geom/src/BlocksGUI/BlocksGUI_QuadFaceDlg.cxx
2011-06-06 07:23:11 +00:00

573 lines
18 KiB
C++

// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// GEOM GEOMGUI : GUI for Geometry component
// File : BlocksGUI_QuadFaceDlg.cxx
// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
//
#include "BlocksGUI_QuadFaceDlg.h"
#include <DlgRef.h>
#include <GeometryGUI.h>
#include <GEOMBase.h>
#include <SUIT_Session.h>
#include <SUIT_ResourceMgr.h>
#include <SalomeApp_Application.h>
#include <LightApp_SelectionMgr.h>
// QT Includes
#include <qlabel.h>
// OCCT Includes
#include <TopAbs.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <GEOMImpl_Types.hxx>
//=================================================================================
// class : BlocksGUI_QuadFaceDlg()
// purpose : Constructs a BlocksGUI_QuadFaceDlg which is a child of 'parent'.
//=================================================================================
BlocksGUI_QuadFaceDlg::BlocksGUI_QuadFaceDlg (GeometryGUI* theGeometryGUI, QWidget* parent)
: GEOMBase_Skeleton(theGeometryGUI, parent),
myInitial(true)
{
SUIT_ResourceMgr* aResMgr = myGeomGUI->getApp()->resourceMgr();
QPixmap image1 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_4_VERT")));
QPixmap image2 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_2_EDGE")));
QPixmap image3 (aResMgr->loadPixmap("GEOM", tr("ICON_DLG_QUAD_FACE_4_EDGE")));
QPixmap imageS (aResMgr->loadPixmap("GEOM", tr("ICON_SELECT")));
setWindowTitle(tr("GEOM_QUAD_FACE_TITLE"));
/***************************************************************/
mainFrame()->GroupConstructors->setTitle(tr("GEOM_QUAD_FACE"));
mainFrame()->RadioButton1->setIcon(image1);
mainFrame()->RadioButton2->setIcon(image2);
mainFrame()->RadioButton3->setIcon(image3);
// Create first group
myGrp1 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget());
createSelWg(tr("VERTEX_1"), imageS, myGrp1, Vertex1);
createSelWg(tr("VERTEX_2"), imageS, myGrp1, Vertex2);
createSelWg(tr("VERTEX_3"), imageS, myGrp1, Vertex3);
createSelWg(tr("VERTEX_4"), imageS, myGrp1, Vertex4);
// Create second group
myGrp2 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget());
createSelWg(tr("EDGE_1"), imageS, myGrp2, Edge12);
createSelWg(tr("EDGE_2"), imageS, myGrp2, Edge22);
// Create fird group
myGrp3 = new QGroupBox(tr("GEOM_ARGUMENTS"), centralWidget());
createSelWg(tr("EDGE_1"), imageS, myGrp3, Edge14);
createSelWg(tr("EDGE_2"), imageS, myGrp3, Edge24);
createSelWg(tr("EDGE_3"), imageS, myGrp3, Edge34);
createSelWg(tr("EDGE_4"), imageS, myGrp3, Edge44);
// Add groups to layout
QVBoxLayout* layout = new QVBoxLayout(centralWidget());
layout->setMargin(0); layout->setSpacing(6);
layout->addWidget(myGrp1);
layout->addWidget(myGrp2);
layout->addWidget(myGrp3);
/***************************************************************/
setHelpFileName("build_by_blocks_page.html#quad_face_anchor");
Init();
}
//=================================================================================
// function : ~BlocksGUI_QuadFaceDlg()
// purpose : Destroys the object and frees any allocated resources
//=================================================================================
BlocksGUI_QuadFaceDlg::~BlocksGUI_QuadFaceDlg()
{
// no need to delete child widgets, Qt does it all for us
}
//=================================================================================
// function : Init()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::Init()
{
// signals and slots connections
connect(buttonOk(), SIGNAL(clicked()), this, SLOT(ClickOnOk()));
connect(buttonApply(), SIGNAL(clicked()), this, SLOT(ClickOnApply()));
