// Copyright (C) 2005 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File: NMTDS_BoxBndTree.cxx // Created: Tue Oct 17 13:04:11 2006 // Author: Peter KURNEV // #include //======================================================================= //function : //purpose : //======================================================================= NMTDS_BoxBndTreeSelector::NMTDS_BoxBndTreeSelector() { } //======================================================================= //function : ~ //purpose : //======================================================================= NMTDS_BoxBndTreeSelector::~NMTDS_BoxBndTreeSelector() { } //======================================================================= //function : Reject //purpose : //======================================================================= Standard_Boolean NMTDS_BoxBndTreeSelector::Reject (const Bnd_Box& aBox) const { Standard_Boolean bRet; // bRet=myBox.IsOut(aBox); return bRet; } //======================================================================= //function : Accept //purpose : //======================================================================= Standard_Boolean NMTDS_BoxBndTreeSelector::Accept (const Standard_Integer& aIndex) { Standard_Boolean bRet=Standard_False; // if (myFence.Add(aIndex)) { myIndices.Append(aIndex); bRet=!bRet; } return bRet; } //======================================================================= //function : SetBox //purpose : //======================================================================= void NMTDS_BoxBndTreeSelector::SetBox(const Bnd_Box& aBox) { myBox=aBox; } //======================================================================= //function : Clear //purpose : //======================================================================= void NMTDS_BoxBndTreeSelector::Clear() { myFence.Clear(); myIndices.Clear(); } //======================================================================= //function : Indices //purpose : //======================================================================= const TColStd_ListOfInteger& NMTDS_BoxBndTreeSelector::Indices() const { return myIndices; }