mirror of
https://git.salome-platform.org/gitpub/modules/geom.git
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573 lines
18 KiB
C++
573 lines
18 KiB
C++
// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// GEOM GEOMGUI : GUI for Geometry component
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// File : BlocksGUI_QuadFaceDlg.cxx
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// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
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//
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#include "BlocksGUI_QuadFaceDlg.h"
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#include <DlgRef.h>
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#include <GeometryGUI.h>
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#include <GEOMBase.h>
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#include <SUIT_Session.h>
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#include <SUIT_ResourceMgr.h>
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#include <SalomeApp_Application.h>
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#include <LightApp_SelectionMgr.h>
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// QT Includes
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#include <qlabel.h>
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// OCCT Includes
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#include <TopAbs.hxx>
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#include <TColStd_IndexedMapOfInteger.hxx>
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#include <GEOMImpl_Types.hxx>
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//=================================================================================
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// class : BlocksGUI_QuadFaceDlg()
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// purpose : Constructs a BlocksGUI_QuadFaceDlg which is a child of 'parent'.
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//=================================================================================
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BlocksGUI_QuadFaceDlg::BlocksGUI_QuadFaceDlg (GeometryGUI* theGeometryGUI, QWidget* parent)
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: GEOMBase_Skeleton(theGeometryGUI, parent),
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myInitial(true)
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{
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SUIT_ResourceMgr* aResMgr = myGeomGUI->getApp()->resourceMgr();
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QPixmap image1 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_4_VERT")));
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QPixmap image2 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_2_EDGE")));
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QPixmap image3 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_4_EDGE")));
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QPixmap imageS (aResMgr->loadPixmap("GEOM", tr("ICON_SELECT")));
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setWindowTitle(tr("GEOM_QUAD_FACE_TITLE"));
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/***************************************************************/
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mainFrame()->GroupConstructors->setTitle(tr("GEOM_QUAD_FACE"));
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mainFrame()->RadioButton1->setIcon(image1);
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mainFrame()->RadioButton2->setIcon(image2);
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mainFrame()->RadioButton3->setIcon(image3);
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// Create first group
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myGrp1 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget());
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createSelWg(tr("VERTEX_1"), imageS, myGrp1, Vertex1);
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createSelWg(tr("VERTEX_2"), imageS, myGrp1, Vertex2);
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createSelWg(tr("VERTEX_3"), imageS, myGrp1, Vertex3);
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createSelWg(tr("VERTEX_4"), imageS, myGrp1, Vertex4);
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// Create second group
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myGrp2 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget());
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createSelWg(tr("EDGE_1"), imageS, myGrp2, Edge12);
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createSelWg(tr("EDGE_2"), imageS, myGrp2, Edge22);
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// Create fird group
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myGrp3 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget());
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createSelWg(tr("EDGE_1"), imageS, myGrp3, Edge14);
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createSelWg(tr("EDGE_2"), imageS, myGrp3, Edge24);
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createSelWg(tr("EDGE_3"), imageS, myGrp3, Edge34);
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createSelWg(tr("EDGE_4"), imageS, myGrp3, Edge44);
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// Add groups to layout
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QVBoxLayout* layout = new QVBoxLayout(centralWidget());
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layout->setMargin(0); layout->setSpacing(6);
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layout->addWidget(myGrp1);
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layout->addWidget(myGrp2);
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layout->addWidget(myGrp3);
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/***************************************************************/
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setHelpFileName("build_by_blocks_page.html#quad_face_anchor");
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Init();
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}
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//=================================================================================
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// function : ~BlocksGUI_QuadFaceDlg()
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// purpose : Destroys the object and frees any allocated resources
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//=================================================================================
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BlocksGUI_QuadFaceDlg::~BlocksGUI_QuadFaceDlg()
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{
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// no need to delete child widgets, Qt does it all for us
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}
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//=================================================================================
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// function : Init()
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// purpose :
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::Init()
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{
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// signals and slots connections
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connect(buttonOk(), SIGNAL(clicked()), this, SLOT(ClickOnOk()));
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connect(buttonApply(), SIGNAL(clicked()), this, SLOT(ClickOnApply()));
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connect(this, SIGNAL(constructorsClicked(int)), this, SLOT(ConstructorsClicked(int)));
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QMap<int, QPushButton*>::iterator anIterBtn;
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for (anIterBtn = mySelBtn.begin(); anIterBtn != mySelBtn.end(); ++anIterBtn)
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connect(anIterBtn.value(), SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
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// init controls and fields
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initName(tr("GEOM_QUAD_FACE"));
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myConstructorId = -1;
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ConstructorsClicked(0);
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}
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//=================================================================================
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// function : ConstructorsClicked()
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// purpose : Radio button management
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::ConstructorsClicked (int constructorId)
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{
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if (myConstructorId == constructorId)
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return;
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myConstructorId = constructorId;
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// init fields