connect(this, SIGNAL(constructorsClicked(int)), this, SLOT(ConstructorsClicked(int)));
QMap<int, QPushButton*>::iterator anIterBtn;
for (anIterBtn = mySelBtn.begin(); anIterBtn != mySelBtn.end(); ++anIterBtn)
connect(anIterBtn.value(), SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument()));
// init controls and fields
initName(tr("GEOM_QUAD_FACE"));
myConstructorId = -1;
ConstructorsClicked(0);
}
//=================================================================================
// function : ConstructorsClicked()
// purpose : Radio button management
//=================================================================================
void BlocksGUI_QuadFaceDlg::ConstructorsClicked (int constructorId)
{
if (myConstructorId == constructorId)
return;
myConstructorId = constructorId;
// init fields
myShape1.nullify();
myShape2.nullify();
myShape3.nullify();
myShape4.nullify();
// clear line edits
QMap<int, QLineEdit*>::iterator anIterLE;
for (anIterLE = mySelName.begin(); anIterLE != mySelName.end(); ++anIterLE)
anIterLE.value()->setText("");
switch (constructorId) {
case 0:
myGrp2->hide();
myGrp3->hide();
myGrp1->show();
mySelBtn[Vertex1]->click();
break;
case 1:
myGrp1->hide();
myGrp3->hide();
myGrp2->show();
mySelBtn[Edge12]->click();
break;
case 2:
myGrp1->hide();
myGrp2->hide();
myGrp3->show();
mySelBtn[Edge14]->click();
break;
default:
break;
}
qApp->processEvents();
updateGeometry();
resize(minimumSizeHint());
// on dialog initialization we init the first field with a selected object (if any)
SelectionIntoArgument();
}
//=================================================================================
// function : ClickOnOk()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::ClickOnOk()
{
setIsApplyAndClose( true );
if (ClickOnApply())
ClickOnCancel();
}
//=================================================================================
// function : ClickOnApply()
// purpose :
//=================================================================================
bool BlocksGUI_QuadFaceDlg::ClickOnApply()
{
if (!onAccept())
return false;
initName();
return true;
}
//=================================================================================
// function : SelectionIntoArgument()
// purpose : Called when selection is changed or on dialog initialization or activation
//=================================================================================
void BlocksGUI_QuadFaceDlg::SelectionIntoArgument()
{
erasePreview();
// Get index of current selection focus
int aCurrFocus = -1;
QMap<int, QLineEdit*>::iterator anIter;
for (anIter = mySelName.begin(); anIter != mySelName.end(); ++anIter) {
if (myEditCurrentArgument == anIter.value()) {
aCurrFocus = anIter.key();
break;
}
}
TopAbs_ShapeEnum aType = TopAbs_EDGE;
if (aCurrFocus == Vertex1 || aCurrFocus == Vertex2 ||
aCurrFocus == Vertex3 || aCurrFocus == Vertex4)
aType = TopAbs_VERTEX;
GEOM::GeomObjPtr aSelectedObject = getSelected( aType );
TopoDS_Shape aShape;
if ( aSelectedObject && GEOMBase::GetShape( aSelectedObject.get(), aShape ) && !aShape.IsNull() ) {
QString aName = GEOMBase::GetName( aSelectedObject.get() );
myEditCurrentArgument->setText( aName );
switch (aCurrFocus) {
// four vertices
case Vertex1:
myShape1 = aSelectedObject;
if (!myShape2) mySelBtn[Vertex2]->click();
else if (!myShape3) mySelBtn[Vertex3]->click();
else if (!myShape4) mySelBtn[Vertex4]->click();
break;
case Vertex2:
myShape2 = aSelectedObject;
if (!myShape3) mySelBtn[Vertex3]->click();
else if (!myShape4) mySelBtn[Vertex4]->click();
else if (!myShape1) mySelBtn[Vertex1]->click();
break;
case Vertex3:
myShape3 = aSelectedObject;
