// Copyright (C) 2007-2010 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // GEOM GEOMGUI : GUI for Geometry component // File : GEOMGUI.cxx // Author : Vadim SANDLER, Open CASCADE S.A.S. (vadim.sandler@opencascade.com) // #include "GEOMGUI.h" #include "GeometryGUI.h" #include #include //================================================================================= // class : GEOMGUI::GEOMGUI // purpose : Constructor //================================================================================= GEOMGUI::GEOMGUI( GeometryGUI* parent ) : QObject ( parent ), myGeometryGUI( parent ) { } //================================================================================= // class : GEOMGUI::GEOMGUI // purpose : Destructor //================================================================================= GEOMGUI::~GEOMGUI() { } //================================================================================= // class : GEOMGUI::OnGUIEvent // purpose : Main/popup menu events processing //================================================================================= bool GEOMGUI::OnGUIEvent( int /*theCommandID*/, SUIT_Desktop* /*parent*/ ) { return TRUE; } //================================================================================= // class : GEOMGUI::OnMousePress // purpose : Mouse press event processing. Should return FALSE to let the event // be processed further. //================================================================================= bool GEOMGUI::OnMousePress( QMouseEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ ) { return FALSE; } //================================================================================= // class : GEOMGUI::OnMouseMove // purpose : Mouse move event processing //================================================================================= bool GEOMGUI::OnMouseMove( QMouseEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ ) { return TRUE; } //================================================================================= // class : GEOMGUI::OnKeyPress // purpose : Key press event processing //================================================================================= bool GEOMGUI::OnKeyPress( QKeyEvent* /*pe*/, SUIT_Desktop* /*parent*/, SUIT_ViewWindow* /*studyFrame*/ ) { return TRUE; } //================================================================================= // class : GEOMGUI::SetSettings // purpose : Called when GEOM component is activated //================================================================================= void GEOMGUI::activate( SUIT_Desktop* /*parent*/ ) { } //================================================================================= // class : GEOMGUI::Deactivate // purpose : Called when GEOM component is deactivated //================================================================================= void GEOMGUI::deactivate() { } //================================================================================= // class : GEOMGUI::Deactivate // purpose : Called when GEOM component is deactivated //================================================================================= GeometryGUI* GEOMGUI::getGeometryGUI() { return myGeometryGUI; }