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myShape1.nullify();
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myShape2.nullify();
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myShape3.nullify();
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myShape4.nullify();
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// clear line edits
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QMap<int, QLineEdit*>::iterator anIterLE;
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for (anIterLE = mySelName.begin(); anIterLE != mySelName.end(); ++anIterLE)
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anIterLE.value()->setText("");
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switch (constructorId) {
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case 0:
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myGrp2->hide();
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myGrp3->hide();
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myGrp1->show();
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mySelBtn[Vertex1]->click();
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break;
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case 1:
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myGrp1->hide();
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myGrp3->hide();
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myGrp2->show();
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mySelBtn[Edge12]->click();
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break;
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case 2:
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myGrp1->hide();
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myGrp2->hide();
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myGrp3->show();
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mySelBtn[Edge14]->click();
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break;
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default:
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break;
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}
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qApp->processEvents();
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updateGeometry();
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resize(minimumSizeHint());
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// on dialog initialization we init the first field with a selected object (if any)
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SelectionIntoArgument();
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}
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//=================================================================================
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// function : ClickOnOk()
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// purpose :
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::ClickOnOk()
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{
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setIsApplyAndClose( true );
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if (ClickOnApply())
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ClickOnCancel();
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}
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//=================================================================================
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// function : ClickOnApply()
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// purpose :
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//=================================================================================
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bool BlocksGUI_QuadFaceDlg::ClickOnApply()
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{
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if (!onAccept())
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return false;
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initName();
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return true;
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}
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//=================================================================================
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// function : SelectionIntoArgument()
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// purpose : Called when selection is changed or on dialog initialization or activation
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::SelectionIntoArgument()
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{
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erasePreview();
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// Get index of current selection focus
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int aCurrFocus = -1;
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QMap<int, QLineEdit*>::iterator anIter;
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for (anIter = mySelName.begin(); anIter != mySelName.end(); ++anIter) {
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if (myEditCurrentArgument == anIter.value()) {
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aCurrFocus = anIter.key();
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break;
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}
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}
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TopAbs_ShapeEnum aType = TopAbs_EDGE;
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if (aCurrFocus == Vertex1 || aCurrFocus == Vertex2 ||
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aCurrFocus == Vertex3 || aCurrFocus == Vertex4)
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aType = TopAbs_VERTEX;
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GEOM::GeomObjPtr aSelectedObject = getSelected( aType );
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TopoDS_Shape aShape;
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if ( aSelectedObject && GEOMBase::GetShape( aSelectedObject.get(), aShape ) && !aShape.IsNull() ) {
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QString aName = GEOMBase::GetName( aSelectedObject.get() );
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myEditCurrentArgument->setText( aName );
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switch (aCurrFocus) {
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// four vertices
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case Vertex1:
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myShape1 = aSelectedObject;
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if (!myShape2) mySelBtn[Vertex2]->click();
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else if (!myShape3) mySelBtn[Vertex3]->click();
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else if (!myShape4) mySelBtn[Vertex4]->click();
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break;
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case Vertex2:
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myShape2 = aSelectedObject;
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if (!myShape3) mySelBtn[Vertex3]->click();
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else if (!myShape4) mySelBtn[Vertex4]->click();
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else if (!myShape1) mySelBtn[Vertex1]->click();
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break;
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case Vertex3:
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myShape3 = aSelectedObject;
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if (!myShape4) mySelBtn[Vertex4]->click();
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else if (!myShape1) mySelBtn[Vertex1]->click();
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else if (!myShape2) mySelBtn[Vertex2]->click();
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break;
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case Vertex4:
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myShape4 = aSelectedObject;
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if (!myShape1) mySelBtn[Vertex1]->click();
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else if (!myShape2) mySelBtn[Vertex2]->click();
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else if (!myShape3) mySelBtn[Vertex3]->click();
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break;
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// two edges
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case Edge12:
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myShape1 = aSelectedObject;
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if (!myShape2) mySelBtn[Edge22]->click();
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break;
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case Edge22:
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myShape2 = aSelectedObject;
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if (!myShape1) mySelBtn[Edge12]->click();
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break;
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// four edges
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case Edge14:
