// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM OBJECT : interactive object for Geometry entities visualization // File : GEOM_AISShape.cxx // Author : Nicolas REJNERI // Module : GEOM /*! \class GEOM_AISShape GEOM_AISShape.hxx \brief .... */ #include "GEOM_AISShape.ixx" #include "SALOME_InteractiveObject.hxx" #include "GEOM_AISVector.hxx" // Open CASCADE Includes #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include GEOM_AISShape::TopLevelDispMode GEOM_AISShape::myTopLevelDm = GEOM_AISShape::TopKeepCurrent; Quantity_Color GEOM_AISShape::myTopLevelColor; static void getEntityOwners( const Handle(AIS_InteractiveObject)& theObj, const Handle(AIS_InteractiveContext)& theIC, SelectMgr_IndexedMapOfOwner& theMap ) { if ( theObj.IsNull() || theIC.IsNull() ) return; TColStd_ListOfInteger modes; theIC->ActivatedModes( theObj, modes ); TColStd_ListIteratorOfListOfInteger itr( modes ); for (; itr.More(); itr.Next() ) { int m = itr.Value(); if ( !theObj->HasSelection( m ) ) continue; Handle(SelectMgr_Selection) sel = theObj->Selection( m ); for ( sel->Init(); sel->More(); sel->Next() ) { Handle(SelectBasics_SensitiveEntity) entity = sel->Sensitive(); if ( entity.IsNull() ) continue; Handle(SelectMgr_EntityOwner) owner = Handle(SelectMgr_EntityOwner)::DownCast(entity->OwnerId()); if ( !owner.IsNull() ) theMap.Add( owner ); } } } static void indicesToOwners( const TColStd_IndexedMapOfInteger& aIndexMap, const TopoDS_Shape& aMainShape, const SelectMgr_IndexedMapOfOwner& anAllMap, SelectMgr_IndexedMapOfOwner& aToHiliteMap ) { TopTools_IndexedMapOfShape aMapOfShapes; TopExp::MapShapes(aMainShape, aMapOfShapes); for ( Standard_Integer i = 1, n = anAllMap.Extent(); i <= n; i++ ) { Handle(StdSelect_BRepOwner) anOwner = Handle(StdSelect_BRepOwner)::DownCast(anAllMap( i )); if ( anOwner.IsNull() || !anOwner->HasShape() ) continue; const TopoDS_Shape& aSubShape = anOwner->Shape(); Standard_Integer aSubShapeId = aMapOfShapes.FindIndex( aSubShape ); if ( !aSubShapeId || !aIndexMap.Contains( aSubShapeId ) ) continue; if ( !aToHiliteMap.Contains( anOwner ) ) aToHiliteMap.Add( anOwner ); } } GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape, const Standard_CString aName) : SALOME_AISShape(shape), myName(aName), myDisplayVectors(false) { myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD ); myPrevDisplayMode = 0; storeBoundaryColors(); myEdgesInShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD ); myUIsoNumber = -1; myVIsoNumber = -1; myTopLevel = Standard_False; Graphic3d_MaterialAspect aMatAspect; if ( !HasMaterial() ) { aMatAspect.SetAmbient( 0.5 ); aMatAspect.SetDiffuse( 0.5 ); aMatAspect.SetEmissive( 0.5 ); aMatAspect.SetShininess(0.5 ); aMatAspect.SetSpecular( 0.5 ); myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect); myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(aMatAspect); } } void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){ SetOwner( io ); } Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){ Handle(SALOME_InteractiveObject) IO; if ( !GetOwner().IsNull() ) IO = Handle(SALOME_InteractiveObject)::DownCast( GetOwner() ); return IO; } Standard_Boolean GEOM_AISShape::hasIO(){ return !getIO().IsNull(); } void GEOM_AISShape::setName(const Standard_CString aName) { myName = aName; Handle(SALOME_InteractiveObject) IO = getIO(); if ( !IO.IsNull() ) IO->setName(aName); } Standard_CString GEOM_AISShape::getName(){ return myName.ToCString(); } void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPrs, const Standard_Integer aMode) { if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL Handle(AIS_InteractiveContext) anIC = GetContext(); // StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode; bool isTopLev = isTopLevel() && switchTopLevel(); switch (aMode) { case 0://StdSelect_DM_Wireframe: { restoreIsoNumbers(); // Restore