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<h1>OCC 3D Viewer</h1>

<p><span style="font-weight: bold;"><B>OCC (Open CasCade) 3D viewer</B></span> 
 has been developed on the basis of Open CASCADE Technology. This is the 
 default viewer for Geometry Module, providing good representation of construction 
 and transformation of geometrical objects. Only this viewer allows to 
 work with groups and sub-shapes. This viewer can also work in Mesh module, 
 however, it doesn't allow to visualize meshes. </p>

<p>&nbsp;</p>

<p>The functions of OCC viewer are available via its Viewer Toolbar. Buttons 
 marked with small downward triangles have extended functionality which 
 can be accessed by locking on them with left mouse button. &nbsp;</p>

<p>&nbsp;</p>

<p><img src="pics/image95.gif" x-maintain-ratio="TRUE" width="291px" height="29px" border="0" class="img_whs1"></p>

<p>&nbsp;</p>

<ul type="disc" class="whs2">
	
	<li class=kadov-p><p><img src="pics/image77.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs3"> <span style="font-weight: bold;"><B>Dump 
 View</B></span> - exports an object from the viewer in bmp, png, jpg or jpeg 
 image format. </p></li>
	
	<li class=kadov-p><p><img src="pics/image88.gif" x-maintain-ratio="TRUE" width="27px" height="25px" border="0" class="img_whs4"> <span style="font-weight: bold;"><B>Show/Hide 
 Trihedron</B></span> - shows or hides coordinate axes. </p></li>
	
	<li class=kadov-p><p><img src="pics/image96.gif" x-maintain-ratio="TRUE" width="24px" height="23px" border="0" class="img_whs5"> &nbsp;<span 
 style="font-weight: bold;"><B>Fit all - </B></span>allows 
 to select a point to be the center of a scene representing all displayed 
 objects in the visible area.<span style="font-weight: bold;"> <B></B></span></p></li>
	
	<li class=kadov-p><p>&nbsp;<img src="pics/image97.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Fit area</B></span> - resizes 
 the view to place in the visible area only the contents of a frame drawn 
 with pressed left mouse button.</p></li>
	
	<li class=kadov-p><p><img src="pics/image98.gif" x-maintain-ratio="TRUE" width="25px" height="24px" border="0" class="img_whs7"> <span style="font-weight: bold;"><B>Zoom</B></span> 
 - &nbsp;allows 
 to zoom in and out. </p></li>
	
	<li class=kadov-p><p><img src="pics/image99.gif" x-maintain-ratio="TRUE" width="23px" height="23px" border="0" class="img_whs8"> <span style="font-weight: bold;"><B>Panning</B></span> 
 - if the represented objects are greater that the visible area and you 
 don't wish to use <span style="font-weight: bold;"><B>Fit all</B></span> functionality, 
 click on this button and you'll be able to drag the scene to see its remote 
 parts. </p></li>
	
	<li class=kadov-p><p><img src="pics/image100.gif" x-maintain-ratio="TRUE" width="24px" height="24px" border="0" class="img_whs6"> <span style="font-weight: bold;"><B>Global 
 panning</B></span> - represents all displayed objects in the visible area. 
 </p></li>
	
	<li class=kadov-p><p><img src="pics/image89.gif" x-maintain-ratio="TRUE" width="26px" height="26px" border="0" class="img_whs9"> <span style="font-weight: bold;"><B>Rotation</B></span> 
 - allows to rotate the selected object using the mouse. </p></li>
	
	<li class=kadov-p><p><img src="pics/image102.gif" x-maintain-ratio="TRUE" width="78px" height="147px" border="0" class="img_whs10"> These buttons orientate the scene 
 strictly about coordinate axes.</p></li>
	
	<li class=kadov-p><p><img src="pics/image91.gif" x-maintain-ratio="TRUE" height="26px" width="29px" border="0" class="img_whs11"> <span style="font-weight: bold;"><B>Reset</B></span> 
 - restores the default position (isometric) of objects in the scene.</p></li>
	
	<li class=kadov-p><p><img src="pics/image103.gif" x-maintain-ratio="TRUE" width="26px" height="24px" border="0" class="img_whs12"> <span style="font-weight: bold;"><B>Memorise 
 view</B></span> - saves the current position of objects in the scene</p></li>
	
	<li class=kadov-p><p><img src="pics/image105.gif" x-maintain-ratio="TRUE" width="26px" height="25px" border="0" class="img_whs3"> <span style="font-weight: bold;"><B>Restore 
 view - </B></span>restores the<span style="font-weight: bold;"> <B></B></span>saved 
 position of objects in the scene</p></li>
	
	<li class=kadov-p><p><img src="pics/image86.gif" x-maintain-ratio="TRUE" width="28px" height="29px" border="0" class="img_whs13"> <span style="font-weight: bold;"><B>Clone 
 view</B></span> - opens a new duplicate scene.</p></li>
	
	<li class=kadov-p><p><img src="pics/image106.gif" x-maintain-ratio="TRUE" width="29px" height="26px" border="0" class="img_whs14"> <span style="font-weight: bold;"><B>Clipping 
 -</B></span> allows to create cross-section views (clipping planes) of geometrical 
 objects.</p></li>
</ul>

<p>&nbsp;</p>

<p class="whs15"><img src="pics/clipping.png" x-maintain-ratio="TRUE" width="395px" height="280px" border="0" class="img_whs16"></p>

<p class="whs15">&nbsp;</p>

<ul type="disc" class="whs2">
	
	<li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Base 
 point</B></span> - allows to define the coordinates of the base point for 
 the clipping plane. Click </p></li>
	
	<li class=kadov-p><p class="whs17"><span style="font-weight: bold;"><B>Reset</B></span> 
 - returns the base point to coordinate origin. </p></li>
	
	<li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Direction</B></span> 
 - allows to define the orientation of the clipping plane.</p></li>
	
	<li class=kadov-p><p class="whs17"><span style="font-weight: bold;"><B>Invert</B></span> 
 - allows to select which part of the object will be removed and which 
 will remain after clipping. </p></li>
	
	<li class=kadov-p><p class="whs15"><span style="font-weight: bold;"><B>Preview</B></span> 
 - allows to see the results of clipping in the viewer.</p></li>
</ul>

<p>&nbsp;</p>

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