// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM GEOMGUI : GUI for Geometry component // File : BasicGUI_FaceDlg.h // Author : Dmitry Matveithev, OCN. // #ifndef BASICGUI_FACEDLG_H #define BASICGUI_FACEDLG_H #include "GEOMBase_Skeleton.h" #include "GEOM_GenericObjPtr.h" class DlgRef_2Spin; class DlgRef_1Sel2Spin; class DlgRef_3Radio; //================================================================================= // class : PrimitiveGUI_FaceDlg // purpose : //================================================================================= class PrimitiveGUI_FaceDlg : public GEOMBase_Skeleton { Q_OBJECT public: PrimitiveGUI_FaceDlg( GeometryGUI*, QWidget* = 0, bool = false, Qt::WindowFlags = 0 ); ~PrimitiveGUI_FaceDlg(); protected: // redefined from GEOMBase_Helper virtual GEOM::GEOM_IOperations_ptr createOperation(); virtual bool isValid( QString& ); virtual bool execute( ObjectList& ); virtual void addSubshapesToStudy(); private: void Init(); void enterEvent( QEvent* ); private: GEOM::GeomObjPtr myEdge; GEOM::GeomObjPtr myFace; int myOrientationType; DlgRef_2Spin* GroupDimensions; DlgRef_1Sel2Spin* GroupPlane; DlgRef_3Radio* GroupOrientation; DlgRef_3Radio* GroupType; private slots: void ClickOnOk(); bool ClickOnApply(); void ActivateThisDialog(); void DeactivateActiveDialog(); void ConstructorsClicked( int ); void SelectionIntoArgument(); void SetEditCurrentArgument(); void ValueChangedInSpinBox( double ); void SetDoubleSpinBoxStep( double ); void RadioButtonClicked(); void TypeButtonClicked(); }; #endif // BASICGUI_FACEDLG_H