// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : BasicGUI_ArcDlg.cxx // Author : Lucien PIGNOLONI // Module : GEOM // $Header$ using namespace std; #include "BasicGUI_ArcDlg.h" #include #include #include #include //================================================================================= // class : BasicGUI_ArcDlg() // purpose : Constructs a BasicGUI_ArcDlg which is a child of 'parent', with the // name 'name' and widget flags set to 'f'. // The dialog will by default be modeless, unless you set 'modal' to // TRUE to construct a modal dialog. //================================================================================= BasicGUI_ArcDlg::BasicGUI_ArcDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl) :GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_ARC"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT"))); setCaption(tr("GEOM_ARC_TITLE")); /***************************************************************/ GroupConstructors->setTitle(tr("GEOM_ARC")); RadioButton1->setPixmap(image0); RadioButton2->close(TRUE); RadioButton3->close(TRUE); GroupPoints = new DlgRef_3Sel_QTD(this, "GroupPoints"); GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS")); GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1")); GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2")); GroupPoints->TextLabel3->setText(tr("GEOM_POINT_I").arg("3")); GroupPoints->PushButton1->setPixmap(image1); GroupPoints->PushButton2->setPixmap(image1); GroupPoints->PushButton3->setPixmap(image1); Layout1->addWidget(GroupPoints, 1, 0); /***************************************************************/ /* Initialisations */ myBasicGUI = theBasicGUI; Init(); } //================================================================================= // function : ~BasicGUI_ArcDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= BasicGUI_ArcDlg::~BasicGUI_ArcDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void BasicGUI_ArcDlg::Init() { /* init variables */ myEditCurrentArgument = GroupPoints->LineEdit1; myOkPoint1 = myOkPoint2 = myOkPoint3 = false; /* Vertices Filter for all arguments */ myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom); mySelection->AddFilter(myVertexFilter); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->PushButton3, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupPoints->LineEdit3, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* displays Dialog */ GroupPoints->show(); this->show(); return; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void BasicGUI_ArcDlg::ClickOnOk() { this->ClickOnApply(); ClickOnCancel(); return; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void BasicGUI_ArcDlg::ClickOnApply() { QAD_Application::getDesktop()->putInfo(tr("")); if (mySimulationTopoDs.IsNull()) return; myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); if(myOkPoint1 && myOkPoint2 && myOkPoint3) myBasicGUI->MakeArcAndDisplay(myPoint1, myPoint2, myPoint3); return; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void BasicGUI_ArcDlg::SelectionIntoArgument() { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); myEditCurrentArgument->setText(""); QString aString = ""; /* name of selection */ int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString); if (nbSel != 1) { if (myEditCurrentArgument == GroupPoints->LineEdit1) myOkPoint1 = false; else if(myEditCurrentArgument == GroupPoints->LineEdit2) myOkPoint2 = false; else if(myEditCurrentArgument == GroupPoints->LineEdit3) myOkPoint3 = false; return; } // nbSel == 1 TopoDS_Shape S; if(!myGeomBase->GetTopoFromSelection(mySelection, S)) return; if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) { myEditCurrentArgument->setText(aString); myOkPoint1 = true; } else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) { myEditCurrentArgument->setText(aString); myOkPoint2 = true; } else if(myEditCurrentArgument == GroupPoints->LineEdit3 && myGeomBase->VertexToPoint(S, myPoint3)) { myEditCurrentArgument->setText(aString); myOkPoint3 = true; } if(myOkPoint1 && myOkPoint2 && myOkPoint3) this->MakeArcSimulationAndDisplay(); return; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void BasicGUI_ArcDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); mySelection->ClearFilters(); if(send == GroupPoints->PushButton1) { GroupPoints->LineEdit1->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit1; } else if(send == GroupPoints->PushButton2) { GroupPoints->LineEdit2->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit2; } else if(send == GroupPoints->PushButton3) { GroupPoints->LineEdit3->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit3; } mySelection->AddFilter(myVertexFilter); this->SelectionIntoArgument(); return; } //================================================================================= // function : LineEditReturnPressed() // purpose : //================================================================================= void BasicGUI_ArcDlg::LineEditReturnPressed() { QLineEdit* send = (QLineEdit*)sender(); if(send == GroupPoints->LineEdit1) myEditCurrentArgument = GroupPoints->LineEdit1; else if(send == GroupPoints->LineEdit2) myEditCurrentArgument = GroupPoints->LineEdit2; else if(send == GroupPoints->LineEdit3) myEditCurrentArgument = GroupPoints->LineEdit3; else return; GEOMBase_Skeleton::LineEditReturnPressed(); return; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void BasicGUI_ArcDlg::ActivateThisDialog() { GEOMBase_Skeleton::ActivateThisDialog(); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); mySelection->AddFilter(myVertexFilter); if(!mySimulationTopoDs.IsNull()) myGeomBase->DisplaySimulationShape(mySimulationTopoDs); return; } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void BasicGUI_ArcDlg::enterEvent(QEvent* e) { if(GroupConstructors->isEnabled()) return; this->ActivateThisDialog(); return; } //================================================================================= // function : MakeArcSimulationAndDisplay() // purpose : //================================================================================= void BasicGUI_ArcDlg::MakeArcSimulationAndDisplay() { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); try { if(myPoint2.IsEqual(myPoint1, Precision::Confusion()) || myPoint2.IsEqual(myPoint3, Precision::Confusion())) { myEditCurrentArgument->setText(""); return; } gp_Vec v1(myPoint2, myPoint1); gp_Vec v2(myPoint2, myPoint3); if(v1.IsParallel(v2, Precision::Angular())) { myEditCurrentArgument->setText(""); return; } GC_MakeArcOfCircle Arc(myPoint1, myPoint2, myPoint3); if(Arc.IsDone()) { Handle(Geom_TrimmedCurve) curve = Arc.Value(); mySimulationTopoDs = BRepBuilderAPI_MakeEdge(curve).Shape(); myGeomBase->DisplaySimulationShape(mySimulationTopoDs); } } catch(Standard_Failure) { MESSAGE("Exception catched in MakeArcSimulationAndDisplay"); } return; }