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148 lines
4.5 KiB
C++
148 lines
4.5 KiB
C++
// GEOM OBJECT : interactive object for Geometry entities visualization
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : GEOM_AISShape.cxx
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// Author : Nicolas REJNERI
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// Module : GEOM
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// $Header$
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using namespace std;
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/*!
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\class GEOM_AISShape GEOM_AISShape.hxx
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\brief ....
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*/
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#include "GEOM_AISShape.ixx"
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#include "SALOME_InteractiveObject.hxx"
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#include "utilities.h"
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// Open CASCADE Includes
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#include <AIS_Drawer.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_IsoAspect.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <StdSelect_DisplayMode.hxx>
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#include <StdPrs_WFShape.hxx>
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#include <StdPrs_ShadedShape.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
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const Standard_CString aName): SALOME_AISShape(shape)
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{
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myIO = NULL;
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myName = new char [strlen(aName)+1];
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strcpy( myName, aName);
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myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
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}
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void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
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myIO = io;
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}
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Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
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return myIO;
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}
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Standard_Boolean GEOM_AISShape::hasIO(){
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return !( myIO == NULL ) ;
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}
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void GEOM_AISShape::setName(const Standard_CString aName)
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{
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myName = new char [strlen(aName)+1];
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strcpy( myName, aName);
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if ( hasIO() )
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myIO->setName(aName);
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}
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Standard_CString GEOM_AISShape::getName(){
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return myName;
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}
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void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
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const Handle(Prs3d_Presentation)& aPrs,
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const Standard_Integer aMode)
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{
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if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
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StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
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switch (d) {
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case StdSelect_DM_Wireframe:
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{
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StdPrs_WFShape::Add(aPrs,myshape,myDrawer);
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break;
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}
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case StdSelect_DM_Shading:
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{
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myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(Graphic3d_NOM_BRASS);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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//Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
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// P->SetPrimitivesAspect(a4bis);
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// G->SetGroupPrimitivesAspect(a4bis);
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//a4bis->SetInteriorColor(myShadingColor);
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myDrawer->ShadingAspect()->SetColor(myShadingColor);
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StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
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break;
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}
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}
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// aPrs->ReCompute(); // for hidden line recomputation if necessary...
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}
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void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
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{
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if(aValue<0.0 || aValue>1.0) return;
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if(aValue<=0.05)
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{
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UnsetTransparency();
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return;
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}
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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myTransparency = aValue;
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}
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void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
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{
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myShadingColor = aCol;
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}
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