// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : KinematicGUI_AnimDlg.h // Author : Damine COQUERET // Module : GEOM // $Header: #ifndef KINEMATICGUI_ANIMDLG_H #define KINEMATICGUI_ANIMDLG_H #include "KinematicGUI_Skeleton_QTD.h" #include "KinematicGUI_Anim_QTD.h" #include "KinematicGUI.h" #include #include #include #include #include #include #include #include class MyThread : public QObject, public QThread { Q_OBJECT public: MyThread(Kinematic_Animation* KAnimation = 0, Handle(AIS_InteractiveContext) ic = 0); ~MyThread(); private: bool myIsActive; Handle(AIS_Shape) myAISFrame; Handle(AIS_InteractiveContext) myIC; /* Interactive context */ gp_Trsf myLoc; public: Kinematic_Animation* myKAnimation; int myValue; virtual void run(); void startAnimation(); void stopAnimation(); void InitAnim(); void ClearAnim(int ClearPrs); void NextFrame(); signals: void frameChanged(); void stopped(); }; class KinematicGUI_AnimDlg : public KinematicGUI_Skeleton_QTD { Q_OBJECT public: KinematicGUI_AnimDlg(QWidget* parent = 0, const char* name = 0, KinematicGUI* theKinematicGUI = 0, SALOME_Selection* Sel = 0, Handle(AIS_InteractiveContext) ic = 0, bool modal = FALSE, WFlags fl = 0); ~KinematicGUI_AnimDlg(); private : void Init(SALOME_Selection* Sel, Handle(AIS_InteractiveContext) ic); void enterEvent(QEvent * e); void closeEvent(QCloseEvent* e); KinematicGUI* myKinematicGUI; MyThread* myAnimator; SALOME_Selection* mySelection; /* User shape selection */ GEOM::GEOM_Gen_var myGeom; /* Current GeomI object */ GEOMBase* myGeomBase; GEOMContext* myGeomGUI; /* Current GeomGUI object */ KinematicGUI_Anim_QTD* Group1; private slots: void ClickOnCancel(); void DeactivateActiveDialog(); void ActivateThisDialog(); void ClickOnSlider(int newValue); void ClickOnFirst(); void ClickOnPrevious(); void ClickOnStop(); void ClickOnPlay(); void OnNext(); void ClickOnNext(); void ClickOnLast(); void ClickOnShading(); void ClickOnExport(); }; #endif // KINEMATICGUI_ANIMDLG_H