// Copyright (C) 2007-2014 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM GEOMGUI : GUI for Geometry component // File : BuildGUI_CompoundDlg.h // Author : Lucien PIGNOLONI, Open CASCADE S.A.S. // #ifndef BUILDGUI_COMPOUNDDLG_H #define BUILDGUI_COMPOUNDDLG_H #include "GEOMBase_Skeleton.h" #include "GEOM_GenericObjPtr.h" class DlgRef_1Sel; //================================================================================= // class : BuildGUI_CompoundDlg // purpose : //================================================================================= class BuildGUI_CompoundDlg : public GEOMBase_Skeleton { Q_OBJECT public: BuildGUI_CompoundDlg( GeometryGUI*, QWidget* = 0 ); ~BuildGUI_CompoundDlg(); protected: // redefined from GEOMBase_Helper virtual GEOM::GEOM_IOperations_ptr createOperation(); virtual bool isValid( QString& ); virtual bool execute( ObjectList& ); virtual void restoreSubShapes( SALOMEDS::Study_ptr, SALOMEDS::SObject_ptr ); private: void Init(); void enterEvent( QEvent* ); private: QList myShapes; DlgRef_1Sel* GroupShapes; private slots: void ClickOnOk(); bool ClickOnApply(); void ActivateThisDialog(); void SelectionIntoArgument(); void SetEditCurrentArgument(); }; #endif // BUILDGUI_COMPOUNDDLG_H