geom/OBJECT/GEOM_AssemblyBuilder.h
admin 1d2d14f1dc This commit was generated by cvs2git to create tag 'V1_1_1'.
Sprout from master 2003-06-12 10:38:56 UTC prascle <prascle> 'PR: avoids unnecessary compilation after regeneration of SALOMEconfig.h, with gcc3.2'
Cherrypick from IMPORT 2003-07-09 07:30:56 UTC nri <nri@opencascade.com> 'sources v1.2':
    OBJECT/GEOM_AISShape.cxx
    OBJECT/GEOM_AISShape.hxx
    OBJECT/GEOM_AISShape.ixx
    OBJECT/GEOM_AISShape.jxx
    OBJECT/GEOM_Actor.cxx
    OBJECT/GEOM_Actor.h
    OBJECT/GEOM_AssemblyBuilder.cxx
    OBJECT/GEOM_AssemblyBuilder.h
    OBJECT/GEOM_InteractiveObject.cxx
    OBJECT/GEOM_InteractiveObject.hxx
    OBJECT/GEOM_InteractiveObject.ixx
    OBJECT/GEOM_InteractiveObject.jxx
    OBJECT/GEOM_OCCReader.cxx
    OBJECT/GEOM_OCCReader.h
    OBJECT/Handle_GEOM_AISShape.hxx
    OBJECT/Handle_GEOM_InteractiveObject.hxx
    OBJECT/Makefile.in
    PARTITION/Makefile.in
    PARTITION/Partition.cdl
    PARTITION/Partition_Inter2d.cdl
    PARTITION/Partition_Inter2d.cxx
    PARTITION/Partition_Inter2d.hxx
    PARTITION/Partition_Inter2d.ixx
    PARTITION/Partition_Inter2d.jxx
    PARTITION/Partition_Inter3d.cdl
    PARTITION/Partition_Inter3d.cxx
    PARTITION/Partition_Inter3d.hxx
    PARTITION/Partition_Inter3d.ixx
    PARTITION/Partition_Inter3d.jxx
    PARTITION/Partition_Loop.cdl
    PARTITION/Partition_Loop.cxx
    PARTITION/Partition_Loop.hxx
    PARTITION/Partition_Loop.ixx
    PARTITION/Partition_Loop.jxx
    PARTITION/Partition_Loop2d.cdl
    PARTITION/Partition_Loop2d.cxx
    PARTITION/Partition_Loop2d.hxx
    PARTITION/Partition_Loop2d.ixx
    PARTITION/Partition_Loop2d.jxx
    PARTITION/Partition_Loop3d.cdl
    PARTITION/Partition_Loop3d.cxx
    PARTITION/Partition_Loop3d.hxx
    PARTITION/Partition_Loop3d.ixx
    PARTITION/Partition_Loop3d.jxx
    PARTITION/Partition_Spliter.cdl
    PARTITION/Partition_Spliter.cxx
    PARTITION/Partition_Spliter.hxx
    PARTITION/Partition_Spliter.ixx
    PARTITION/Partition_Spliter.jxx
    SKETCHER/GEOM_Sketcher.cxx
    SKETCHER/GEOM_Sketcher.h
    SKETCHER/GEOM_SketcherStatus.h
    SKETCHER/Makefile.in
2003-07-09 07:30:57 +00:00

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// GEOM OBJECT : interactive object for Geometry entities visualization
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : GEOM_AssemblyBuilder.h
// Author : Christophe ATTANASIO
// Module : GEOM
// $Header$
#include <vtkAssembly.h>
#include <vtkPropAssembly.h>
#include <vtkActorCollection.h>
// Open CASCADE Inlcudes
#include <TopoDS.hxx>
#include <TopoDS_Shape.hxx>
class GEOM_AssemblyBuilder {
private:
static void InitProperties(vtkProperty* IsoProp,
vtkProperty* FaceProp,
vtkProperty* EdgeFProp,
vtkProperty* EdgeSProp,
vtkProperty* EdgeIProp,
vtkProperty* VertexProp,
vtkProperty* IsoPVProp,
vtkProperty* EdgePVProp,
vtkProperty* VertePVProp);
static void MeshShape(const TopoDS_Shape myShape,
Standard_Real deflection,
Standard_Boolean forced);
public:
//------------------------------------------------------------------
// WARNING! Poor graphic performance :-( use BuildActors instead
//------------------------------------------------------------------
static vtkAssembly* BuildAssembly(const TopoDS_Shape& myShape,
Standard_Real deflection,
Standard_Integer amode,
Standard_Boolean forced);
//------------------------------------------------------------------
// Good performance
//------------------------------------------------------------------
static vtkActorCollection* BuildActors(const TopoDS_Shape& myShape,
Standard_Real deflection,
Standard_Integer amode,
Standard_Boolean forced);
//------------------------------------------------------------------
// Change mode - Not implemented !!
//------------------------------------------------------------------
static void SwitchDisplayMode(vtkAssembly* mySALOMEAssembly);
static void SwitchDisplayMode(vtkActorCollection* mySALOMEActors);
//------------------------------------------------------------------
// Erase/Display - Not implemented !!
//------------------------------------------------------------------
static void DisplayErase(vtkAssembly* mySALOMEAssembly);
static void DisplayErase(vtkActorCollection* mySALOMEActors);
};