// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : GEOMBase_Skeleton.cxx // Author : Damien COQUERET // Module : GEOM // $Header: using namespace std; #include "GEOMBase_Skeleton.h" //================================================================================= // class : GEOMBase_Skeleton() // purpose : Constructs a GEOMBase_Skeleton which is a child of 'parent', with the // name 'name' and widget flags set to 'f'. // The dialog will by default be modeless, unless you set 'modal' to // TRUE to construct a modal dialog. //================================================================================= GEOMBase_Skeleton::GEOMBase_Skeleton(QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl) :DlgRef_Skeleton_QTD(parent, name, modal, fl) { if (!name) setName("GEOMBase_Skeleton"); buttonCancel->setText(tr("GEOM_BUT_CLOSE")); buttonOk->setText(tr("GEOM_BUT_OK")); buttonApply->setText(tr("GEOM_BUT_APPLY")); GroupMedium->close(TRUE); resize(0, 0); Init(Sel); } //================================================================================= // function : ~GEOMBase_Skeleton() // purpose : Destroys the object and frees any allocated resources //================================================================================= GEOMBase_Skeleton::~GEOMBase_Skeleton() { // no need to delete child widgets, Qt does it all for us this->destroy(TRUE, TRUE); } //================================================================================= // function : Init() // purpose : //================================================================================= void GEOMBase_Skeleton::Init(SALOME_Selection* Sel) { /* init variables */ mySelection = Sel; mySimulationTopoDs.Nullify(); myGeomBase = new GEOMBase(); myGeomGUI = GEOMContext::GetGeomGUI(); myGeomGUI->SetActiveDialogBox((QDialog*)this); myGeom = myGeomGUI->myComponentGeom; /* signals and slots connections */ connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(myGeomGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(myGeomGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); /* Move widget on the botton right corner of main widget */ // int x, y; // myGeomBase->DefineDlgPosition( this, x, y ); /* displays Dialog */ RadioButton1->setChecked(TRUE); return; } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void GEOMBase_Skeleton::ClickOnCancel() { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); mySelection->ClearFilters(); disconnect(mySelection, 0, this, 0); //myGeomGUI->ResetState(); reject(); return; } //================================================================================= // function : LineEditReturnPressed() // purpose : //================================================================================= void GEOMBase_Skeleton::LineEditReturnPressed() { /* User name of object input management */ /* If successfull the selection is changed and signal emitted... */ /* so SelectionIntoArgument() is automatically called. */ const QString objectUserName = myEditCurrentArgument->text(); QWidget* thisWidget = (QWidget*)this; if(myGeomBase->SelectionByNameInDialogs(thisWidget, objectUserName, mySelection)) myEditCurrentArgument->setText(objectUserName); return; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void GEOMBase_Skeleton::DeactivateActiveDialog() { this->setEnabled(false); mySelection->ClearFilters(); //myGeomGUI->ResetState(); disconnect(mySelection, 0, this, 0); myGeomBase->EraseSimulationShape(); myGeomGUI->SetActiveDialogBox(0); return; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void GEOMBase_Skeleton::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ myGeomGUI->EmitSignalDeactivateDialog(); this->setEnabled(true); myGeomGUI->SetActiveDialogBox((QDialog*)this); return; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void GEOMBase_Skeleton::closeEvent(QCloseEvent* e) { /* same than click on cancel button */ this->ClickOnCancel(); return; }