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94 lines
3.0 KiB
C++
94 lines
3.0 KiB
C++
// GEOM OBJECT : interactive object for Geometry entities visualization
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : GEOM_AssemblyBuilder.h
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// Author : Christophe ATTANASIO
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// Module : GEOM
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// $Header$
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#include <vtkAssembly.h>
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#include <vtkPropAssembly.h>
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#include <vtkActorCollection.h>
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// Open CASCADE Inlcudes
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#include <TopoDS.hxx>
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#include <TopoDS_Shape.hxx>
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class GEOM_AssemblyBuilder {
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private:
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static void InitProperties(vtkProperty* IsoProp,
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vtkProperty* FaceProp,
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vtkProperty* EdgeFProp,
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vtkProperty* EdgeSProp,
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vtkProperty* EdgeIProp,
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vtkProperty* VertexProp,
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vtkProperty* IsoPVProp,
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vtkProperty* EdgePVProp,
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vtkProperty* VertePVProp);
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static void MeshShape(const TopoDS_Shape myShape,
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Standard_Real deflection,
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Standard_Boolean forced);
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public:
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//------------------------------------------------------------------
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// WARNING! Poor graphic performance :-( use BuildActors instead
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//------------------------------------------------------------------
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static vtkAssembly* BuildAssembly(const TopoDS_Shape& myShape,
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Standard_Real deflection,
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Standard_Integer amode,
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Standard_Boolean forced);
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//------------------------------------------------------------------
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// Good performance
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//------------------------------------------------------------------
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static vtkActorCollection* BuildActors(const TopoDS_Shape& myShape,
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Standard_Real deflection,
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Standard_Integer amode,
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Standard_Boolean forced);
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//------------------------------------------------------------------
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// Change mode - Not implemented !!
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//------------------------------------------------------------------
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static void SwitchDisplayMode(vtkAssembly* mySALOMEAssembly);
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static void SwitchDisplayMode(vtkActorCollection* mySALOMEActors);
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//------------------------------------------------------------------
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// Erase/Display - Not implemented !!
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//------------------------------------------------------------------
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static void DisplayErase(vtkAssembly* mySALOMEAssembly);
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static void DisplayErase(vtkActorCollection* mySALOMEActors);
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};
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