// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : RepairGUI_GlueDlg.h // Author : Lucien PIGNOLONI // Module : GEOM // $Header$ #ifndef DIALOGBOX_Glue_H #define DIALOGBOX_Glue_H #include "GEOMBase_Skeleton.h" class QAD_SpinBoxDbl; class DlgRef_1Sel_Ext; //================================================================================= // class : RepairGUI_GlueDlg // purpose : //================================================================================= class RepairGUI_GlueDlg : public GEOMBase_Skeleton { Q_OBJECT public: RepairGUI_GlueDlg(QWidget* parent = 0, const char* name = 0, SALOME_Selection* Sel = 0, bool modal = FALSE, WFlags fl = 0); ~RepairGUI_GlueDlg(); protected: // redefined from GEOMBase_Helper virtual GEOM::GEOM_IOperations_ptr createOperation(); virtual bool isValid( QString& ); virtual bool execute( ObjectList& objects ); private : void Init(); void enterEvent(QEvent* e); void closeEvent(QCloseEvent* e); void initSelection(); GEOM::GEOM_Object_var myObject; DlgRef_1Sel_Ext* GroupPoints; QAD_SpinBoxDbl* myTolEdt; private slots: void ClickOnOk(); bool ClickOnApply(); void ClickOnCancel(); void ActivateThisDialog(); void DeactivateActiveDialog(); void LineEditReturnPressed(); void SelectionIntoArgument(); void SetEditCurrentArgument(); }; #endif // DIALOGBOX_Glue_H