ); GroupConstructorsLayout->addWidget( Constructor1, 0, 0 ); QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); QSpacerItem* spacer_3 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupConstructorsLayout->addItem( spacer_3, 0, 5 ); GeometryGUI_LineDlgLayout->addWidget( GroupConstructors, 0, 0 ); /***************************************************************/ GroupC1 = new QGroupBox( this, "GroupC1" ); GroupC1->setTitle( tr( "GEOM_POINTS" ) ); GroupC1->setMinimumSize( QSize( 0, 0 ) ); GroupC1->setFrameShape( QGroupBox::Box ); GroupC1->setFrameShadow( QGroupBox::Sunken ); GroupC1->setColumnLayout(0, Qt::Vertical ); GroupC1->layout()->setSpacing( 0 ); GroupC1->layout()->setMargin( 0 ); GroupC1Layout = new QGridLayout( GroupC1->layout() ); GroupC1Layout->setAlignment( Qt::AlignTop ); GroupC1Layout->setSpacing( 6 ); GroupC1Layout->setMargin( 11 ); SelectButtonC1A2 = new QPushButton( GroupC1, "SelectButtonC1A2" ); SelectButtonC1A2->setText( tr( "" ) ); SelectButtonC1A2->setPixmap( image1 ); GroupC1Layout->addWidget( SelectButtonC1A2, 1, 1 ); LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" ); GroupC1Layout->addWidget( LineEditC1A1, 0, 2 ); LineEditC1A2 = new QLineEdit( GroupC1, "LineEditC1A2" ); GroupC1Layout->addWidget( LineEditC1A2, 1, 2 ); SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" ); SelectButtonC1A1->setText( tr( "" ) ); SelectButtonC1A1->setPixmap( image1 ); SelectButtonC1A1->setToggleButton( FALSE ); GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 ); TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" ); TextLabelC1A1->setText( tr( "GEOM_POINT_I" ).arg("1") ); TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) ); TextLabelC1A1->setFrameShape( QLabel::NoFrame ); TextLabelC1A1->setFrameShadow( QLabel::Plain ); GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 ); TextLabelC1A2 = new QLabel( GroupC1, "TextLabelC1A2" ); TextLabelC1A2->setText( tr( "GEOM_POINT_I" ).arg("2") ); TextLabelC1A2->setMinimumSize( QSize( 50, 0 ) ); GroupC1Layout->addWidget( TextLabelC1A2, 1, 0 ); GeometryGUI_LineDlgLayout->addWidget( GroupC1, 1, 0 ); /***************************************************************/ GroupButtons = new QGroupBox( this, "GroupButtons" ); GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) ); GroupButtons->setTitle( tr( "" ) ); GroupButtons->setColumnLayout(0, Qt::Vertical ); GroupButtons->layout()->setSpacing( 0 ); GroupButtons->layout()->setMargin( 0 ); GroupButtonsLayout = new QGridLayout( GroupButtons->layout() ); GroupButtonsLayout->setAlignment( Qt::AlignTop ); GroupButtonsLayout->setSpacing( 6 ); GroupButtonsLayout->setMargin( 11 ); buttonCancel = new QPushButton( GroupButtons, "buttonCancel" ); buttonCancel->setText( tr( "GEOM_BUT_CLOSE" ) ); buttonCancel->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonCancel, 0, 3 ); buttonApply = new QPushButton( GroupButtons, "buttonApply" ); buttonApply->setText( tr( "GEOM_BUT_APPLY" ) ); buttonApply->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonApply, 0, 1 ); QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupButtonsLayout->addItem( spacer_9, 0, 2 ); buttonOk = new QPushButton( GroupButtons, "buttonOk" ); buttonOk->setText( tr( "GEOM_BUT_OK" ) ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); GroupButtonsLayout->addWidget( buttonOk, 0, 0 ); GeometryGUI_LineDlgLayout->addWidget( GroupButtons, 2, 0 ); Init(Sel) ; /* Initialisations */ } //================================================================================= // function : ~GeometryGUI_LineDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= GeometryGUI_LineDlg::~GeometryGUI_LineDlg() { /* no need to delete child widgets, Qt does it all for us */ } //================================================================================= // function : Init() // purpose : //================================================================================= void GeometryGUI_LineDlg::Init( SALOME_Selection* Sel ) { GroupC1->show(); // GroupC2->hide(); // GroupC3->hide(); myConstructorId = 0 ; Constructor1->setChecked( TRUE ); myEditCurrentArgument = LineEditC1A1 ; mySelection = Sel; myGeomGUI = GeometryGUI::GetGeometryGUI() ; myPoint1.SetCoord( 0.0, 0.0, 0.0 ); myPoint2.SetCoord( 0.0, 0.0, 0.0 ); myOkPoint1 = myOkPoint2 = false ; mySimulationTopoDs.Nullify() ; myGeomGUI->SetActiveDialogBox( (QDialog*)this ) ; // TODO : previous selection into argument ? /* Filters definition */ Engines::Component_var comp = QAD_Application::getDesktop()->getEngine("FactoryServer", "Geometry"); myGeom = GEOM::GEOM_Gen::_narrow(comp); myVertexFilter = new GEOM_ShapeTypeFilter( TopAbs_VERTEX, myGeom ); myEdgeFilter = new GEOM_ShapeTypeFilter( TopAbs_EDGE, myGeom ); mySelection->AddFilter(myVertexFilter) ; /* first filter used */ /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ; connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) ); connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) ); connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( SelectButtonC1A2, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( LineEditC1A1, SIGNAL ( returnPressed() ), this, SLOT( LineEditReturnPressed() ) ) ; connect( LineEditC1A2, SIGNAL ( returnPressed() ), this, SLOT( LineEditReturnPressed() ) ) ; connect( myGeomGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ; connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); /* to close dialog if study change */ connect( myGeomGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ; /* Move widget on the botton right corner of main widget */ int x, y ; myGeomGUI->DefineDlgPosition( this, x, y ) ; this->move( x, y ) ; this->show() ; /* displays Dialog */ return ; } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void GeometryGUI_LineDlg::ConstructorsClicked(int constructorId) { myGeomGUI->EraseSimulationShape() ; switch (constructorId) { case 0: { GroupC1->show(); // // myConstructorId = constructorId ; myEditCurrentArgument = LineEditC1A1 ; Constructor1->setChecked( TRUE ); LineEditC1A1->setText(tr("")) ; LineEditC1A2->setText(tr("")) ; myOkPoint1 = myOkPoint2 = false ; /* filter for next selections */ mySelection->ClearFilters() ; mySelection->AddFilter( myVertexFilter ); connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); break; } case 1: { break; } case 2: { break; } } return ; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void GeometryGUI_LineDlg::ClickOnOk() { this->ClickOnApply() ; this->ClickOnCancel() ; return ; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void GeometryGUI_LineDlg::ClickOnApply() { myGeomGUI->EraseSimulationShape() ; mySimulationTopoDs.Nullify() ; switch(myConstructorId) { case 0 : { if(myOkPoint1 && myOkPoint2) myGeomGUI->MakeLineAndDisplay( myPoint1, myPoint2 ) ; break ; } case 1 : { break ; } case 2 : { break ; } } // accept(); return ; } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void GeometryGUI_LineDlg::ClickOnCancel() { mySelection->ClearFilters() ; myGeomGUI->EraseSimulationShape() ; mySimulationTopoDs.Nullify() ; disconnect( mySelection, 0, this, 0 ); myGeomGUI->ResetState() ; reject() ; return ; } //================================================================================= // function : LineEditReturnPressed() // purpose : //================================================================================= void GeometryGUI_LineDlg::LineEditReturnPressed() { QLineEdit* send = (QLineEdit*)sender() ; if( send == LineEditC1A1 ) myEditCurrentArgument = LineEditC1A1 ; else if ( send == LineEditC1A2 ) myEditCurrentArgument = LineEditC1A2 ; else return ; /* User name of object input management */ /* If successfull the selection is changed and signal emitted... */ /* so SelectionIntoArgument() is automatically called. */ const QString objectUserName = myEditCurrentArgument->text() ; QWidget* thisWidget = (QWidget*)this ; if( myGeomGUI->SelectionByNameInDialogs( thisWidget, objectUserName, mySelection ) ) { myEditCurrentArgument->setText( objectUserName ) ; } return ; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void GeometryGUI_LineDlg::SelectionIntoArgument() { myGeomGUI->EraseSimulationShape() ; mySimulationTopoDs.Nullify() ; QString aString = ""; /* name of selection */ int nbSel = myGeomGUI->GetNameOfSelectedIObjects(mySelection, aString) ; if ( nbSel != 1 ) { if ( myEditCurrentArgument == LineEditC1A1 ) { myEditCurrentArgument->setText("") ; myOkPoint1 = false ; } else if ( myEditCurrentArgument == LineEditC1A2 ) { myEditCurrentArgument->setText("") ; myOkPoint2 = false ; } return ; } // nbSel == 1 ! TopoDS_Shape S; if( !myGeomGUI->GetTopoFromSelection(mySelection, S) ) return ; /* Constructor 1 treatment */ if ( myConstructorId == 0 && myEditCurrentArgument == LineEditC1A1 && myGeomGUI->VertexToPoint(S, myPoint1) ) { myEditCurrentArgument->setText(aString) ; myOkPoint1 = true ; } else if ( myConstructorId == 0 && myEditCurrentArgument == LineEditC1A2 && myGeomGUI->VertexToPoint(S, myPoint2) ) { myEditCurrentArgument->setText(aString) ; myOkPoint2 = true ; } if( myOkPoint1 && myOkPoint2 && myPoint1.Distance(myPoint2) > Precision::Confusion() ) { mySimulationTopoDs = BRepBuilderAPI_MakeEdge( myPoint1, myPoint2 ).Shape(); /* Try to add an arrow at simulation shape */ bool notNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs) ; myGeomGUI->DisplaySimulationShape( mySimulationTopoDs ) ; } return ; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void GeometryGUI_LineDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); mySelection->ClearFilters() ; switch (myConstructorId) { case 0: /* default constructor */ { if(send == SelectButtonC1A1) { LineEditC1A1->setFocus() ; myEditCurrentArgument = LineEditC1A1; } else if(send == SelectButtonC1A2) { LineEditC1A2->setFocus() ; myEditCurrentArgument = LineEditC1A2; } mySelection->AddFilter(myVertexFilter) ; SelectionIntoArgument() ; break; } } return ; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void GeometryGUI_LineDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled(false) ; GroupC1->setEnabled(false) ; GroupButtons->setEnabled(false) ; disconnect( mySelection, 0, this, 0 ); myGeomGUI->EraseSimulationShape() ; mySelection->ClearFilters() ; } return ; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void GeometryGUI_LineDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ myGeomGUI->EmitSignalDeactivateDialog() ; GroupConstructors->setEnabled(true) ; GroupC1->setEnabled(true) ; GroupButtons->setEnabled(true) ; connect ( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); if( !mySimulationTopoDs.IsNull() ) myGeomGUI->DisplaySimulationShape( mySimulationTopoDs ) ; return ; } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void GeometryGUI_LineDlg::enterEvent(QEvent* e) { if ( GroupConstructors->isEnabled() ) return ; ActivateThisDialog() ; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void GeometryGUI_LineDlg::closeEvent( QCloseEvent* e ) { this->ClickOnCancel() ; /* same than click on cancel button */ } //================================================================================= // function : AddArrowToSimulation() // purpose : An arrow (cone topology) is added to 'modifiedShape' // : to simulate a vector or an 'oriented line' display. The result is in 'modifiedShape'. // : If an arrow can't be added returns false and 'modifiedShape' isn't modified ! //================================================================================= bool GeometryGUI_LineDlg::AddArrowToSimulation( TopoDS_Shape& modifiedShape ) { TopoDS_Shape arrow ; /* Try to add a cone simulation shape to show direction of a linear edge */ if( myGeomGUI->CreateArrowForLinearEdge( modifiedShape, arrow ) ) { TopoDS_Compound Comp ; BRep_Builder B; B.MakeCompound (Comp); B.Add( Comp, modifiedShape ) ; B.Add( Comp, arrow ) ; modifiedShape = Comp ; return true ; } return false ; }