// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : BasicGUI_CircleDlg.cxx // Author : Lucien PIGNOLONI // Module : GEOM // $Header$ #include "BasicGUI_CircleDlg.h" #include #include #include #include #include "QAD_Config.h" #include "utilities.h" using namespace std; //================================================================================= // class : BasicGUI_CircleDlg() // purpose : Constructs a BasicGUI_CircleDlg which is a child of 'parent', with the // name 'name' and widget flags set to 'f'. // The dialog will by default be modeless, unless you set 'modal' to // TRUE to construct a modal dialog. //================================================================================= BasicGUI_CircleDlg::BasicGUI_CircleDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl) :GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CIRCLE_PV"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT"))); setCaption(tr("GEOM_CIRCLE_TITLE")); /***************************************************************/ GroupConstructors->setTitle(tr("GEOM_CIRCLE")); RadioButton1->setPixmap(image0); RadioButton2->close(TRUE); RadioButton3->close(TRUE); GroupPoints = new DlgRef_2Sel1Spin(this, "GroupPoints"); GroupPoints->GroupBox1->setTitle(tr("GEOM_ARGUMENTS")); GroupPoints->TextLabel1->setText(tr("GEOM_CENTER_POINT")); GroupPoints->TextLabel2->setText(tr("GEOM_VECTOR")); GroupPoints->TextLabel3->setText(tr("GEOM_RADIUS")); GroupPoints->PushButton1->setPixmap(image1); GroupPoints->PushButton2->setPixmap(image1); Layout1->addWidget(GroupPoints, 1, 0); /***************************************************************/ /* Initialisations */ myBasicGUI = theBasicGUI; Init(); } //================================================================================= // function : ~BasicGUI_CircleDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= BasicGUI_CircleDlg::~BasicGUI_CircleDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void BasicGUI_CircleDlg::Init() { /* init variables */ myEditCurrentArgument = GroupPoints->LineEdit1; myRadius = 100.0; myOkPoint1 = myOkDir = false; myEdgeFilter = new GEOM_ShapeTypeFilter(TopAbs_EDGE, myGeom); myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom); mySelection->AddFilter(myVertexFilter); /* Get setting of step value from file configuration */ QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep"); step = St.toDouble(); /* min, max, step and decimals for spin boxes & initial values */ GroupPoints->SpinBox_DX->RangeStepAndValidator(0.001, 999.999, step, 3); GroupPoints->SpinBox_DX->SetValue(myRadius); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupPoints->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DX, SLOT(SetStep(double))); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ; /* displays Dialog */ GroupPoints->show(); this->show(); return; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void BasicGUI_CircleDlg::ClickOnOk() { this->ClickOnApply(); ClickOnCancel(); return; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void BasicGUI_CircleDlg::ClickOnApply() { buttonApply->setFocus(); QAD_Application::getDesktop()->putInfo(tr("")); if (mySimulationTopoDs.IsNull()) return; myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); if(myOkPoint1 && myOkDir) myBasicGUI->MakeCircleAndDisplay(myPoint1, myDir, myRadius); return; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void BasicGUI_CircleDlg::SelectionIntoArgument() { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); myEditCurrentArgument->setText(""); QString aString = ""; /* name of selection */ int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString); if (nbSel != 1) { if(myEditCurrentArgument == GroupPoints->LineEdit1) myOkPoint1 = false; else if (myEditCurrentArgument == GroupPoints->LineEdit2) myOkDir = false; return; } /* nbSel == 1 */ TopoDS_Shape S; if(!myGeomBase->GetTopoFromSelection(mySelection, S)) return; /* gp_Pnt : not used */ if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) { GroupPoints->LineEdit1->setText(aString); myOkPoint1 = true; } else if(myEditCurrentArgument == GroupPoints->LineEdit2) { BRepAdaptor_Curve curv(TopoDS::Edge(S)); myDir = curv.Line().Direction(); GroupPoints->LineEdit2->setText(aString); myOkDir = true; } if(myOkPoint1 && myOkDir) this->MakeCircleSimulationAndDisplay(); return; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void BasicGUI_CircleDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); mySelection->ClearFilters(); if(send == GroupPoints->PushButton1) { GroupPoints->LineEdit1->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit1; mySelection->AddFilter(myVertexFilter); } else if(send == GroupPoints->PushButton2) { GroupPoints->LineEdit2->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit2; mySelection->AddFilter(myEdgeFilter); } this->SelectionIntoArgument(); return; } //================================================================================= // function : LineEditReturnPressed() // purpose : //================================================================================= void BasicGUI_CircleDlg::LineEditReturnPressed() { QLineEdit* send = (QLineEdit*)sender(); if(send == GroupPoints->LineEdit1) myEditCurrentArgument = GroupPoints->LineEdit1; else if (send == GroupPoints->LineEdit2) myEditCurrentArgument = GroupPoints->LineEdit2; else return; GEOMBase_Skeleton::LineEditReturnPressed(); return; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void BasicGUI_CircleDlg::ActivateThisDialog() { GEOMBase_Skeleton::ActivateThisDialog(); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); GroupPoints->LineEdit1->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit1; mySelection->AddFilter(myVertexFilter); if(!mySimulationTopoDs.IsNull()) myGeomBase->DisplaySimulationShape(mySimulationTopoDs); return; } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void BasicGUI_CircleDlg::enterEvent(QEvent* e) { if(GroupConstructors->isEnabled()) return; this->ActivateThisDialog(); return; } //================================================================================= // function : ValueChangedInSpinBox() // purpose : //================================================================================= void BasicGUI_CircleDlg::ValueChangedInSpinBox(double newValue) { myRadius = newValue; if(myOkPoint1 && myOkDir) MakeCircleSimulationAndDisplay(); return; } //================================================================================= // function : MakeCircleSimulationAndDisplay() // purpose : //================================================================================= void BasicGUI_CircleDlg::MakeCircleSimulationAndDisplay() { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); try { gp_Ax2 anAxis(myPoint1, myDir); gp_Circ circ(anAxis, myRadius); BRepBuilderAPI_MakeEdge MakeEdge(circ); mySimulationTopoDs = MakeEdge.Shape(); myGeomBase->DisplaySimulationShape(mySimulationTopoDs); } catch(Standard_Failure) { MESSAGE("Exception catched in MakeCircleSimulationAndDisplay"); } return; }