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This reverts commit 3cd92817cb
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46 lines
1.9 KiB
Plaintext
46 lines
1.9 KiB
Plaintext
/*!
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\page create_lcs_page Local Coordinate System
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To create a <b>Local Coordinate System</b> in the <b>Main Menu</b> select <b>New Entity - > Basic - > Local Coordinate System</b>
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\n There are three algorithms to choose from.
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\n Firstly, you can define the values of X, Y, and Z coordinates of origin and the directions of X and Y axes directly in the menu.
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\n <b>TUI command:</b> <em>geompy.MakeMarker(OX, OY, OZ, XDX, XDY, XDZ,
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YDX, YDY, YDZ)</em>, where OX, OY, OZ are coordinates of the origin of
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LCS, XDX, XDY, XDZ is a vector of OX direction of the LCS and YDX,
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YDY, YDZ is a a vector of OY direction of the LCS.
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\n <b>Arguments:</b> Name + Coordinates of origin, X axis direction, Y axis direction.
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\image html neo-localcs1.png
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\n Secondly, you can simply select any object in the object browser or
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3D viewer, in this case the coordinates of origin and axes direction
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of the LCS are calculated automatically basing on the selected object.
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\n <b>TUI command:</b> <em>geompy.MakeMarkerFromShape(theShape)</em>.
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\n <b>Arguments:</b> Name + reference object.
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\image html neo-localcs2.png
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\n The last algorithm of LCS construction allows to define the
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coordinates of origin by a point and axes directions by a line or a
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vector.
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\n <b>TUI command:</b> <em>geompy.MakeMarkerPntTwoVec(Center, VectorX,
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VectorY)</em> where Center is the origin of the coordinate system,
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VectorX is the direction of OX axis and VectorY is the direction of OY axis.
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\n <b>Arguments:</b> Name + 1 point of origin + X axis direction, Y axis direction.
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\image html neo-localcs3.png
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Press \c OK or \c Apply button to create an LCS at the location with the
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specified coordinates. The new object is shown in the Object Browser
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and in 3D viewer.
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<b>Example:</b>
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\image html image145.png "Local Coordinate System"
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<b>TUI Script</b> provides you with a useful example of
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\ref tui_creation_lcs "Local Coordinate System" creation.
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*/
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