geom/src/OperationGUI/OperationGUI_MaterialDlg.h
2011-06-06 07:23:11 +00:00

65 lines
2.2 KiB
C++

// Copyright (C) 2007-2011 CEA/DEN, EDF R&D, OPEN CASCADE
//
// Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// GEOM GEOMGUI : GUI for Geometry component
// File : OperationGUI_MaterialDlg.h
// Author : Julia DOROVSKIKH, Open CASCADE S.A.S. (julia.dorovskikh@opencascade.com)
//
#ifndef OPERATIONGUI_MATERIALDLG_H
#define OPERATIONGUI_MATERIALDLG_H
#include <GEOMBase_Skeleton.h>
class DlgRef_1List1Spin1Btn;
//=================================================================================
// class : OperationGUI_MaterialDlg
// purpose :
//=================================================================================
class OperationGUI_MaterialDlg : public GEOMBase_Skeleton
{
Q_OBJECT
public:
OperationGUI_MaterialDlg( GeometryGUI*, QWidget*, GEOM::ListOfGO,
bool = false );
~OperationGUI_MaterialDlg();
private:
void Init();
void enterEvent( QEvent* );
private:
GEOM::ListOfGO myListShapes;
GEOM::ListOfLong myListMaterials;
DlgRef_1List1Spin1Btn* GroupPoints;
private slots:
void ClickOnOk();
void ActivateThisDialog();
void SelectionIntoArgument();
void SetMaterial();
};
#endif // OPERATIONGUI_MATERIALDLG_H