// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM GEOMGUI : GUI for Geometry component // File : BlocksGUI_BlockDlg.h // Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com) // #ifndef BLOCKSGUI_BLOCKDLG_H #define BLOCKSGUI_BLOCKDLG_H #include "GEOMBase_Skeleton.h" #include "GEOM_GenericObjPtr.h" class DlgRef_2Sel; class DlgRef_6Sel; //================================================================================= // class : BlocksGUI_BlockDlg // purpose : //================================================================================= class BlocksGUI_BlockDlg : public GEOMBase_Skeleton { Q_OBJECT public: BlocksGUI_BlockDlg (GeometryGUI*, QWidget*); ~BlocksGUI_BlockDlg(); protected: // redefined from GEOMBase_Helper virtual GEOM::GEOM_IOperations_ptr createOperation(); virtual bool isValid (QString&); virtual bool execute (ObjectList&); virtual void addSubshapesToStudy(); private: void Init(); void enterEvent (QEvent*); private: int myConstructorId; GEOM::GeomObjPtr myFace1, myFace2; GEOM::GeomObjPtr myFace3, myFace4, myFace5, myFace6; // to initialize the first selection field with a selected object on the dialog creation bool myInitial; DlgRef_2Sel* Group2F; DlgRef_6Sel* Group6F; private slots: void ClickOnOk(); bool ClickOnApply(); void ActivateThisDialog(); void ConstructorsClicked (int); void SelectionIntoArgument(); void SetEditCurrentArgument(); }; #endif // BLOCKSGUI_BLOCKDLG_H