// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #ifndef OCC2VTK_TOOLS_H #define OCC2VTK_TOOLS_H #include "OCC2VTK.h" #include #include class GEOM_VertexSource; class GEOM_EdgeSource; class GEOM_WireframeFace; class GEOM_ShadingFace; namespace GEOM { // moved from GEOM_AssemblyBuilder OCC2VTK_EXPORT void MeshShape(const TopoDS_Shape theShape, float& theDeflection, bool theForced = true); // moved from GEOM_Actor OCC2VTK_EXPORT void SetShape(const TopoDS_Shape& theShape, const TopTools_IndexedDataMapOfShapeListOfShape& theEdgeMap, bool theIsVector, GEOM_VertexSource* theStandaloneVertexSource, GEOM_EdgeSource* theIsolatedEdgeSource, GEOM_EdgeSource* theOneFaceEdgeSource, GEOM_EdgeSource* theSharedEdgeSource, GEOM_WireframeFace* theWireframeFaceSource, GEOM_ShadingFace* theShadingFaceSource); } #endif // OCC2VTK_TOOLS_H