// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : OperationGUI_ChamferDlg.h // Author : Damien COQUERET // Module : GEOM // $Header$ #ifndef DIALOGBOX_CHAMFER_H #define DIALOGBOX_CHAMFER_H #include "GEOMBase_Skeleton.h" #include "DlgRef_1Sel2Spin.h" #include "OperationGUI.h" //================================================================================= // class : OperationGUI_ChamferDlg // purpose : //================================================================================= class OperationGUI_ChamferDlg : public GEOMBase_Skeleton { Q_OBJECT public: OperationGUI_ChamferDlg(QWidget* parent = 0, const char* name = 0, OperationGUI* theOperationGUI = 0, SALOME_Selection* Sel = 0, Handle(AIS_InteractiveContext) ic = 0, bool modal = FALSE, WFlags fl = 0); ~OperationGUI_ChamferDlg(); private : void Init(Handle(AIS_InteractiveContext) ic); void enterEvent(QEvent* e); void closeEvent(QCloseEvent* e); void MakeFilletSimulationAndDisplay(); void ResetStateOfDialog(); void MakePreview(); OperationGUI* myOperationGUI; int myConstructorId; /* Current constructor id = radio button id */ /* Interactive and local context management see also : bool myUseLocalContext() */ Handle(AIS_InteractiveContext) myIC; /* Interactive context */ Standard_Integer myLocalContextId; /* identify a local context used by this method */ bool myUseLocalContext; /* true when this method as opened a local context */ TopoDS_Shape myShape; bool myOkShape; char* myShapeIOR; int myShapeType; double myD1; double myD2; DlgRef_1Sel2Spin* Group1; DlgRef_1Sel2Spin* Group2; DlgRef_1Sel2Spin* Group3; private slots: void ClickOnOk(); void ClickOnApply(); void ClickOnCancel(); void ActivateThisDialog(); void DeactivateActiveDialog(); void LineEditReturnPressed(); void SelectionIntoArgument(); void SetEditCurrentArgument(); void ValueChangedInSpinBox(double newValue); void ConstructorsClicked(int constructorId); }; #endif // DIALOGBOX_CHAMFER_H