// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM OBJECT : interactive object for Geometry entities visualization // File : GEOM_AISVector.cxx // Author : Julia DOROVSKIKH // $Header$ // #include // OCCT Includes #include #include #include #include #include #include #include #include #include #include #include #include #include IMPLEMENT_STANDARD_HANDLE(GEOM_AISVector, GEOM_AISShape) IMPLEMENT_STANDARD_RTTIEXT(GEOM_AISVector, GEOM_AISShape) //======================================================================= //function : GEOM_AISVector //purpose : Constructor //======================================================================= GEOM_AISVector::GEOM_AISVector (const TopoDS_Shape& theShape, const Standard_CString theName) : GEOM_AISShape(theShape, theName) { } //======================================================================= //function : Compute //purpose : Compute a presentation //======================================================================= void GEOM_AISVector::Compute (const Handle(PrsMgr_PresentationManager3d)& thePresentationManager, const Handle(Prs3d_Presentation)& thePrs, const Standard_Integer theMode) { GEOM_AISShape::Compute(thePresentationManager, thePrs, theMode); if (myshape.ShapeType() == TopAbs_EDGE) { TopoDS_Vertex aV1, aV2; TopoDS_Edge anEdgeE = TopoDS::Edge(myshape); TopExp::Vertices(anEdgeE, aV1, aV2); gp_Pnt aP1 = BRep_Tool::Pnt(aV1); gp_Pnt aP2 = BRep_Tool::Pnt(aV2); gp_Vec aVec (aP1, aP2); Standard_Real aDist = aVec.Magnitude(); if (aDist > gp::Resolution()) { gp_Dir aDir (aVec); Handle(Graphic3d_Group) aG = Prs3d_Root::CurrentGroup(thePrs); //thePrs->Color(myShadingColor.Name()); //aG->BeginPrimitives(); Prs3d_Arrow::Draw(thePrs, aP2, aDir, PI/180.*5., aDist/10.); //aG->EndPrimitives(); } } //thePrs->ReCompute(); // for hidden line recomputation if necessary... }