// GEOM GEOMGUI : GUI for Geometry component // // Copyright (C) 2003 CEA // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // // // File : BlocksGUI_QuadFaceDlg.h // Author : Julia DOROVSKIKH // Module : GEOM #ifndef DIALOGBOX_QUAD_FACE_H #define DIALOGBOX_QUAD_FACE_H #include "GEOM_BlocksGUI.hxx" #include "GEOMBase_Skeleton.h" //================================================================================= // class : BlocksGUI_QuadFaceDlg // purpose : //================================================================================= class GEOM_BLOCKSGUI_EXPORT BlocksGUI_QuadFaceDlg : public GEOMBase_Skeleton { Q_OBJECT enum { Vertex1, Vertex2, Vertex3, Vertex4, Edge12, Edge22, Edge14, Edge24, Edge34, Edge44 }; public: BlocksGUI_QuadFaceDlg (GeometryGUI*, QWidget* parent, bool modal = FALSE); ~BlocksGUI_QuadFaceDlg(); protected: // redefined from GEOMBase_Helper virtual GEOM::GEOM_IOperations_ptr createOperation(); virtual bool isValid (QString& msg); virtual bool execute (ObjectList& objects); private: void Init(); void enterEvent (QEvent* e); void createSelWg (const QString&, QPixmap&, QWidget*, const int); void activateSelection(); private: int myConstructorId; GEOM::GEOM_Object_var myShape1; GEOM::GEOM_Object_var myShape2; GEOM::GEOM_Object_var myShape3; GEOM::GEOM_Object_var myShape4; QFrame* myGrp1; QFrame* myGrp2; QFrame* myGrp3; QMap mySelBtn; QMap mySelName; private slots: void ClickOnOk(); bool ClickOnApply(); void ActivateThisDialog(); void ConstructorsClicked( int constructorId ); void SelectionIntoArgument(); void SetEditCurrentArgument(); }; #endif // DIALOGBOX_QUAD_FACE_H