// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : TransformationGUI_MultiRotationDlg.h // Author : Damien COQUERET, Open CASCADE S.A.S. // #ifndef TRANSFORMATIONGUI_MULTIROTATIONDLG_H #define TRANSFORMATIONGUI_MULTIROTATIONDLG_H #include class DlgRef_2Sel4Spin1Check; class DlgRef_2Sel1Spin; //================================================================================= // class : TransformationGUI_MultiRotationDlg // purpose : //================================================================================= class TransformationGUI_MultiRotationDlg : public GEOMBase_Skeleton { Q_OBJECT public: TransformationGUI_MultiRotationDlg( GeometryGUI*, QWidget* = 0, bool = false, Qt::WindowFlags = 0 ); ~TransformationGUI_MultiRotationDlg(); protected: // redefined from GEOMBase_Helper virtual GEOM::GEOM_IOperations_ptr createOperation(); virtual bool isValid( QString& ); virtual bool execute( ObjectList& ); virtual void addSubshapesToStudy(); private: void Init(); void enterEvent( QEvent* ); private: GEOM::GEOM_Object_var myBase, myVector; int myNbTimes1; int myNbTimes2; Standard_Real myAng; Standard_Real myStep; // to initialize the first selection field with a selected object on the dialog creation bool myInitial; DlgRef_2Sel1Spin* GroupPoints; DlgRef_2Sel4Spin1Check* GroupDimensions; private slots: void ClickOnOk(); bool ClickOnApply(); void ActivateThisDialog(); void LineEditReturnPressed(); void SelectionIntoArgument(); void SetEditCurrentArgument(); void ReverseAngle(); void ValueChangedInSpinBox( double ); void ConstructorsClicked( int ); void SetDoubleSpinBoxStep( double ); }; #endif // TRANSFORMATIONGUI_MULTIROTATIONDLG_H