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75 lines
2.2 KiB
C++
75 lines
2.2 KiB
C++
// GEOM GEOMGUI : GUI for Geometry component
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
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//
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//
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//
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// File : BooleanGUI_Dialog.h
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// Author : Lucien PIGNOLONI
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// Module : GEOM
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#ifndef BooleanGUI_Dialog_H
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#define BooleanGUI_Dialog_H
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#include "GEOMBase_Skeleton.h"
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class DlgRef_2Sel_QTD;
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//=================================================================================
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// class : BooleanGUI_Dialog
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// purpose :
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//=================================================================================
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class BooleanGUI_Dialog : public GEOMBase_Skeleton
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{
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Q_OBJECT
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public:
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BooleanGUI_Dialog( const int theOperation, GeometryGUI* theGeometryGUI, QWidget* parent = 0,
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const char* name = 0, bool modal = FALSE, WFlags fl = 0);
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~BooleanGUI_Dialog();
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protected:
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// redefined from GEOMBase_Helper
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virtual GEOM::GEOM_IOperations_ptr createOperation();
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virtual bool isValid( QString& );
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virtual bool execute( ObjectList& objects );
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private:
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int myOperation;
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void Init();
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void enterEvent(QEvent * e);
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GEOM::GEOM_Object_var myObject1;
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GEOM::GEOM_Object_var myObject2;
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DlgRef_2Sel_QTD* myGroup;
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private slots:
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void ClickOnOk();
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bool ClickOnApply();
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void SetEditCurrentArgument();
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void SelectionIntoArgument();
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void LineEditReturnPressed();
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void ActivateThisDialog();
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};
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#endif // BooleanGUI_Dialog_H
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