/*!
\page create_cylinder_page Cylinder
\n To create a \b Cylinder in the Main Menu select New
Entity - > Primitives - > Cylinder
\n There are 2 algorithms for creation of a \b Cylinder.
\n The \b Result of each operation will be a GEOM_Object (SOLID).
\n Firstly, you can define a \b Cylinder by the Base Point (the central
point of the cylinder base), the \b Vector (the axis of the cylinder),
and its dimensions: the Radius and the Height.
\n Angle checkbox and field allow defining an angle to build a portion of cylinder.
\n TUI Command: geompy.MakeCylinder(Point, Axis, Radius, Height, Angle=2*pi)
\n Arguments: Name + 1 vertex + 1 vector + 3 values
(Dimensions: radius, height and angle).
\image html cylinder1.png
\n Secondly, you can define a \b Cylinder by the given radius and the
height at the origin of coordinate system. The axis of the cylinder
will be collinear to the OZ axis of the coordinate system.
Angle checkbox and field allow defining an angle to build a portion of cylinder.
\n TUI Command: geompy.MakeCylinderRH(Radius, Height, Angle=2*pi)
\n Arguments: Name + 2 values (Dimensions at origin: radius, height, angle).
\image html cylinder2.png
Example:
\image html cylinders.png "Cylinders"
Our TUI Scripts provide you with useful examples of creation of
\ref tui_creation_cylinder "Primitives".
*/