// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : BasicGUI_VectorDlg.h // Author : Lucien PIGNOLONI // Module : GEOM // $Header$ #ifndef DIALOGBOX_VECTOR_H #define DIALOGBOX_VECTOR_H #include "GEOMBase_Skeleton.h" #include "DlgRef_2Sel_QTD.h" #include "DlgRef_3Spin1Check.h" #include "BasicGUI.h" #include "GEOM_ShapeTypeFilter.hxx" //================================================================================= // class : BasicGUI_VectorDlg // purpose : //================================================================================= class BasicGUI_VectorDlg : public GEOMBase_Skeleton { Q_OBJECT public: BasicGUI_VectorDlg(QWidget* parent = 0, const char* name = 0, BasicGUI* theBasicGUI = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0); ~BasicGUI_VectorDlg(); private : void Init(); void enterEvent(QEvent* e); bool AddArrowToSimulation(TopoDS_Shape& modifiedShape); BasicGUI* myBasicGUI; double step; int myConstructorId; Handle(GEOM_ShapeTypeFilter) myVertexFilter; /* Filter selection */ gp_Pnt myPoint1; /* Points containing the vector */ gp_Pnt myPoint2; bool myOkPoint1; /* Are true when myPoint is defined */ bool myOkPoint2; double myDx; double myDy; double myDz; DlgRef_2Sel_QTD* GroupPoints; DlgRef_3Spin1Check* GroupDimensions; private slots: void ClickOnOk(); void ClickOnApply(); void ActivateThisDialog(); void LineEditReturnPressed(); void SelectionIntoArgument(); void SetEditCurrentArgument(); void ConstructorsClicked(int constructorId); void ValueChangedInSpinBox(double newValue); void ReverseVector(int state); }; #endif // DIALOGBOX_VECTOR_H