// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SALOME GEOM : // File : GEOM_VTKTrihedron.h // Author : Sergey LITONIN // Module : SALOME // $Header: // #ifndef GEOM_VTKTrihedron_H #define GEOM_VTKTrihedron_H #include "GEOM_OBJECT_defs.hxx" #include #include "SALOME_Actor.h" #include "VTKViewer_Trihedron.h" class vtkRenderer; class vtkPolyDataMapper; /* Class : GEOM_VTKTrihedron Description : Class for displaying trihedron of local CS in VTK viewer. Placement of trihedron is chahged with SetPlacement() method */ class GEOM_OBJECT_EXPORT GEOM_VTKTrihedron : public SALOME_Actor { protected: GEOM_VTKTrihedron(); GEOM_VTKTrihedron( const GEOM_VTKTrihedron& ); virtual ~GEOM_VTKTrihedron(); public: vtkTypeMacro( GEOM_VTKTrihedron, SALOME_Actor ); static GEOM_VTKTrihedron* New(); virtual vtkFloatingPointType GetSize() { return mySize;} virtual void SetVisibility( int theVisibility ); virtual void SetVisibility( VTKViewer_Trihedron::TVisibility theVis ); virtual void VisibilityOff() { SetVisibility( VTKViewer_Trihedron::eOff ); } virtual void VisibilityOn() { SetVisibility( VTKViewer_Trihedron::eOn ); } virtual void AddToRender( vtkRenderer* theRenderer ); virtual void RemoveFromRender( vtkRenderer* theRenderer ); virtual int GetVisibleActorCount( vtkRenderer* theRenderer ); void SetPlacement( const Handle(Geom_Axis2Placement)& ); virtual vtkMapper* GetMapper(); virtual void Render(vtkRenderer *, vtkMapper *); virtual bool IsSetCamera() const; virtual bool IsResizable() const; virtual void SetSize( vtkFloatingPointType ); virtual void SetCamera( vtkCamera* ); void SetColor( vtkFloatingPointType r, vtkFloatingPointType g, vtkFloatingPointType b ); void GetColor( vtkFloatingPointType& r, vtkFloatingPointType& g, vtkFloatingPointType& b ); virtual bool hasHighlight() { return true; } virtual void Highlight( bool theHighlight ); virtual bool PreHighlight( vtkInteractorStyle* theInteractorStyle, SVTK_SelectionEvent* theSelectionEvent, bool theIsHighlight ); protected: virtual void ResetAxesColors(); virtual void SetAxesColors( vtkFloatingPointType theColor[3], bool theIsDiffuse = false ); protected: VTKViewer_Axis* myAxis[3]; vtkPolyDataMapper* myMapper; vtkFloatingPointType mySize; gp_Pnt myLocation; gp_Dir myDirX, myDirY, myDirZ; vtkFloatingPointType myColor[ 3 ]; vtkFloatingPointType myDefaultColor[ 3 ]; vtkFloatingPointType myPreHighlightColor[ 3 ]; vtkFloatingPointType myHighlightColor[ 3 ]; }; #endif