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myShape1 = aSelectedObject;
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if (!myShape2) mySelBtn[Edge24]->click();
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else if (!myShape3) mySelBtn[Edge34]->click();
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else if (!myShape4) mySelBtn[Edge44]->click();
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break;
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case Edge24:
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myShape2 = aSelectedObject;
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if (!myShape3) mySelBtn[Edge34]->click();
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else if (!myShape4) mySelBtn[Edge44]->click();
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else if (!myShape1) mySelBtn[Edge14]->click();
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break;
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case Edge34:
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myShape3 = aSelectedObject;
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if (!myShape4) mySelBtn[Edge44]->click();
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else if (!myShape1) mySelBtn[Edge14]->click();
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else if (!myShape2) mySelBtn[Edge24]->click();
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break;
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case Edge44:
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myShape4 = aSelectedObject;
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if (!myShape1) mySelBtn[Edge14]->click();
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else if (!myShape2) mySelBtn[Edge24]->click();
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else if (!myShape3) mySelBtn[Edge34]->click();
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break;
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default:
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break;
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}
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}
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else {
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switch (aCurrFocus) {
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case Vertex1:
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case Edge12:
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case Edge14:
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myShape1.nullify();
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break;
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case Vertex2:
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case Edge22:
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case Edge24:
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myShape2.nullify();
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break;
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case Vertex3:
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case Edge34:
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myShape3.nullify();
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break;
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case Vertex4:
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case Edge44:
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myShape4.nullify();
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break;
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default:
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break;
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}
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myEditCurrentArgument->setText( "" );
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}
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displayPreview(true);
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}
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//=================================================================================
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// function : SetEditCurrentArgument()
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// purpose :
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::SetEditCurrentArgument()
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{
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QPushButton* aSender = (QPushButton*)sender();
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// clear selection
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disconnect(myGeomGUI->getApp()->selectionMgr(), 0, this, 0);
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if (myInitial)
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myInitial = false;
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else
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myGeomGUI->getApp()->selectionMgr()->clearSelected();
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// disable all
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switch (myConstructorId) {
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case 0:
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mySelBtn[Vertex1]->setDown(false);
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mySelBtn[Vertex2]->setDown(false);
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mySelBtn[Vertex3]->setDown(false);
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mySelBtn[Vertex4]->setDown(false);
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mySelName[Vertex1]->setEnabled(false);
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mySelName[Vertex2]->setEnabled(false);
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mySelName[Vertex3]->setEnabled(false);
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mySelName[Vertex4]->setEnabled(false);
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break;
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case 1:
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mySelBtn[Edge12]->setDown(false);
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mySelBtn[Edge22]->setDown(false);
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mySelName[Edge12]->setEnabled(false);
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mySelName[Edge22]->setEnabled(false);
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break;
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case 2:
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mySelBtn[Edge14]->setDown(false);
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mySelBtn[Edge24]->setDown(false);
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mySelBtn[Edge34]->setDown(false);
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mySelBtn[Edge44]->setDown(false);
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mySelName[Edge14]->setEnabled(false);
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mySelName[Edge24]->setEnabled(false);
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mySelName[Edge34]->setEnabled(false);
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mySelName[Edge44]->setEnabled(false);
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break;
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default:
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break;
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}
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// set line edit as current argument
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QMap<int, QPushButton*>::iterator anIter;
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for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter) {
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if (anIter.value() == aSender) {
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myEditCurrentArgument = mySelName[anIter.key()];
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break;
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}
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}
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// enable line edit
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myEditCurrentArgument->setEnabled(true);
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myEditCurrentArgument->setFocus();
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// enable push button
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// after setFocus(), because it will be setDown(false) when loses focus
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aSender->setDown(true);
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activateSelection();
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}
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//=================================================================================
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// function : ActivateThisDialog()
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// purpose :
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::ActivateThisDialog()
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{
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GEOMBase_Skeleton::ActivateThisDialog();
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activateSelection();
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// ??
