// GEOM OBJECT : interactive object for Geometry entities visualization // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : GEOM_AssemblyBuilder.h // Author : Christophe ATTANASIO // Module : GEOM // $Header$ #include #include #include // Open CASCADE Inlcudes #include #include class GEOM_AssemblyBuilder { private: static void InitProperties(vtkProperty* IsoProp, vtkProperty* FaceProp, vtkProperty* EdgeFProp, vtkProperty* EdgeSProp, vtkProperty* EdgeIProp, vtkProperty* VertexProp, vtkProperty* IsoPVProp, vtkProperty* EdgePVProp, vtkProperty* VertePVProp); static void MeshShape(const TopoDS_Shape myShape, Standard_Real deflection, Standard_Boolean forced); public: //------------------------------------------------------------------ // WARNING! Poor graphic performance :-( use BuildActors instead //------------------------------------------------------------------ static vtkAssembly* BuildAssembly(const TopoDS_Shape& myShape, Standard_Real deflection, Standard_Integer amode, Standard_Boolean forced); //------------------------------------------------------------------ // Good performance //------------------------------------------------------------------ static vtkActorCollection* BuildActors(const TopoDS_Shape& myShape, Standard_Real deflection, Standard_Integer amode, Standard_Boolean forced); //------------------------------------------------------------------ // Change mode - Not implemented !! //------------------------------------------------------------------ static void SwitchDisplayMode(vtkAssembly* mySALOMEAssembly); static void SwitchDisplayMode(vtkActorCollection* mySALOMEActors); //------------------------------------------------------------------ // Erase/Display - Not implemented !! //------------------------------------------------------------------ static void DisplayErase(vtkAssembly* mySALOMEAssembly); static void DisplayErase(vtkActorCollection* mySALOMEActors); };