geom/src/BooleanGUI/BooleanGUI_Dialog.h

75 lines
2.2 KiB
C++

// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
//
//
// File : BooleanGUI_Dialog.h
// Author : Lucien PIGNOLONI
// Module : GEOM
#ifndef BooleanGUI_Dialog_H
#define BooleanGUI_Dialog_H
#include "GEOMBase_Skeleton.h"
class DlgRef_2Sel_QTD;
//=================================================================================
// class : BooleanGUI_Dialog
// purpose :
//=================================================================================
class BooleanGUI_Dialog : public GEOMBase_Skeleton
{
Q_OBJECT
public:
BooleanGUI_Dialog( const int theOperation, GeometryGUI* theGeometryGUI, QWidget* parent = 0,
const char* name = 0, bool modal = FALSE, WFlags fl = 0);
~BooleanGUI_Dialog();
protected:
// redefined from GEOMBase_Helper
virtual GEOM::GEOM_IOperations_ptr createOperation();
virtual bool isValid( QString& );
virtual bool execute( ObjectList& objects );
private:
int myOperation;
void Init();
void enterEvent(QEvent * e);
GEOM::GEOM_Object_var myObject1;
GEOM::GEOM_Object_var myObject2;
DlgRef_2Sel_QTD* myGroup;
private slots:
void ClickOnOk();
bool ClickOnApply();
void SetEditCurrentArgument();
void SelectionIntoArgument();
void LineEditReturnPressed();
void ActivateThisDialog();
};
#endif // BooleanGUI_Dialog_H