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49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
/*!
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\page create_cylinder_page Cylinder
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\n To create a \b Cylinder in the <b>Main Menu</b> select <b>New
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Entity - > Primitives - > Cylinder</b>
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\n There are 2 algorithms for creation of a \b Cylinder.
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\n The \b Result of each operation will be a GEOM_Object (SOLID).
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\n Firstly, you can define a \b Cylinder by the <b>Base Point</b> (the central
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point of the cylinder base), the \b Vector (the axis of the cylinder),
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and its dimensions: the \b Radius and the \b Height. You can optionally specify
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the \b Angle to create a portion of cylinder.
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\n <b>TUI Command:</b> <em>geompy.MakeCylinder(Point, Axis, Radius, Height)</em>
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\n <b>Arguments:</b> Name + 1 vertex + 1 vector + 2 values
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(Dimensions: radius and height).
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\n <b>TUI Command:</b> <em>geompy.MakeCylinderA(Point, Axis, Radius, Height, Angle)</em>
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\n <b>Arguments:</b> Name + 1 vertex + 1 vector + 3 values
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(Dimensions: radius, height and angle).
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\image html cylinder1.png
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\n Secondly, you can define a \b Cylinder by the given \b Radius and
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\b Height at the origin of coordinate system. The axis of the cylinder
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will be collinear to the OZ axis of the coordinate system.
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Similarly to the first constructor, you can optionally specify the \b Angle
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to create a portion of cylinder.
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\n <b>TUI Command:</b> <em>geompy.MakeCylinderRH(Radius, Height)</em>
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\n <b>Arguments:</b> Name + 2 values (Dimensions at origin: radius and
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height).
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\n <b>TUI Command:</b> <em>geompy.MakeCylinderRHA(Radius, Height, Angle)</em>
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\n <b>Arguments:</b> Name + 3 values
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(Dimensions at origin: radius, height and angle).
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\image html cylinder2.png
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<b>Example:</b>
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\image html cylinders.png "Cylinders"
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Our <b>TUI Scripts</b> provide you with useful examples of creation of
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\ref tui_creation_cylinder "Primitives".
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*/ |