// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : DisplayGUI.h // Author : Damien COQUERET // Module : GEOM // $Header$ #ifndef DISPLAYGUI_H #define DISPLAYGUI_H #include "GEOMGUI.h" #include "GEOMBase.h" #ifdef WNT #include #else #define SALOME_WNT_EXPORT #endif //================================================================================= // class : GEOMBase_Display // purpose : //================================================================================= //class QAD_ViewFrame; class SUIT_ViewWindow; class DisplayGUI : public GEOMGUI { protected: DisplayGUI( GeometryGUI* parent ); // hide constructor to avoid direct creation public : ~DisplayGUI(); // Get the only DisplayGUI object static DisplayGUI* GetDisplayGUI( GeometryGUI* parent ); // Dispatch menu command bool OnGUIEvent(int theCommandID, SUIT_Desktop* parent); // Display all GEOM objects void DisplayAll(); // Erase all GEOM objects void EraseAll(); // Display selected GEOM objects void Display(); // Display selected GEOM objects and erase other void DisplayOnly(); // Erase selected GEOM objects void Erase(); // DISPLAY MODE methods : 0 - wireframe, 1 - shading // Set display mode for the viewer (current viewer if - 0 ) void SetDisplayMode( const int mode, SUIT_ViewWindow* viewWindow = 0 ); // Get display mode of the viewer (current viewer if - 0 ) int GetDisplayMode( SUIT_ViewWindow* viewWindow = 0 ); // Invert display mode ( shadin <-> wireframe ) for the viewer // (current viewer if = 0 ) void InvertDisplayMode( SUIT_ViewWindow* viewWindow = 0 ); // Set display mode for selected objects in the viewer given // (current viewer if = 0 ) void ChangeDisplayMode( const int mode, SUIT_ViewWindow* viewWindo = 0 ); private: static DisplayGUI* myGUIObject; // the only DisplayGUI object }; #endif