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displayPreview(true);
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}
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//=================================================================================
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// function : enterEvent()
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// purpose :
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::enterEvent (QEvent*)
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{
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if (!mainFrame()->GroupConstructors->isEnabled())
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ActivateThisDialog();
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}
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//=================================================================================
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// function : createSelWg()
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// purpose :
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::createSelWg (const QString& theLbl,
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QPixmap& thePix,
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QWidget* theParent,
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const int theId)
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{
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QLabel* lab = new QLabel(theLbl, theParent);
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mySelBtn[theId] = new QPushButton(theParent);
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mySelBtn[theId]->setIcon(thePix);
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mySelBtn[theId]->setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
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mySelName[theId] = new QLineEdit(theParent);
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mySelName[theId]->setReadOnly(true);
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QGridLayout* l = 0;
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if (!theParent->layout()) {
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l = new QGridLayout(theParent);
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l->setMargin(9); l->setSpacing(6);
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}
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else {
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l = qobject_cast<QGridLayout*>(theParent->layout());
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}
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int row = l->rowCount();
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l->addWidget(lab, row, 0);
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l->addWidget(mySelBtn[theId], row, 1);
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l->addWidget(mySelName[theId], row, 2);
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}
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//=================================================================================
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// function : activateSelection
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// purpose : Activate selection in accordance with myEditCurrentArgument
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//=================================================================================
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void BlocksGUI_QuadFaceDlg::activateSelection()
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{
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globalSelection(); // close local contexts, if any
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if (myEditCurrentArgument == mySelName[Vertex1] ||
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myEditCurrentArgument == mySelName[Vertex2] ||
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myEditCurrentArgument == mySelName[Vertex3] ||
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myEditCurrentArgument == mySelName[Vertex4])
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{
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localSelection(GEOM::GEOM_Object::_nil(), TopAbs_VERTEX); //Select Vertices on All Shapes
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}
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else
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{
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localSelection(GEOM::GEOM_Object::_nil(), TopAbs_EDGE); //Select Edges on All Shapes
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}
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connect(myGeomGUI->getApp()->selectionMgr(), SIGNAL(currentSelectionChanged()),
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this, SLOT(SelectionIntoArgument()));
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}
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//=================================================================================
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// function : createOperation
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// purpose :
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//=================================================================================
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GEOM::GEOM_IOperations_ptr BlocksGUI_QuadFaceDlg::createOperation()
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{
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return getGeomEngine()->GetIBlocksOperations(getStudyId());
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}
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//=================================================================================
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// function : isValid
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// purpose : Verify validity of input data
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//=================================================================================
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bool BlocksGUI_QuadFaceDlg::isValid (QString&)
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{
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bool ok = false;
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switch (getConstructorId()) {
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case 0:
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ok = myShape1 && myShape2 && myShape3 && myShape4;
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break;
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case 1:
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ok = myShape1 && myShape2;
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break;
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case 2:
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ok = myShape1 && myShape2 && myShape3 && myShape4;
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break;
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default:
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break;
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}
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return ok;
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}
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//=================================================================================
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// function : execute
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// purpose :
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//=================================================================================
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bool BlocksGUI_QuadFaceDlg::execute (ObjectList& objects)
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{
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|
bool res = false;
|
|
|
|
GEOM::GEOM_Object_var anObj;
|
|
|
|
GEOM::GEOM_IBlocksOperations_var anOper = GEOM::GEOM_IBlocksOperations::_narrow(getOperation());
|
|
|
|
switch (getConstructorId()) {
|
|
case 0:
|
|
anObj = anOper->MakeQuad4Vertices(myShape1.get(), myShape2.get(), myShape3.get(), myShape4.get());
|
|
res = true;
|
|
break;
|
|
case 1:
|
|
anObj = anOper->MakeQuad2Edges(myShape1.get(), myShape2.get());
|
|
res = true;
|
|
break;
|
|
case 2:
|
|
anObj = anOper->MakeQuad(myShape1.get(), myShape2.get(), myShape3.get(), myShape4.get());
|
|
res = true;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
|
|
if (!anObj->_is_nil())
|
|
objects.push_back(anObj._retn());
|
|
|
|
return res;
|
|
}
|
|
|
|
//=================================================================================
|
|
// function : addSubshapeToStudy
|
|
// purpose : virtual method to add new SubObjects if local selection
|
|
//=================================================================================
|
|
void BlocksGUI_QuadFaceDlg::addSubshapesToStudy()
|
|
{
|
|
switch (getConstructorId()) {
|
|
case 0:
|
|
GEOMBase::PublishSubObject( myShape1.get() );
|
|
GEOMBase::PublishSubObject( myShape2.get() );
|
|
GEOMBase::PublishSubObject( myShape3.get() );
|
|
GEOMBase::PublishSubObject( myShape4.get() );
|
|
break;
|
|
case 1:
|
|
GEOMBase::PublishSubObject( myShape1.get() );
|
|
GEOMBase::PublishSubObject( myShape2.get() );
|
|
break;
|
|
case 2:
|
|
GEOMBase::PublishSubObject( myShape1.get() );
|
|
GEOMBase::PublishSubObject( myShape2.get() );
|
|
GEOMBase::PublishSubObject( myShape3.get() );
|
|
GEOMBase::PublishSubObject( myShape4.get() );
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|