if (!myShape4) mySelBtn[Vertex4]->click();
else if (!myShape1) mySelBtn[Vertex1]->click();
else if (!myShape2) mySelBtn[Vertex2]->click();
break;
case Vertex4:
myShape4 = aSelectedObject;
if (!myShape1) mySelBtn[Vertex1]->click();
else if (!myShape2) mySelBtn[Vertex2]->click();
else if (!myShape3) mySelBtn[Vertex3]->click();
break;
// two edges
case Edge12:
myShape1 = aSelectedObject;
if (!myShape2) mySelBtn[Edge22]->click();
break;
case Edge22:
myShape2 = aSelectedObject;
if (!myShape1) mySelBtn[Edge12]->click();
break;
// four edges
case Edge14:
myShape1 = aSelectedObject;
if (!myShape2) mySelBtn[Edge24]->click();
else if (!myShape3) mySelBtn[Edge34]->click();
else if (!myShape4) mySelBtn[Edge44]->click();
break;
case Edge24:
myShape2 = aSelectedObject;
if (!myShape3) mySelBtn[Edge34]->click();
else if (!myShape4) mySelBtn[Edge44]->click();
else if (!myShape1) mySelBtn[Edge14]->click();
break;
case Edge34:
myShape3 = aSelectedObject;
if (!myShape4) mySelBtn[Edge44]->click();
else if (!myShape1) mySelBtn[Edge14]->click();
else if (!myShape2) mySelBtn[Edge24]->click();
break;
case Edge44:
myShape4 = aSelectedObject;
if (!myShape1) mySelBtn[Edge14]->click();
else if (!myShape2) mySelBtn[Edge24]->click();
else if (!myShape3) mySelBtn[Edge34]->click();
break;
default:
break;
}
}
else {
switch (aCurrFocus) {
case Vertex1:
case Edge12:
case Edge14:
myShape1.nullify();
break;
case Vertex2:
case Edge22:
case Edge24:
myShape2.nullify();
break;
case Vertex3:
case Edge34:
myShape3.nullify();
break;
case Vertex4:
case Edge44:
myShape4.nullify();
break;
default:
break;
}
myEditCurrentArgument->setText( "" );
}
displayPreview(true);
}
//=================================================================================
// function : SetEditCurrentArgument()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::SetEditCurrentArgument()
{
QPushButton* aSender = (QPushButton*)sender();
// clear selection
disconnect(myGeomGUI->getApp()->selectionMgr(), 0, this, 0);
if (myInitial)
myInitial = false;
else
myGeomGUI->getApp()->selectionMgr()->clearSelected();
// disable all
switch (myConstructorId) {
case 0:
mySelBtn[Vertex1]->setDown(false);
mySelBtn[Vertex2]->setDown(false);
mySelBtn[Vertex3]->setDown(false);
mySelBtn[Vertex4]->setDown(false);
mySelName[Vertex1]->setEnabled(false);
mySelName[Vertex2]->setEnabled(false);
mySelName[Vertex3]->setEnabled(false);
mySelName[Vertex4]->setEnabled(false);
break;
case 1:
mySelBtn[Edge12]->setDown(false);
mySelBtn[Edge22]->setDown(false);
mySelName[Edge12]->setEnabled(false);
mySelName[Edge22]->setEnabled(false);
break;
case 2:
mySelBtn[Edge14]->setDown(false);
mySelBtn[Edge24]->setDown(false);
mySelBtn[Edge34]->setDown(false);
mySelBtn[Edge44]->setDown(false);
mySelName[Edge14]->setEnabled(false);
mySelName[Edge24]->setEnabled(false);
mySelName[Edge34]->setEnabled(false);
mySelName[Edge44]->setEnabled(false);
break;
default:
break;
}
// set line edit as current argument
QMap<int, QPushButton*>::iterator anIter;
for (anIter = mySelBtn.begin(); anIter != mySelBtn.end(); ++anIter) {
if (anIter.value() == aSender) {
myEditCurrentArgument = mySelName[anIter.key()];
break;
}
}
// enable line edit
myEditCurrentArgument->setEnabled(true);
myEditCurrentArgument->setFocus();
// enable push button
// after setFocus(), because it will be setDown(false) when loses focus
aSender->setDown(true);
activateSelection();
}
//=================================================================================
// function : ActivateThisDialog()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::ActivateThisDialog()
{
GEOMBase_Skeleton::ActivateThisDialog();
activateSelection();
// ??
