geom/src/EntityGUI/EntityGUI.h
2007-10-17 06:10:49 +00:00

62 lines
1.9 KiB
C++

// GEOM GEOMGUI : GUI for Geometry component
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com
//
// File : EntityGUI.h
// Author : Damien COQUERET, Open CASCADE S.A.S.
//
#ifndef ENTITYGUI_H
#define ENTITYGUI_H
#include <GEOMGUI.h>
#include <SALOMEDSClient.hxx>
#include <AIS_Shape.hxx>
class TopoDS_Shape;
//=================================================================================
// class : EntityGUI
// purpose :
//=================================================================================
class EntityGUI : public GEOMGUI
{
public :
EntityGUI( GeometryGUI* );
~EntityGUI();
bool OnGUIEvent( int, SUIT_Desktop* );
void DisplaySimulationShape( const TopoDS_Shape&, const TopoDS_Shape& );
void EraseSimulationShape();
// Methods for sub shapes explode
bool SObjectExist( const _PTR(SObject)&, const char* );
public:
// AIS shape used only during topo/geom simulations
Handle(AIS_Shape) mySimulationShape1;
Handle(AIS_Shape) mySimulationShape2;
};
#endif // ENTITYGUI_H