// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : EntityGUI_Widgets.cxx // Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com) // #include "EntityGUI_Widgets.h" #include ////////////////////////////////////////// // EntityGUI_1Sel ////////////////////////////////////////// EntityGUI_1Sel::EntityGUI_1Sel( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_1Sel::~EntityGUI_1Sel() { } ////////////////////////////////////////// // EntityGUI_2Sel1Check ////////////////////////////////////////// EntityGUI_2Sel1Check::EntityGUI_2Sel1Check( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_2Sel1Check::~EntityGUI_2Sel1Check() { } ////////////////////////////////////////// // EntityGUI_1Sel1Spin1Check ////////////////////////////////////////// EntityGUI_1Sel1Spin1Check::EntityGUI_1Sel1Spin1Check( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_1Sel1Spin1Check::~EntityGUI_1Sel1Spin1Check() { } ////////////////////////////////////////// // EntityGUI_1Spin ////////////////////////////////////////// EntityGUI_1Spin::EntityGUI_1Spin( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_1Spin::~EntityGUI_1Spin() { } ////////////////////////////////////////// // EntityGUI_2Spin ////////////////////////////////////////// EntityGUI_2Spin::EntityGUI_2Spin( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_2Spin::~EntityGUI_2Spin() { } ////////////////////////////////////////// // EntityGUI_3Spin ////////////////////////////////////////// EntityGUI_3Spin::EntityGUI_3Spin( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_3Spin::~EntityGUI_3Spin() { } ////////////////////////////////////////// // EntityGUI_3Spin1Check ////////////////////////////////////////// EntityGUI_3Spin1Check::EntityGUI_3Spin1Check( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_3Spin1Check::~EntityGUI_3Spin1Check() { } ////////////////////////////////////////// // EntityGUI_4Spin ////////////////////////////////////////// EntityGUI_4Spin::EntityGUI_4Spin( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_4Spin::~EntityGUI_4Spin() { } ////////////////////////////////////////// // EntityGUI_4Spin1Check ////////////////////////////////////////// EntityGUI_4Spin1Check::EntityGUI_4Spin1Check( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_4Spin1Check::~EntityGUI_4Spin1Check() { } ////////////////////////////////////////// // EntityGUI_Dir1 ////////////////////////////////////////// EntityGUI_Dir1::EntityGUI_Dir1( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); ButtonGroup = new QButtonGroup( this ); ButtonGroup->addButton( RB_Dir11, 2 ); ButtonGroup->addButton( RB_Dir12, 0 ); ButtonGroup->addButton( RB_Dir13, 1 ); ButtonGroup->addButton( RB_Dir14, 3 ); } EntityGUI_Dir1::~EntityGUI_Dir1() { } ////////////////////////////////////////// // EntityGUI_Dir2 ////////////////////////////////////////// EntityGUI_Dir2::EntityGUI_Dir2( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); ButtonGroup = new QButtonGroup( this ); ButtonGroup->addButton( RB_Dir21, 2 ); ButtonGroup->addButton( RB_Dir22, 0 ); ButtonGroup->addButton( RB_Dir23, 1 ); } EntityGUI_Dir2::~EntityGUI_Dir2() { } ////////////////////////////////////////// // EntityGUI_Point ////////////////////////////////////////// EntityGUI_Point::EntityGUI_Point( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); ButtonGroup = new QButtonGroup( this ); ButtonGroup->addButton( RB_Point1, 1 ); ButtonGroup->addButton( RB_Point2, 0 ); ButtonGroup->addButton( RB_Point3, 2 ); } EntityGUI_Point::~EntityGUI_Point() { } ////////////////////////////////////////// // EntityGUI_Angles ////////////////////////////////////////// EntityGUI_Angles::EntityGUI_Angles( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_Angles::~EntityGUI_Angles() { } ////////////////////////////////////////// // EntityGUI_Controls ////////////////////////////////////////// EntityGUI_Controls::EntityGUI_Controls( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); } EntityGUI_Controls::~EntityGUI_Controls() { } ////////////////////////////////////////// // EntityGUI_Skeleton ////////////////////////////////////////// EntityGUI_Skeleton::EntityGUI_Skeleton( QWidget* parent, Qt::WindowFlags f ) : QWidget( parent, f ) { setupUi( this ); ButtonGroup = new QButtonGroup( this ); ButtonGroup->addButton( RadioButton1, 0 ); ButtonGroup->addButton( RadioButton2, 1 ); ButtonGroup->addButton( RadioButton3, 2 ); } EntityGUI_Skeleton::~EntityGUI_Skeleton() { }