// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : BooleanGUI_Dialog.h // Author : Lucien PIGNOLONI // Module : GEOM #ifndef BooleanGUI_Dialog_H #define BooleanGUI_Dialog_H #include "GEOMBase_Skeleton.h" class DlgRef_2Sel_QTD; //================================================================================= // class : BooleanGUI_Dialog // purpose : //================================================================================= class BooleanGUI_Dialog : public GEOMBase_Skeleton { Q_OBJECT public: BooleanGUI_Dialog( const int theOperation, GeometryGUI* theGeometryGUI, QWidget* parent = 0, const char* name = 0, bool modal = FALSE, WFlags fl = 0); ~BooleanGUI_Dialog(); protected: // redefined from GEOMBase_Helper virtual GEOM::GEOM_IOperations_ptr createOperation(); virtual bool isValid( QString& ); virtual bool execute( ObjectList& objects ); private: int myOperation; void Init(); void enterEvent(QEvent * e); GEOM::GEOM_Object_var myObject1; GEOM::GEOM_Object_var myObject2; DlgRef_2Sel_QTD* myGroup; private slots: void ClickOnOk(); bool ClickOnApply(); void SetEditCurrentArgument(); void SelectionIntoArgument(); void LineEditReturnPressed(); void ActivateThisDialog(); }; #endif // BooleanGUI_Dialog_H