displayPreview(true);
}
//=================================================================================
// function : enterEvent()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::enterEvent (QEvent*)
{
if (!mainFrame()->GroupConstructors->isEnabled())
ActivateThisDialog();
}
//=================================================================================
// function : createSelWg()
// purpose :
//=================================================================================
void BlocksGUI_QuadFaceDlg::createSelWg (const QString& theLbl,
QPixmap& thePix,
QWidget* theParent,
const int theId)
{
QLabel* lab = new QLabel(theLbl, theParent);
mySelBtn[theId] = new QPushButton(theParent);
mySelBtn[theId]->setIcon(thePix);
mySelBtn[theId]->setSizePolicy(QSizePolicy(QSizePolicy::Fixed, QSizePolicy::Fixed));
mySelName[theId] = new QLineEdit(theParent);
mySelName[theId]->setReadOnly(true);
QGridLayout* l = 0;
if (!theParent->layout()) {
l = new QGridLayout(theParent);
l->setMargin(9); l->setSpacing(6);
}
else {
l = qobject_cast<QGridLayout*>(theParent->layout());
}
int row = l->rowCount();
l->addWidget(lab, row, 0);
l->addWidget(mySelBtn[theId], row, 1);
l->addWidget(mySelName[theId], row, 2);
}
//=================================================================================
// function : activateSelection
// purpose : Activate selection in accordance with myEditCurrentArgument
//=================================================================================
void BlocksGUI_QuadFaceDlg::activateSelection()
{
globalSelection(); // close local contexts, if any
if (myEditCurrentArgument == mySelName[Vertex1] ||
myEditCurrentArgument == mySelName[Vertex2] ||
myEditCurrentArgument == mySelName[Vertex3] ||
myEditCurrentArgument == mySelName[Vertex4])
{
localSelection(GEOM::GEOM_Object::_nil(), TopAbs_VERTEX); //Select Vertices on All Shapes
}
else
{
localSelection(GEOM::GEOM_Object::_nil(), TopAbs_EDGE); //Select Edges on All Shapes
}
connect(myGeomGUI->getApp()->selectionMgr(), SIGNAL(currentSelectionChanged()),
this, SLOT(SelectionIntoArgument()));
}
//=================================================================================
// function : createOperation
// purpose :
//=================================================================================
GEOM::GEOM_IOperations_ptr BlocksGUI_QuadFaceDlg::createOperation()
{
return getGeomEngine()->GetIBlocksOperations(getStudyId());
}
//=================================================================================
// function : isValid
// purpose : Verify validity of input data
//=================================================================================
bool BlocksGUI_QuadFaceDlg::isValid (QString&)
{
bool ok = false;
switch (getConstructorId()) {
case 0:
ok = myShape1 && myShape2 && myShape3 && myShape4;
break;
case 1:
ok = myShape1 && myShape2;
break;
case 2:
ok = myShape1 && myShape2 && myShape3 && myShape4;
break;
default:
break;
}
return ok;
}
//=================================================================================
// function : execute
// purpose :
//=================================================================================
bool BlocksGUI_QuadFaceDlg::execute (ObjectList& objects)
{
bool res = false;
GEOM::GEOM_Object_var anObj;
GEOM::GEOM_IBlocksOperations_var anOper = GEOM::GEOM_IBlocksOperations::_narrow(getOperation());
switch (getConstructorId()) {
case 0:
anObj = anOper->MakeQuad4Vertices(myShape1.get(), myShape2.get(), myShape3.get(), myShape4.get());
res = true;
break;
case 1:
anObj = anOper->MakeQuad2Edges(myShape1.get(), myShape2.get());
res = true;
break;
case 2:
anObj = anOper->MakeQuad(myShape1.get(), myShape2.get(), myShape3.get(), myShape4.get());
res = true;
break;
default:
break;
}
if (!anObj->_is_nil())
objects.push_back(anObj._retn());
return res;
}
//=================================================================================
// function : addSubshapeToStudy
// purpose : virtual method to add new SubObjects if local selection
//=================================================================================
void BlocksGUI_QuadFaceDlg::addSubshapesToStudy()
{
switch (getConstructorId()) {
case 0:
GEOMBase::PublishSubObject( myShape1.get() );
GEOMBase::PublishSubObject( myShape2.get() );
GEOMBase::PublishSubObject( myShape3.get() );
GEOMBase::PublishSubObject( myShape4.get() );
break;
case 1:
GEOMBase::PublishSubObject( myShape1.get() );
GEOMBase::PublishSubObject( myShape2.get() );
break;
case 2:
GEOMBase::PublishSubObject( myShape1.get() );
GEOMBase::PublishSubObject( myShape2.get() );
GEOMBase::PublishSubObject( myShape3.get() );
GEOMBase::PublishSubObject( myShape4.get() );
break;
default:
break;
}
}