// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #ifndef GEOM_DEVICEACTOR_H #define GEOM_DEVICEACTOR_H #include "GEOM_SmartPtr.h" class vtkPoints; typedef GEOM_SmartPtr PPoints; class vtkPolyData; typedef GEOM_SmartPtr PPolyData; class vtkStripper; typedef GEOM_SmartPtr PStripper; class vtkPolyDataNormals; typedef GEOM_SmartPtr PPolyDataNormals; //class vtkActor; class VTKViewer_Actor; typedef GEOM_SmartPtr PActor; class vtkProperty; class vtkRenderer; #include class VTK_EXPORT GEOM_DeviceActor: public vtkObject { public: vtkTypeMacro(GEOM_DeviceActor,vtkObject); static GEOM_DeviceActor* New(); void SetProperty(vtkProperty* theProperty); vtkProperty* GetProperty(); void SetVisibility(int theVisibility); int GetVisibility(); void SetInput(vtkPolyData* thePolyData, bool theUseStripper); void AddToRender(vtkRenderer* theRenderer); void RemoveFromRender(vtkRenderer* theRenderer); PActor GetDeviceActor() {return myActor;} protected: PPolyDataNormals myPolyDataNormals; PPolyDataMapper myPolyDataMapper; PStripper myStripper; PActor myActor; GEOM_DeviceActor(); ~GEOM_DeviceActor(); private: // Not implememnted GEOM_DeviceActor(const GEOM_DeviceActor&); void operator=(const GEOM_DeviceActor&); }; #endif //GEOM_DEVICEACTOR_H