// Copyright (C) 2014 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #include #include "DependencyTree_ViewModel.h" #include "DependencyTree_View.h" #include #include #include DependencyTree_ViewModel::DependencyTree_ViewModel( const QString& title ) : GraphicsView_Viewer( title ) { } DependencyTree_ViewModel::DependencyTree_ViewModel( const QString& title, QWidget* w ) : GraphicsView_Viewer( title, w ) { } DependencyTree_ViewModel::~DependencyTree_ViewModel() { } void DependencyTree_ViewModel::contextMenuPopup( QMenu* theMenu ) { GraphicsView_Viewer::contextMenuPopup( theMenu ); std::cout<<"\n\n\n\n *****contextMenuPopup " << std::endl; if( DependencyTree_View* aViewPort = dynamic_cast(getActiveViewPort()) ) { int aNbSelected = aViewPort->nbSelected(); std::cout<<"\n aNbSelected " << aNbSelected << std::endl; } } //SUIT_ViewWindow* DependencyTree_ViewModel::createView( SUIT_Desktop* theDesktop ) //{ // DependencyTree_ViewWindow* aViewFrame; //if( myWidget ) // aViewFrame = new DependencyTree_ViewWindow( theDesktop, this, myWidget ); //else // aViewFrame = new DependencyTree_ViewWindow( theDesktop, this ); // //connect( aViewFrame, SIGNAL( keyPressed( QKeyEvent* ) ), // this, SLOT( onKeyEvent( QKeyEvent* ) ) ); // //connect( aViewFrame, SIGNAL( keyReleased( QKeyEvent* ) ), // this, SLOT( onKeyEvent( QKeyEvent* ) ) ); // //connect( aViewFrame, SIGNAL( mousePressed( QGraphicsSceneMouseEvent* ) ), // this, SLOT( onMouseEvent( QGraphicsSceneMouseEvent* ) ) ); // //connect( aViewFrame, SIGNAL( mouseMoving( QGraphicsSceneMouseEvent* ) ), // this, SLOT( onMouseEvent( QGraphicsSceneMouseEvent* ) ) ); // //connect( aViewFrame, SIGNAL( mouseReleased( QGraphicsSceneMouseEvent* ) ), // this, SLOT( onMouseEvent( QGraphicsSceneMouseEvent* ) ) ); // //connect( aViewFrame, SIGNAL( wheeling( QGraphicsSceneWheelEvent* ) ), // this, SLOT( onWheelEvent( QGraphicsSceneWheelEvent* ) ) ); // //return aViewFrame; //}