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145 lines
5.0 KiB
C++
145 lines
5.0 KiB
C++
// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE
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//
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// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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// File : GEOMAlgo_FinderShapeOnQuad.cxx
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// Created : Mon Oct 17 17:31:45 2005
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// Author : Edward AGAPOV (eap)
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//
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#include "GEOMAlgo_FinderShapeOnQuad.hxx"
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#include "GEOMAlgo_SurfaceTools.hxx"
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#include <gp_Pnt.hxx>
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#include <gp_Vec.hxx>
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#include <Geom_Plane.hxx>
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GEOMAlgo_FinderShapeOnQuad::GEOMAlgo_FinderShapeOnQuad(const gp_Pnt & theTopLeftPoint,
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const gp_Pnt & theTopRigthPoint,
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const gp_Pnt & theBottomLeftPoint,
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const gp_Pnt & theBottomRigthPoint)
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{
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myPoints.resize(6);
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myPoints[0] = theTopLeftPoint ;
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myPoints[1] = theTopRigthPoint ;
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myPoints[2] = theBottomRigthPoint;
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myPoints[3] = theBottomLeftPoint ;
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myPoints[4] = myPoints[0];
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myPoints[5] = myPoints[1];
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// Find plane normal defined by corner points, it will be used to define a plane
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// for each quadrangle side.
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myQuadNormal.SetCoord (0,0,0);
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for ( int i = 1; i <= 4; ++i )
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myQuadNormal += gp_Vec( myPoints[i], myPoints[i+1] ) ^ gp_Vec( myPoints[i], myPoints[i-1] );
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//std::cout<<std::endl<<" X Vec : "<<myQuadNormal.X()<<" "<<myQuadNormal.Y()<<" "<<myQuadNormal.Z()<<" "<<endl;
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if ( myQuadNormal.SquareMagnitude() <= DBL_MIN ) {
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myErrorStatus = 101;
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return;
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}
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// detect concave quadrangle sides
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myConcaveQuad = false;
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myConcaveSide.resize (4, false);
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for ( int i = 1; i <= 4; ++i ) {
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gp_Vec localQN = gp_Vec( myPoints[i], myPoints[i+1] ) ^ gp_Vec( myPoints[i], myPoints[i-1] );
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if ( myQuadNormal * localQN < 0 )
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myConcaveSide[i-1] = myConcaveSide[i] = myConcaveQuad = true;
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}
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// loop on quadrangle sides
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myPlanes.reserve( 4 );
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for ( int i = 0; i < 4; ++i )
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{
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// point1 -> point2 vector
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gp_Vec aSideVec( myPoints[ i ], myPoints[ i + 1 ]);
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//std::cout<<" Y Vec : "<<aSideVec.X()<<" "<<aSideVec.Y()<<" "<<aSideVec.Z()<<" "<<endl;
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// plane normal
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gp_Vec aSideNorm = aSideVec ^ myQuadNormal;
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if ( aSideNorm.SquareMagnitude() <= DBL_MIN )
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continue;
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//std::cout<<" Z Vec : "<<aSideNorm.X()<<" "<<aSideNorm.Y()<<" "<<aSideNorm.Z()<<" "<<endl;
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// make plane
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Handle(Geom_Plane) aPlane = new Geom_Plane( myPoints[ i ], aSideNorm );
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myPlanes.push_back( GeomAdaptor_Surface() );
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myPlanes.back().Load( aPlane );
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}
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}
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//=======================================================================
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//function : CheckData
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//purpose :
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//=======================================================================
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void GEOMAlgo_FinderShapeOnQuad::CheckData()
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{
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if ( !myPlanes.empty() )
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mySurface = myPlanes[0].Surface();
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GEOMAlgo_FinderShapeOn1::CheckData();
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}
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//=======================================================================
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//function : GetPointState
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//purpose :
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//=======================================================================
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TopAbs_State GEOMAlgo_FinderShapeOnQuad::GetPointState(const gp_Pnt& aP)
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{
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// Return IN if aP has TopAbs_IN with all sides.
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// In the case of concave quadrangle, return IN if
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// aP is OUT of only one concave side
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double nbIn = 0.;
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for ( size_t i = 0; i < myPlanes.size(); ++i )
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{
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TopAbs_State aSt;
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GEOMAlgo_SurfaceTools::GetState(aP, myPlanes[i], myTolerance, aSt);
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if ( aSt == TopAbs_IN )
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{
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nbIn += myConcaveSide[i] ? 0.5 : 1.0;
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}
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else if ( aSt == TopAbs_ON )
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{
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// check that aP is between quadrangle corners
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Handle(Geom_Plane) aSidePlane = Handle(Geom_Plane)::DownCast( myPlanes[i].Surface() );
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gp_Vec aSideNorm = aSidePlane->Axis().Direction();
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gp_Vec aSideVec = myQuadNormal ^ aSideNorm;
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gp_Vec c1p ( myPoints[i], aP );
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gp_Vec pc2 ( aP, myPoints[i+1] );
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if ( aSideVec * c1p >= 0. && aSideVec * pc2 >= 0. )
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return TopAbs_ON;
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// consider to be IN (???????????)
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//nbIn += myConcaveSide[i] ? 0.5 : 1.0;
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}
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}
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Standard_Real inThreshold = myPlanes.size(); // usually 4.0
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if ( myConcaveQuad )
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inThreshold = 2.5; // 1.0 + 1.0 + 0.5
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if ( nbIn >= inThreshold )
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return TopAbs_IN;
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return TopAbs_OUT;
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}
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