// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : BasicGUI_WorkingPlaneDlg.h // Author : Lucien PIGNOLONI, Open CASCADE S.A.S. // #ifndef BASICGUI_WORKINGPLANEDLG_H #define BASICGUI_WORKINGPLANEDLG_H #include "GEOM_BasicGUI.hxx" #include #include class DlgRef_1Sel; class DlgRef_2Sel; class DlgRef_3Check; class QCheckBox; //================================================================================= // class : BasicGUI_WorkingPlaneDlg // purpose : //================================================================================= class BASICGUI_EXPORT BasicGUI_WorkingPlaneDlg : public GEOMBase_Skeleton { Q_OBJECT public: BasicGUI_WorkingPlaneDlg( GeometryGUI*, QWidget* = 0, const char* = 0, bool = false, Qt::WindowFlags = 0 ); ~BasicGUI_WorkingPlaneDlg(); protected: virtual void closeEvent( QCloseEvent* ); private: void Init(); void enterEvent( QEvent* ); bool updateWPlane( const bool = true ); GEOM::GEOM_Object_var myFace; GEOM::GEOM_Object_var myVectX; GEOM::GEOM_Object_var myVectZ; int aOriginType; DlgRef_1Sel* Group1; DlgRef_2Sel* Group2; DlgRef_3Check* Group3; QCheckBox* myReverseCB; gp_Ax3 myWPlane; private slots: void ClickOnOk(); void ClickOnCancel(); bool ClickOnApply(); void ConstructorsClicked( int ); void GroupClicked( int ); void SetEditCurrentArgument(); void SelectionIntoArgument(); void LineEditReturnPressed(); void onReverse(); void ActivateThisDialog(); void DeactivateActiveDialog(); }; #endif // BASICGUI_WORKINGPLANEDLG_H