geom/src/OBJECT/GEOM_AISShape.cxx
2005-08-11 04:43:57 +00:00

255 lines
7.9 KiB
C++

// GEOM OBJECT : interactive object for Geometry entities visualization
//
// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
//
//
//
// File : GEOM_AISShape.cxx
// Author : Nicolas REJNERI
// Module : GEOM
// $Header$
/*!
\class GEOM_AISShape GEOM_AISShape.hxx
\brief ....
*/
#include "GEOM_AISShape.ixx"
#include "SALOME_InteractiveObject.hxx"
#include "utilities.h"
// Open CASCADE Includes
#include <AIS_Drawer.hxx>
#include <AIS_InteractiveContext.hxx>
#include <Graphic3d_AspectFillArea3d.hxx>
#include <Prs3d_Drawer.hxx>
#include <Prs3d_IsoAspect.hxx>
#include <Prs3d_LineAspect.hxx>
#include <Prs3d_ShadingAspect.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <SelectMgr_IndexedMapOfOwner.hxx>
#include <SelectMgr_Selection.hxx>
#include <StdSelect_DisplayMode.hxx>
#include <StdPrs_WFShape.hxx>
#include <StdPrs_ShadedShape.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <TColStd_ListIteratorOfListOfInteger.hxx>
#include <TColStd_ListOfInteger.hxx>
#include <TopExp.hxx>
#include <TopoDS_Shape.hxx>
#include <TopTools_IndexedMapOfShape.hxx>
using namespace std;
static void getEntityOwners( const Handle(AIS_InteractiveObject)& theObj,
const Handle(AIS_InteractiveContext)& theIC,
SelectMgr_IndexedMapOfOwner& theMap )
{
if ( theObj.IsNull() || theIC.IsNull() )
return;
TColStd_ListOfInteger modes;
theIC->ActivatedModes( theObj, modes );
TColStd_ListIteratorOfListOfInteger itr( modes );
for (; itr.More(); itr.Next() ) {
int m = itr.Value();
if ( !theObj->HasSelection( m ) )
continue;
Handle(SelectMgr_Selection) sel = theObj->Selection( m );
for ( sel->Init(); sel->More(); sel->Next() ) {
Handle(SelectBasics_SensitiveEntity) entity = sel->Sensitive();
if ( entity.IsNull() )
continue;
Handle(SelectMgr_EntityOwner) owner =
Handle(SelectMgr_EntityOwner)::DownCast(entity->OwnerId());
if ( !owner.IsNull() )
theMap.Add( owner );
}
}
}
static void indicesToOwners( const TColStd_IndexedMapOfInteger& aIndexMap,
const TopoDS_Shape& aMainShape,
const SelectMgr_IndexedMapOfOwner& anAllMap,
SelectMgr_IndexedMapOfOwner& aToHiliteMap )
{
TopTools_IndexedMapOfShape aMapOfShapes;
TopExp::MapShapes(aMainShape, aMapOfShapes);
for ( Standard_Integer i = 1, n = anAllMap.Extent(); i <= n; i++ ) {
Handle(SelectMgr_EntityOwner) anOwner = anAllMap( i );
if ( anOwner.IsNull() || !anOwner->HasShape() )
continue;
const TopoDS_Shape& aSubShape = anOwner->Shape();
Standard_Integer aSubShapeId = aMapOfShapes.FindIndex( aSubShape );
if ( !aSubShapeId || !aIndexMap.Contains( aSubShapeId ) )
continue;
if ( !aToHiliteMap.Contains( anOwner ) )
aToHiliteMap.Add( anOwner );
}
}
GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
const Standard_CString aName): SALOME_AISShape(shape)
{
myName = new char [strlen(aName)+1];
strcpy( myName, aName);
myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
}
void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
SetOwner( io );
}
Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
Handle(SALOME_InteractiveObject) IO;
if ( !GetOwner().IsNull() )
IO = Handle(SALOME_InteractiveObject)::DownCast( GetOwner() );
return IO;
}
Standard_Boolean GEOM_AISShape::hasIO(){
return !getIO().IsNull();
}
void GEOM_AISShape::setName(const Standard_CString aName)
{
myName = new char [strlen(aName)+1];
strcpy( myName, aName);
Handle(SALOME_InteractiveObject) IO = getIO();
if ( !IO.IsNull() )
IO->setName(aName);
}
Standard_CString GEOM_AISShape::getName(){
return myName;
}
void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
const Handle(Prs3d_Presentation)& aPrs,
const Standard_Integer aMode)
{
if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
switch (d) {
case StdSelect_DM_Wireframe:
{
StdPrs_WFShape::Add(aPrs,myshape,myDrawer);
break;
}
case StdSelect_DM_Shading:
{
myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
Graphic3d_MaterialAspect aMatAspect;
aMatAspect.SetAmbient( 0.5 );
aMatAspect.SetDiffuse( 0.5 );
aMatAspect.SetEmissive( 0.5 );
aMatAspect.SetShininess(0.5 );
aMatAspect.SetSpecular( 0.5 );
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
//Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
// P->SetPrimitivesAspect(a4bis);
// G->SetGroupPrimitivesAspect(a4bis);
//a4bis->SetInteriorColor(myShadingColor);
myDrawer->ShadingAspect()->SetColor(myShadingColor);
StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
break;
}
}
// aPrs->ReCompute(); // for hidden line recomputation if necessary...
}
void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
{
if(aValue<0.0 || aValue>1.0) return;
if(aValue<=0.05)
{
UnsetTransparency();
return;
}
Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
myTransparency = aValue;
}
void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
{
myShadingColor = aCol;
}
void GEOM_AISShape::highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap,
const Standard_Boolean aHighlight )
{
Handle(AIS_InteractiveObject) anObj = this;
Handle(AIS_InteractiveContext) anIC = GetContext();
if ( anIC.IsNull() || !anIC->HasOpenedContext() )
return;
Standard_Boolean isAutoHilight = anIC->AutomaticHilight();
anIC->SetAutomaticHilight( false );
anIC->ClearSelected( false );
if ( aHighlight ) {
SelectMgr_IndexedMapOfOwner anAllMap, aToHiliteMap;
// Get entity owners for all activated selection modes
getEntityOwners( anObj, anIC, anAllMap );
// Convert <aIndexMap> into the map of owners to highlight/unhighlight
indicesToOwners( aIndexMap, Shape(), anAllMap, aToHiliteMap );
for ( Standard_Integer i = 1, n = aToHiliteMap.Extent(); i <= n; i++ )
anIC->AddOrRemoveSelected( aToHiliteMap( i ), false );
}
anIC->SetAutomaticHilight( isAutoHilight );
anIC->HilightSelected( false );
}