// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // GEOM OBJECT : interactive object for Geometry entities visualization // File : GEOM_AISShape.cxx // Author : Nicolas REJNERI // Module : GEOM /*! \class GEOM_AISShape GEOM_AISShape.hxx \brief .... */ #include "GEOM_AISShape.ixx" #include "SALOME_InteractiveObject.hxx" #include "GEOM_AISVector.hxx" // Open CASCADE Includes #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include static void getEntityOwners( const Handle(AIS_InteractiveObject)& theObj, const Handle(AIS_InteractiveContext)& theIC, SelectMgr_IndexedMapOfOwner& theMap ) { if ( theObj.IsNull() || theIC.IsNull() ) return; TColStd_ListOfInteger modes; theIC->ActivatedModes( theObj, modes ); TColStd_ListIteratorOfListOfInteger itr( modes ); for (; itr.More(); itr.Next() ) { int m = itr.Value(); if ( !theObj->HasSelection( m ) ) continue; Handle(SelectMgr_Selection) sel = theObj->Selection( m ); for ( sel->Init(); sel->More(); sel->Next() ) { Handle(SelectBasics_SensitiveEntity) entity = sel->Sensitive(); if ( entity.IsNull() ) continue; Handle(SelectMgr_EntityOwner) owner = Handle(SelectMgr_EntityOwner)::DownCast(entity->OwnerId()); if ( !owner.IsNull() ) theMap.Add( owner ); } } } static void indicesToOwners( const TColStd_IndexedMapOfInteger& aIndexMap, const TopoDS_Shape& aMainShape, const SelectMgr_IndexedMapOfOwner& anAllMap, SelectMgr_IndexedMapOfOwner& aToHiliteMap ) { TopTools_IndexedMapOfShape aMapOfShapes; TopExp::MapShapes(aMainShape, aMapOfShapes); for ( Standard_Integer i = 1, n = anAllMap.Extent(); i <= n; i++ ) { Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast(anAllMap( i )); if ( anOwner.IsNull() || !anOwner->HasShape() ) continue; const TopoDS_Shape& aSubShape = anOwner->Shape(); Standard_Integer aSubShapeId = aMapOfShapes.FindIndex( aSubShape ); if ( !aSubShapeId || !aIndexMap.Contains( aSubShapeId ) ) continue; if ( !aToHiliteMap.Contains( anOwner ) ) aToHiliteMap.Add( anOwner ); } } GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape, const Standard_CString aName) : SALOME_AISShape(shape), myName(aName), myDisplayVectors(false) { myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD ); } void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){ SetOwner( io ); } Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){ Handle(SALOME_InteractiveObject) IO; if ( !GetOwner().IsNull() ) IO = Handle(SALOME_InteractiveObject)::DownCast( GetOwner() ); return IO; } Standard_Boolean GEOM_AISShape::hasIO(){ return !getIO().IsNull(); } void GEOM_AISShape::setName(const Standard_CString aName) { myName = aName; Handle(SALOME_InteractiveObject) IO = getIO(); if ( !IO.IsNull() ) IO->setName(aName); } Standard_CString GEOM_AISShape::getName(){ return myName.ToCString(); } void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPrs, const Standard_Integer aMode) { if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL // StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode; switch (aMode) { case 0://StdSelect_DM_Wireframe: { StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer); break; } case 1://StdSelect_DM_Shading: { myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn(); Graphic3d_MaterialAspect aMatAspect; aMatAspect.SetAmbient( 0.5 ); aMatAspect.SetDiffuse( 0.5 ); aMatAspect.SetEmissive( 0.5 ); aMatAspect.SetShininess(0.5 ); aMatAspect.SetSpecular( 0.5 ); myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect); myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE); Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial(); Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial(); FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency); myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat); myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat); //Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect(); // P->SetPrimitivesAspect(a4bis); // G->SetGroupPrimitivesAspect(a4bis); //a4bis->SetInteriorColor(myShadingColor); myDrawer->ShadingAspect()->SetColor(myShadingColor); // PAL12113: AIS_Shape::Compute() works correctly with shapes containing no faces //StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer); AIS_Shape::Compute(aPresentationManager, aPrs, aMode); break; } case 3: //StdSelect_DM_HLR: { AIS_TexturedShape::Compute(aPresentationManager, aPrs, aMode); break; } } if (isShowVectors()) { const bool isVector = IsKind(STANDARD_TYPE(GEOM_AISVector)); TopExp_Explorer Exp ( myshape, TopAbs_EDGE ); for ( ; Exp.More(); Exp.Next() ) { TopoDS_Vertex aV1, aV2; TopoDS_Edge anEdgeE = TopoDS::Edge(Exp.Current()); if ( !isVector ) // draw curve direction (issue 0021087) anEdgeE.Orientation( TopAbs_FORWARD ); if ( anEdgeE.IsNull() ) continue; TopExp::Vertices(anEdgeE, aV1, aV2); gp_Pnt aP1 = BRep_Tool::Pnt(aV1); gp_Pnt aP2 = BRep_Tool::Pnt(aV2); double fp,lp; gp_Vec aDirVec; Handle(Geom_Curve) C = BRep_Tool::Curve(anEdgeE,fp,lp); if ( C.IsNull() ) continue; if ( anEdgeE.Orientation() == TopAbs_FORWARD ) C->D1(lp, aP2, aDirVec); else { C->D1(fp, aP1, aDirVec); aP2 = aP1; } GeomAdaptor_Curve aAdC; aAdC.Load(C, fp, lp); Standard_Real aDist = GCPnts_AbscissaPoint::Length(aAdC, fp, lp); if (aDist > gp::Resolution()) { gp_Dir aDir; if ( anEdgeE.Orientation() == TopAbs_FORWARD ) aDir = aDirVec; else aDir = -aDirVec; Prs3d_Arrow::Draw(aPrs, aP2, aDir, M_PI/180.*5., aDist/10.); } } } // aPrs->ReCompute(); // for hidden line recomputation if necessary... } void GEOM_AISShape::SetTransparency(const Standard_Real aValue) { if(aValue<0.0 || aValue>1.0) return; if(aValue<=0.05) { UnsetTransparency(); return; } Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial(); Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial(); FMat.SetTransparency(aValue); BMat.SetTransparency(aValue); myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat); myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat); myTransparency = aValue; } void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol) { myShadingColor = aCol; } void GEOM_AISShape::highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight ) { Handle(AIS_InteractiveObject) anObj = this; Handle(AIS_InteractiveContext) anIC = GetContext(); if ( anIC.IsNull() || !anIC->HasOpenedContext() ) return; Standard_Boolean isAutoHilight = anIC->AutomaticHilight(); anIC->SetAutomaticHilight( false ); anIC->ClearSelected( false ); if ( aHighlight ) { SelectMgr_IndexedMapOfOwner anAllMap, aToHiliteMap; // Get entity owners for all activated selection modes getEntityOwners( anObj, anIC, anAllMap ); // Convert into the map of owners to highlight/unhighlight indicesToOwners( aIndexMap, Shape(), anAllMap, aToHiliteMap ); for ( Standard_Integer i = 1, n = aToHiliteMap.Extent(); i <= n; i++ ) anIC->AddOrRemoveSelected( aToHiliteMap( i ), false ); } anIC->SetAutomaticHilight( isAutoHilight ); anIC->HilightSelected( false ); } void GEOM_AISShape::SetDisplayVectors(bool isDisplayed) { myDisplayVectors = isDisplayed; }