// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM GEOMGUI : GUI for Geometry component // File : DisplayGUI.h // Author : Damien COQUERET, Open CASCADE S.A.S. // #ifndef DISPLAYGUI_H #define DISPLAYGUI_H #include "GEOMGUI.h" //================================================================================= // class : DisplayGUI // purpose : //================================================================================= class SUIT_ViewWindow; class DisplayGUI : public GEOMGUI { public: DisplayGUI( GeometryGUI* ); ~DisplayGUI(); // Dispatch menu command bool OnGUIEvent( int, SUIT_Desktop* ); // Display all GEOM objects void DisplayAll(); // Erase all GEOM objects void EraseAll(); // Display selected GEOM objects void Display(); // Display selected GEOM objects and erase other void DisplayOnly(); // Erase selected GEOM objects void Erase(); // DISPLAY MODE methods : 0 - wireframe, 1 - shading // Set display mode for the viewer (current viewer if - 0 ) void SetDisplayMode( const int, SUIT_ViewWindow* = 0 ); // Get display mode of the viewer (current viewer if - 0 ) int GetDisplayMode( SUIT_ViewWindow* = 0 ); // Invert display mode ( shadin <-> wireframe ) for the viewer // (current viewer if = 0 ) void InvertDisplayMode( SUIT_ViewWindow* = 0 ); // VECTOR MODE methods // Set vectror mode for the viewer void SetVectorMode( const bool, SUIT_ViewWindow* = 0 ); // Get vector mode of the viewer int GetVectorMode( SUIT_ViewWindow* = 0 ); // Invert vector mode ( shadin <-> wireframe ) for the viewer // Set display mode for selected objects in the viewer given // (current viewer if = 0 ) void ChangeDisplayMode( const int, SUIT_ViewWindow* = 0 ); }; #endif // DISPLAYGUI_H