wireframe edges colors restoreBoundaryColors(); if(isTopLev) { SetColor(topLevelColor()); Handle(Prs3d_LineAspect) anAspect = Attributes()->WireAspect(); anAspect->SetColor( topLevelColor() ); Attributes()->SetWireAspect( anAspect ); } StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer); break; } case 1://StdSelect_DM_Shading: { restoreIsoNumbers(); shadingMode(aPresentationManager, aPrs, aMode); // Store wireframe edges colors storeBoundaryColors(); break; } case 3: //StdSelect_DM_HLR: { if(!isTopLev) AIS_TexturedShape::Compute(aPresentationManager, aPrs, aMode); else shadingMode(aPresentationManager, aPrs, AIS_Shaded); break; } } if ( aMode == ShadingWithEdges ) { // Temporary store number of iso lines in order to recover its later // when display mode is achnged to 'Wirefame' or 'Shading'. // Iso lines are not displayed in 'Shading with edges' mode. storeIsoNumbers(); // Reset number of iso lines to 0 resetIsoNumbers(); //Shaded faces shadingMode(aPresentationManager, aPrs, AIS_Shaded); // Store wireframe edges colors storeBoundaryColors(); // Coloring edges Handle(Prs3d_LineAspect) anAspect = myDrawer->UnFreeBoundaryAspect(); anAspect->SetColor( myEdgesInShadingColor ); myDrawer->SetUnFreeBoundaryAspect( anAspect ); anAspect = myDrawer->FreeBoundaryAspect(); anAspect->SetColor( myEdgesInShadingColor ); myDrawer->SetFreeBoundaryAspect( anAspect ); // Add edges to presentation StdPrs_WFDeflectionShape::Add(aPrs,myshape,myDrawer); } if (isShowVectors()) { const bool isVector = IsKind(STANDARD_TYPE(GEOM_AISVector)); TopExp_Explorer Exp ( myshape, TopAbs_EDGE ); for ( ; Exp.More(); Exp.Next() ) { TopoDS_Vertex aV1, aV2; TopoDS_Edge anEdgeE = TopoDS::Edge(Exp.Current()); if ( !isVector ) // draw curve direction (issue 0021087) anEdgeE.Orientation( TopAbs_FORWARD ); if ( anEdgeE.IsNull() ) continue; TopExp::Vertices(anEdgeE, aV1, aV2); gp_Pnt aP1 = BRep_Tool::Pnt(aV1); gp_Pnt aP2 = BRep_Tool::Pnt(aV2); double fp,lp; gp_Vec aDirVec; Handle(Geom_Curve) C = BRep_Tool::Curve(anEdgeE,fp,lp); if ( C.IsNull() ) continue; if ( anEdgeE.Orientation() == TopAbs_FORWARD ) C->D1(lp, aP2, aDirVec); else { C->D1(fp, aP1, aDirVec); aP2 = aP1; } GeomAdaptor_Curve aAdC; aAdC.Load(C, fp, lp); Standard_Real aDist = GCPnts_AbscissaPoint::Length(aAdC, fp, lp); if (aDist > gp::Resolution()) { gp_Dir aDir; if ( anEdgeE.Orientation() == TopAbs_FORWARD ) aDir = aDirVec; else aDir = -aDirVec; Prs3d_Arrow::Draw(aPrs, aP2, aDir, M_PI/180.*5., aDist/10.); } } } // aPrs->ReCompute(); // for hidden line recomputation if necessary... } void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol) { myShadingColor = aCol; } void GEOM_AISShape::SetEdgesInShadingColor(const Quantity_Color &aCol) { myEdgesInShadingColor = aCol; } void GEOM_AISShape::highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap, const Standard_Boolean aHighlight ) { Handle(AIS_InteractiveObject) anObj = this; Handle(AIS_InteractiveContext) anIC = GetContext(); if ( anIC.IsNull() || !anIC->HasOpenedContext() ) return; Standard_Boolean isAutoHilight = anIC->AutomaticHilight(); anIC->SetAutomaticHilight( false ); anIC->ClearSelected( false ); if ( aHighlight ) { SelectMgr_IndexedMapOfOwner anAllMap, aToHiliteMap; // Get entity owners for all activated selection modes getEntityOwners( anObj, anIC, anAllMap ); // Convert into the map of owners to highlight/unhighlight indicesToOwners( aIndexMap, Shape(), anAllMap, aToHiliteMap ); for ( Standard_Integer i = 1, n = aToHiliteMap.Extent(); i <= n; i++ ) anIC->AddOrRemoveSelected( aToHiliteMap( i ), false ); } anIC->SetAutomaticHilight( isAutoHilight ); anIC->HilightSelected( false ); } void GEOM_AISShape::SetDisplayVectors(bool isDisplayed) { myDisplayVectors = isDisplayed; } void GEOM_AISShape::shadingMode(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager, const