// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : PrimitiveGUI_CylinderDlg.cxx // Author : Lucien PIGNOLONI // Module : GEOM // $Header$ #include "PrimitiveGUI_CylinderDlg.h" #include #include #include #include #include "QAD_Config.h" #include "utilities.h" using namespace std; //================================================================================= // class : PrimitiveGUI_CylinderDlg() // purpose : Constructs a PrimitiveGUI_CylinderDlg which is a child of 'parent', with the // name 'name' and widget flags set to 'f'. // The dialog will by default be modeless, unless you set 'modal' to // TRUE to construct a modal dialog. //================================================================================= PrimitiveGUI_CylinderDlg::PrimitiveGUI_CylinderDlg(QWidget* parent, const char* name, PrimitiveGUI* thePrimitiveGUI, SALOME_Selection* Sel, bool modal, WFlags fl) :GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CYLINDER_PV"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_CYLINDER_DXYZ"))); QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT"))); setCaption(tr("GEOM_CYLINDER_TITLE")); /***************************************************************/ GroupConstructors->setTitle(tr("GEOM_CYLINDER")); RadioButton1->setPixmap(image0); RadioButton2->setPixmap(image1); RadioButton3->close(TRUE); GroupPoints = new DlgRef_2Sel2Spin(this, "GroupPoints"); GroupPoints->GroupBox1->setTitle(tr("GEOM_ARGUMENTS")); GroupPoints->TextLabel1->setText(tr("GEOM_BASE_POINT")); GroupPoints->TextLabel2->setText(tr("GEOM_VECTOR")); GroupPoints->TextLabel3->setText(tr("GEOM_RADIUS")); GroupPoints->TextLabel4->setText(tr("GEOM_HEIGHT")); GroupPoints->PushButton1->setPixmap(image2); GroupPoints->PushButton2->setPixmap(image2); GroupDimensions = new DlgRef_2Spin(this, "GroupDimensions"); GroupDimensions->GroupBox1->setTitle(tr("GEOM_BOX_OBJ")); GroupDimensions->TextLabel1->setText(tr("GEOM_RADIUS")); GroupDimensions->TextLabel2->setText(tr("GEOM_HEIGHT")); Layout1->addWidget(GroupPoints, 1, 0); Layout1->addWidget(GroupDimensions, 1, 0); /***************************************************************/ /* Initialisations */ myPrimitiveGUI = thePrimitiveGUI; Init(); } //================================================================================= // function : ~PrimitiveGUI_CylinderDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= PrimitiveGUI_CylinderDlg::~PrimitiveGUI_CylinderDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::Init() { /* init variables */ myConstructorId = 0; myEditCurrentArgument = GroupPoints->LineEdit1; myRadius = 100.0; myHeight = 300.0; myOkRadius = myOkHeight = true; myOkPoint1 = myOkDir = false; myEdgeFilter = new GEOM_EdgeFilter(StdSelect_Line, myGeom); myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom); mySelection->AddFilter(myVertexFilter); /* Get setting of step value from file configuration */ QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep"); step = St.toDouble(); /* min, max, step and decimals for spin boxes & initial values */ /* First constructor : radius */ GroupPoints->SpinBox_DX->RangeStepAndValidator(0.001, 999.999, step, 3); /* First constructor : algebric height */ GroupPoints->SpinBox_DY->RangeStepAndValidator(-999.999, 999.999, step, 3); /* Second constructor : radius */ GroupDimensions->SpinBox_DX->RangeStepAndValidator(0.001, 999.999, step, 3); /* Second constructor : algebric height */ GroupDimensions->SpinBox_DY->RangeStepAndValidator(-999.999, 999.999, step, 3); GroupPoints->SpinBox_DX->SetValue(myRadius); GroupPoints->SpinBox_DY->SetValue(myHeight); GroupDimensions->SpinBox_DX->SetValue(myRadius); GroupDimensions->SpinBox_DY->SetValue(myHeight); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int))); connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupPoints->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(GroupPoints->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DX, SLOT(SetStep(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupPoints->SpinBox_DY, SLOT(SetStep(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double))); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())) ; /* displays Dialog */ GroupDimensions->hide(); GroupPoints->show(); this->show(); return ; } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void PrimitiveGUI_CylinderDlg::ConstructorsClicked(int constructorId) { myConstructorId = constructorId; mySelection->ClearFilters(); myGeomBase->EraseSimulationShape(); disconnect(mySelection, 0, this, 0); myOkHeight = myOkRadius = true; myRadius = 100.0; myHeight = 300.0; switch(myConstructorId) { case 0 : { GroupDimensions->hide(); resize(0, 0); GroupPoints->show(); myOkPoint1 = myOkDir = false; myEditCurrentArgument = GroupPoints->LineEdit1; GroupPoints->LineEdit1->setText(tr("")); GroupPoints->LineEdit2->setText(tr("")); GroupPoints->SpinBox_DX->SetValue(myRadius); GroupPoints->SpinBox_DY->SetValue(myHeight); /* filter for next selection */ mySelection->AddFilter(myVertexFilter); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); break; } case 1 : { GroupPoints->hide(); resize( 0, 0 ); GroupDimensions->show(); myOkPoint1 = myOkDir = true; GroupDimensions->SpinBox_DX->SetValue(myRadius); GroupDimensions->SpinBox_DY->SetValue(myHeight); myPoint1.SetCoord(0.0, 0.0, 0.0); myDir.SetCoord(0.0, 0.0, 1.0); MakeCylinderSimulationAndDisplay(); break; } } return ; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::ClickOnOk() { this->ClickOnApply(); ClickOnCancel(); return; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::ClickOnApply() { buttonApply->setFocus(); QAD_Application::getDesktop()->putInfo(tr("")); if (mySimulationTopoDs.IsNull()) return; myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); if(myOkPoint1 && myOkDir && myOkRadius && myOkHeight) { gp_Dir aDir = myDir; /* allows user to reverse direction of construction with a negative height */ if(this->myHeight < -Precision::Confusion()) aDir.Reverse(); myPrimitiveGUI->MakeCylinderAndDisplay(myPoint1, aDir, myRadius, fabs(myHeight)); } return; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void PrimitiveGUI_CylinderDlg::SelectionIntoArgument() { myGeomBase->EraseSimulationShape(); myEditCurrentArgument->setText(""); QString aString = ""; /* name of selection */ int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString); if(nbSel != 1) { if(myEditCurrentArgument == GroupPoints->LineEdit1) myOkPoint1 = false; else if (myEditCurrentArgument == GroupPoints->LineEdit2) myOkDir = false; return; } /* nbSel == 1 */ TopoDS_Shape S; if(!myGeomBase->GetTopoFromSelection(mySelection, S)) return; /* gp_Pnt : not used */ if (myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) { GroupPoints->LineEdit1->setText(aString); myOkPoint1 = true; } else if (myEditCurrentArgument == GroupPoints->LineEdit2) { BRepAdaptor_Curve curv(TopoDS::Edge(S)); myDir = curv.Line().Direction(); GroupPoints->LineEdit2->setText(aString); myOkDir = true; } if(myOkPoint1 && myOkDir && myOkRadius && myOkHeight) MakeCylinderSimulationAndDisplay(); return; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::SetEditCurrentArgument() { if(myConstructorId != 0) return; QPushButton* send = (QPushButton*)sender(); mySelection->ClearFilters(); if(send == GroupPoints->PushButton1) { GroupPoints->LineEdit1->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit1; mySelection->AddFilter(myVertexFilter); } else if(send == GroupPoints->PushButton2) { GroupPoints->LineEdit2->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit2; mySelection->AddFilter(myEdgeFilter); } this->SelectionIntoArgument(); return; } //================================================================================= // function : LineEditReturnPressed() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::LineEditReturnPressed() { QLineEdit* send = (QLineEdit*)sender(); if(send == GroupPoints->LineEdit1) myEditCurrentArgument = GroupPoints->LineEdit1; else if (send == GroupPoints->LineEdit2) myEditCurrentArgument = GroupPoints->LineEdit2; else return; GEOMBase_Skeleton::LineEditReturnPressed(); return; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::ActivateThisDialog() { GEOMBase_Skeleton::ActivateThisDialog(); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); if(myConstructorId == 0) { GroupPoints->LineEdit1->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit1; mySelection->AddFilter(myVertexFilter); } if(!mySimulationTopoDs.IsNull()) myGeomBase->DisplaySimulationShape(mySimulationTopoDs); return; } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::enterEvent(QEvent* e) { if (GroupConstructors->isEnabled()) return; this->ActivateThisDialog(); return; } //================================================================================= // function : ValueChangedInSpinBox // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::ValueChangedInSpinBox( double newValue ) { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); QObject* send = (QObject*)sender(); /* radius */ if(send == GroupPoints->SpinBox_DX || send == GroupDimensions->SpinBox_DX) { myRadius = newValue; myOkRadius = true; } /* algebric height */ else if(send == GroupPoints->SpinBox_DY || send == GroupDimensions->SpinBox_DY) { myHeight = newValue; myOkHeight = true; } if (myOkPoint1 && myOkDir && myOkRadius && myOkHeight) MakeCylinderSimulationAndDisplay(); return; } //================================================================================= // function : MakeCylinderSimulationAndDisplay() // purpose : //================================================================================= void PrimitiveGUI_CylinderDlg::MakeCylinderSimulationAndDisplay() { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); gp_Dir aDir = this->myDir; try { /* allows user to reverse direction of construction with a negative height */ if(this->myHeight < -Precision::Confusion()) aDir.Reverse(); gp_Ax2 anAxis(this->myPoint1, aDir); mySimulationTopoDs = BRepPrimAPI_MakeCylinder(anAxis, this->myRadius, fabs(myHeight)).Shape(); myGeomBase->DisplaySimulationShape(mySimulationTopoDs); } catch(Standard_Failure) { MESSAGE("Exception catched in MakeCylinderSimulationAndDisplay"); } return; }