// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : BasicGUI_VectorDlg.cxx // Author : Lucien PIGNOLONI // Module : GEOM // $Header$ using namespace std; #include "BasicGUI_VectorDlg.h" #include "QAD_Config.h" #include #include #include #include #include //================================================================================= // class : BasicGUI_VectorDlg() // purpose : Constructs a BasicGUI_VectorDlg which is a child of 'parent', with the // name 'name' and widget flags set to 'f'. // The dialog will by default be modeless, unless you set 'modal' to // TRUE to construct a modal dialog. //================================================================================= BasicGUI_VectorDlg::BasicGUI_VectorDlg(QWidget* parent, const char* name, BasicGUI* theBasicGUI, SALOME_Selection* Sel, bool modal, WFlags fl) :GEOMBase_Skeleton(parent, name, Sel, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_2P"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_DLG_VECTOR_DXYZ"))); QPixmap image2(QAD_Desktop::getResourceManager()->loadPixmap("GEOM",tr("ICON_SELECT"))); setCaption(tr("GEOM_VECTOR_TITLE")); /***************************************************************/ GroupConstructors->setTitle(tr("GEOM_VECTOR")); RadioButton1->setPixmap(image0); RadioButton2->setPixmap(image1); RadioButton3->close(TRUE); GroupPoints = new DlgRef_2Sel_QTD(this, "GroupPoints"); GroupPoints->GroupBox1->setTitle(tr("GEOM_POINTS")); GroupPoints->TextLabel1->setText(tr("GEOM_POINT_I").arg("1")); GroupPoints->TextLabel2->setText(tr("GEOM_POINT_I").arg("2")); GroupPoints->PushButton1->setPixmap(image2); GroupPoints->PushButton2->setPixmap(image2); GroupDimensions = new DlgRef_3Spin1Check(this, "GroupDimensions"); GroupDimensions->GroupBox1->setTitle(tr("GEOM_COORDINATES")); GroupDimensions->TextLabel1->setText(tr("GEOM_DX")); GroupDimensions->TextLabel2->setText(tr("GEOM_DY")); GroupDimensions->TextLabel3->setText(tr("GEOM_DZ")); GroupDimensions->CheckBox1->setText(tr("GEOM_REVERSE_VECTOR")); Layout1->addWidget(GroupPoints, 1, 0); Layout1->addWidget(GroupDimensions, 1, 0); /***************************************************************/ /* Initialisations */ myBasicGUI = theBasicGUI; Init(); } //================================================================================= // function : ~BasicGUI_VectorDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= BasicGUI_VectorDlg::~BasicGUI_VectorDlg() { /* no need to delete child widgets, Qt does it all for us */ } //================================================================================= // function : Init() // purpose : //================================================================================= void BasicGUI_VectorDlg::Init() { /* init variables */ myConstructorId = 0; myEditCurrentArgument = GroupPoints->LineEdit1; myDx = 0.0; myDy = 0.0; myDz = 200.0; myPoint1.SetCoord(0.0, 0.0, 0.0); myPoint2.SetCoord(0.0, 0.0, 0.0); myOkPoint1 = myOkPoint2 = false; /* Vertices Filter for all arguments */ myVertexFilter = new GEOM_ShapeTypeFilter(TopAbs_VERTEX, myGeom); mySelection->AddFilter(myVertexFilter); /* Get setting of step value from file configuration */ QString St = QAD_CONFIG->getSetting("Geometry:SettingsGeomStep"); step = St.toDouble(); /* min, max, step and decimals for spin boxes */ GroupDimensions->SpinBox_DX->RangeStepAndValidator(-999.999, 999.999, step, 3); GroupDimensions->SpinBox_DY->RangeStepAndValidator(-999.999, 999.999, step, 3); GroupDimensions->SpinBox_DZ->RangeStepAndValidator(-999.999, 999.999, step, 3); GroupDimensions->SpinBox_DX->SetValue(myDx); GroupDimensions->SpinBox_DY->SetValue(myDy); GroupDimensions->SpinBox_DZ->SetValue(myDz); GroupDimensions->CheckBox1->setChecked(FALSE); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupConstructors, SIGNAL(clicked(int)), this, SLOT(ConstructorsClicked(int))); connect(GroupPoints->PushButton1, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->PushButton2, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(GroupPoints->LineEdit1, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupPoints->LineEdit2, SIGNAL(returnPressed()), this, SLOT(LineEditReturnPressed())); connect