// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #include "GEOM_DeviceActor.h" #include #include #include #include #include #include #include #include #include vtkStandardNewMacro(GEOM_DeviceActor); GEOM_DeviceActor::GEOM_DeviceActor(): myStripper(vtkStripper::New(),true), myPolyDataMapper(vtkPolyDataMapper::New(),true), myPolyDataNormals(vtkPolyDataNormals::New(),true), myActor(VTKViewer_Actor::New(),true) { myStripper->SetInput(myPolyDataNormals->GetOutput()); myPolyDataMapper->SetInput(myStripper->GetOutput()); myActor->SetMapper(myPolyDataMapper.Get()); myActor->PickableOff(); } GEOM_DeviceActor::~GEOM_DeviceActor() { } void GEOM_DeviceActor:: SetInput(vtkPolyData* thePolyData, bool theUseStripper) { if(theUseStripper) myPolyDataNormals->SetInput(thePolyData); else myPolyDataMapper->SetInput(thePolyData); } void GEOM_DeviceActor:: SetProperty(vtkProperty* theProperty) { myActor->SetProperty(theProperty); } vtkProperty* GEOM_DeviceActor:: GetProperty() { return myActor->GetProperty(); } void GEOM_DeviceActor:: SetBackfaceProperty(vtkProperty* theProperty) { myActor->SetBackfaceProperty(theProperty); } vtkProperty* GEOM_DeviceActor:: GetBackfaceProperty() { return myActor->GetBackfaceProperty(); } void GEOM_DeviceActor:: SetVisibility(int theVisibility) { myActor->SetVisibility(theVisibility); } int GEOM_DeviceActor:: GetVisibility() { return myActor->GetVisibility(); } void GEOM_DeviceActor:: AddToRender(vtkRenderer* theRenderer) { theRenderer->AddActor(myActor.GetPointer()); } void GEOM_DeviceActor:: RemoveFromRender(vtkRenderer* theRenderer) { theRenderer->RemoveActor(myActor.GetPointer()); }