Handle(Prs3d_Presentation)& aPrs, const Standard_Integer aMode) { myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn(); Graphic3d_MaterialAspect aMatAspect(Graphic3d_NOM_PLASTIC); aMatAspect.SetTransparency(Transparency()); Graphic3d_MaterialAspect currentFrontMaterial = myDrawer->ShadingAspect()->Aspect()->FrontMaterial(); Graphic3d_MaterialAspect currentBackMaterial = myDrawer->ShadingAspect()->Aspect()->BackMaterial(); myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial( isTopLevel() ? aMatAspect : currentFrontMaterial ); myDrawer->ShadingAspect()->Aspect()->SetBackMaterial ( isTopLevel() ? aMatAspect : currentBackMaterial ); if( isTopLevel() && switchTopLevel() ) myDrawer->ShadingAspect()->SetColor( topLevelColor() ); else { if(myDrawer->ShadingAspect()->Aspect()->FrontMaterial().MaterialType( Graphic3d_MATERIAL_ASPECT )) myDrawer->ShadingAspect()->SetColor(myShadingColor); else myDrawer->ShadingAspect()->SetColor(myDrawer->ShadingAspect()->Aspect()->FrontMaterial().AmbientColor()); } // PAL12113: AIS_Shape::Compute() works correctly with shapes containing no faces //StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer); AIS_Shape::Compute(aPresentationManager, aPrs, aMode); } void GEOM_AISShape::storeIsoNumbers() { myUIsoNumber = myDrawer->UIsoAspect()->Number(); myVIsoNumber = myDrawer->VIsoAspect()->Number(); } void GEOM_AISShape::restoreIsoNumbers() { if ( myUIsoNumber > 0 ) { // Restore number of U iso lines Handle(Prs3d_IsoAspect) anAspect = myDrawer->UIsoAspect(); anAspect->SetNumber( myUIsoNumber ); myDrawer->SetUIsoAspect( anAspect ); } if ( myVIsoNumber > 0 ) { // Restore number of V iso lines Handle(Prs3d_IsoAspect) anAspect = myDrawer->VIsoAspect(); anAspect->SetNumber( myVIsoNumber ); myDrawer->SetVIsoAspect( anAspect ); } } void GEOM_AISShape::resetIsoNumbers() { Handle(Prs3d_IsoAspect) anAspect = myDrawer->UIsoAspect(); anAspect->SetNumber( 0 ); myDrawer->SetUIsoAspect( anAspect ); anAspect = myDrawer->VIsoAspect(); anAspect->SetNumber( 0 ); myDrawer->SetVIsoAspect( anAspect ); } void GEOM_AISShape::storeBoundaryColors() { Aspect_TypeOfLine aLT; Standard_Real aW; myDrawer->FreeBoundaryAspect()->Aspect()->Values( myFreeBoundaryColor, aLT, aW); myDrawer->UnFreeBoundaryAspect()->Aspect()->Values( myUnFreeBoundaryColor, aLT, aW); } void GEOM_AISShape::restoreBoundaryColors() { Handle(Prs3d_LineAspect) anAspect = myDrawer->FreeBoundaryAspect(); anAspect->SetColor( myFreeBoundaryColor ); myDrawer->SetFreeBoundaryAspect( anAspect ); anAspect = myDrawer->UnFreeBoundaryAspect(); anAspect->SetColor( myUnFreeBoundaryColor ); myDrawer->SetUnFreeBoundaryAspect( anAspect ); } Standard_Boolean GEOM_AISShape::isTopLevel() { return myTopLevel; } void GEOM_AISShape::setTopLevel(Standard_Boolean f) { if(f) { if(f != myTopLevel) myPrevDisplayMode = DisplayMode(); Standard_Integer dm; switch(topLevelDisplayMode()) { case TopKeepCurrent : dm = myPrevDisplayMode; break; case TopWireFrame : dm = AIS_WireFrame; break; case TopShadingWithEdges : dm = ShadingWithEdges; break; default : dm = AIS_Shaded; break; } SetDisplayMode(dm); } else { if(f != myTopLevel) SetDisplayMode(myPrevDisplayMode); } myTopLevel = f; } void GEOM_AISShape::setPrevDisplayMode(const Standard_Integer mode) { myPrevDisplayMode = mode; } Quantity_Color GEOM_AISShape::topLevelColor() { return myTopLevelColor; } void GEOM_AISShape::setTopLevelColor(const Quantity_Color c) { myTopLevelColor = c; } GEOM_AISShape::TopLevelDispMode GEOM_AISShape::topLevelDisplayMode() { return myTopLevelDm; } void GEOM_AISShape::setTopLevelDisplayMode(const GEOM_AISShape::TopLevelDispMode dm) { myTopLevelDm = dm; } Standard_Boolean GEOM_AISShape::switchTopLevel() { return myTopLevelDm != TopShowAdditionalWActor; } Standard_Boolean GEOM_AISShape::toActivate() { return Standard_True; }