(GroupDimensions->SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(GroupDimensions->SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(GroupDimensions->SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(ValueChangedInSpinBox(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DX, SLOT(SetStep(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DY, SLOT(SetStep(double))); connect(myGeomGUI, SIGNAL(SignalDefaultStepValueChanged(double)), GroupDimensions->SpinBox_DZ, SLOT(SetStep(double))); connect(GroupDimensions->CheckBox1, SIGNAL(stateChanged(int)), this, SLOT(ReverseVector(int))); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* displays Dialog */ GroupDimensions->hide(); GroupPoints->show(); this->show(); return; } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void BasicGUI_VectorDlg::ConstructorsClicked(int constructorId) { myConstructorId = constructorId; mySelection->ClearFilters(); myGeomBase->EraseSimulationShape(); disconnect(mySelection, 0, this, 0); myOkPoint1 = myOkPoint2 = false; switch (constructorId) { case 0: { GroupDimensions->hide(); resize(0, 0); GroupPoints->show(); myEditCurrentArgument = GroupPoints->LineEdit1; GroupPoints->LineEdit1->setText(""); GroupPoints->LineEdit2->setText(""); /* filter for next selection */ mySelection->AddFilter(myVertexFilter); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); break; } case 1: { GroupPoints->hide(); resize( 0, 0 ); GroupDimensions->show(); myDx = 0.0; myDy = 0.0; myDz = 200.0; GroupDimensions->SpinBox_DX->SetValue(myDx); GroupDimensions->SpinBox_DY->SetValue(myDy); GroupDimensions->SpinBox_DZ->SetValue(myDz); myPoint1.SetCoord(0.0, 0.0, 0.0) ; myPoint2.SetCoord(myDx, myDy, myDz); GroupDimensions->CheckBox1->setChecked(FALSE); mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape(); /* Add arrow in simulation */ bool noNeedToTest = AddArrowToSimulation(mySimulationTopoDs); myGeomBase->DisplaySimulationShape(mySimulationTopoDs); break; } } return; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void BasicGUI_VectorDlg::ClickOnOk() { this->ClickOnApply(); ClickOnCancel(); return; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void BasicGUI_VectorDlg::ClickOnApply() { QAD_Application::getDesktop()->putInfo(tr("")); if (mySimulationTopoDs.IsNull()) return; myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); switch(myConstructorId) { case 0 : { if(myOkPoint1 && myOkPoint2) myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2); break ; } case 1 : { /* Recup args and call method */ myDx = GroupDimensions->SpinBox_DX->GetValue(); myDy = GroupDimensions->SpinBox_DY->GetValue(); myDz = GroupDimensions->SpinBox_DZ->GetValue(); myPoint1.SetCoord(0.0, 0.0, 0.0); myPoint2.SetCoord(myDx, myDy, myDz); myBasicGUI->MakeVectorAndDisplay(myPoint1, myPoint2); break; } } return; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void BasicGUI_VectorDlg::SelectionIntoArgument() { myGeomBase->EraseSimulationShape(); myEditCurrentArgument->setText(""); QString aString = ""; /* name of selection */ int nbSel = myGeomBase->GetNameOfSelectedIObjects(mySelection, aString); if (nbSel != 1) { if (myEditCurrentArgument == GroupPoints->LineEdit1) myOkPoint1 = false; else if ( myEditCurrentArgument == GroupPoints->LineEdit2) myOkPoint2 = false; return; } // nbSel == 1 TopoDS_Shape S; if(!myGeomBase->GetTopoFromSelection(mySelection, S)) return; if(myEditCurrentArgument == GroupPoints->LineEdit1 && myGeomBase->VertexToPoint(S, myPoint1)) { myEditCurrentArgument->setText(aString); myOkPoint1 = true; } else if(myEditCurrentArgument == GroupPoints->LineEdit2 && myGeomBase->VertexToPoint(S, myPoint2)) { myEditCurrentArgument->setText(aString); myOkPoint2 = true; } if(myOkPoint1 && myOkPoint2 && myPoint1.Distance(myPoint2) > Precision::Confusion()) { mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape(); /* Add arrow in simulation */ bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs); myGeomBase->DisplaySimulationShape(mySimulationTopoDs); } return; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void BasicGUI_VectorDlg::SetEditCurrentArgument() { if(myConstructorId != 0) return; QPushButton* send = (QPushButton*)sender(); if(send == GroupPoints->PushButton1) { GroupPoints->LineEdit1->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit1; } else if(send == GroupPoints->PushButton2) { GroupPoints->LineEdit2->setFocus(); myEditCurrentArgument = GroupPoints->LineEdit2; } mySelection->AddFilter(myVertexFilter); this->SelectionIntoArgument(); return; } //================================================================================= // function : LineEditReturnPressed() // purpose : //================================================================================= void BasicGUI_VectorDlg::LineEditReturnPressed() { QLineEdit* send = (QLineEdit*)sender(); if(send == GroupPoints->LineEdit1) myEditCurrentArgument = GroupPoints->LineEdit1; else if (send == GroupPoints->LineEdit2) myEditCurrentArgument = GroupPoints->LineEdit2; else return; GEOMBase_Skeleton::LineEditReturnPressed(); return; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void BasicGUI_VectorDlg::ActivateThisDialog() { GEOMBase_Skeleton::ActivateThisDialog(); connect(mySelection, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); if(myConstructorId == 0) mySelection->AddFilter(myVertexFilter); if(!mySimulationTopoDs.IsNull()) myGeomBase->DisplaySimulationShape(mySimulationTopoDs); return; } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void BasicGUI_VectorDlg::enterEvent(QEvent* e) { if(GroupConstructors->isEnabled()) return; this->ActivateThisDialog(); return; } //================================================================================= // function : ValueChangedInSpinBox() // purpose : //================================================================================= void BasicGUI_VectorDlg::ValueChangedInSpinBox(double newValue) { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); QObject* send = (QObject*)sender(); if(send == GroupDimensions->SpinBox_DX) myDx = newValue; else if (send == GroupDimensions->SpinBox_DY) myDy = newValue; else if (send == GroupDimensions->SpinBox_DZ) myDz = newValue; myPoint1.SetCoord(0.0, 0.0, 0.0); myPoint2.SetCoord(myDx, myDy, myDz); if(myPoint1.Distance(myPoint2) > Precision::Confusion()) { // mySimulationTopoDs mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape(); /* Create simulation vector with an arrow */ this->AddArrowToSimulation(mySimulationTopoDs); myGeomBase->DisplaySimulationShape(mySimulationTopoDs); } return; } //================================================================================= // function : AddArrowToSimulation() // purpose : An arrow (cone topology) is added to 'modifiedShape' // : to simulate a vector or an 'oriented line' display. The result is in 'modifiedShape'. // : If an arrow can't be added returns false and 'modifiedShape' isn't modified ! //================================================================================= bool BasicGUI_VectorDlg::AddArrowToSimulation(TopoDS_Shape& modifiedShape) { TopoDS_Shape arrow; /* Try to add a cone simulation shape to show direction of a linear edge */ if(myGeomBase->CreateArrowForLinearEdge(modifiedShape, arrow)) { TopoDS_Compound Comp; BRep_Builder B; B.MakeCompound (Comp); B.Add(Comp, modifiedShape); B.Add(Comp, arrow); modifiedShape = Comp; return true; } return false; } //================================================================================= // function : ReverseVector() // purpose : 'state' not used here //================================================================================= void BasicGUI_VectorDlg::ReverseVector(int state) { myGeomBase->EraseSimulationShape(); mySimulationTopoDs.Nullify(); myDx = -myDx; GroupDimensions->SpinBox_DX->SetValue(myDx); myDy = -myDy; GroupDimensions->SpinBox_DY->SetValue(myDy); myDz = -myDz; GroupDimensions->SpinBox_DZ->SetValue(myDz); myPoint1.SetCoord(0.0, 0.0, 0.0); myPoint2.SetCoord(myDx, myDy, myDz); /* In the appropriate constructor */ if(myPoint1.Distance(myPoint2) > Precision::Confusion()) { mySimulationTopoDs = BRepBuilderAPI_MakeEdge(myPoint1, myPoint2).Shape(); /* Add arrow in simulation */ bool noNeedToTest = this->AddArrowToSimulation(mySimulationTopoDs); myGeomBase->DisplaySimulationShape(mySimulationTopoDs); } return; }