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255 lines
7.9 KiB
C++
255 lines
7.9 KiB
C++
// GEOM OBJECT : interactive object for Geometry entities visualization
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//
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// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN,
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// CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Lesser General Public
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// License as published by the Free Software Foundation; either
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// version 2.1 of the License.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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//
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// See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org
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//
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//
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//
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// File : GEOM_AISShape.cxx
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// Author : Nicolas REJNERI
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// Module : GEOM
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// $Header$
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/*!
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\class GEOM_AISShape GEOM_AISShape.hxx
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\brief ....
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*/
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#include "GEOM_AISShape.ixx"
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#include "SALOME_InteractiveObject.hxx"
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#include "utilities.h"
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// Open CASCADE Includes
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#include <AIS_Drawer.hxx>
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#include <AIS_InteractiveContext.hxx>
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#include <Graphic3d_AspectFillArea3d.hxx>
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#include <Prs3d_Drawer.hxx>
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#include <Prs3d_IsoAspect.hxx>
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#include <Prs3d_LineAspect.hxx>
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#include <Prs3d_ShadingAspect.hxx>
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#include <SelectBasics_SensitiveEntity.hxx>
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#include <SelectMgr_EntityOwner.hxx>
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#include <SelectMgr_IndexedMapOfOwner.hxx>
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#include <SelectMgr_Selection.hxx>
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#include <StdSelect_DisplayMode.hxx>
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#include <StdPrs_WFShape.hxx>
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#include <StdPrs_ShadedShape.hxx>
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#include <TColStd_IndexedMapOfInteger.hxx>
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#include <TColStd_ListIteratorOfListOfInteger.hxx>
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#include <TColStd_ListOfInteger.hxx>
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#include <TopExp.hxx>
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#include <TopoDS_Shape.hxx>
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#include <TopTools_IndexedMapOfShape.hxx>
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using namespace std;
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static void getEntityOwners( const Handle(AIS_InteractiveObject)& theObj,
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const Handle(AIS_InteractiveContext)& theIC,
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SelectMgr_IndexedMapOfOwner& theMap )
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{
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if ( theObj.IsNull() || theIC.IsNull() )
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return;
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TColStd_ListOfInteger modes;
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theIC->ActivatedModes( theObj, modes );
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TColStd_ListIteratorOfListOfInteger itr( modes );
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for (; itr.More(); itr.Next() ) {
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int m = itr.Value();
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if ( !theObj->HasSelection( m ) )
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continue;
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Handle(SelectMgr_Selection) sel = theObj->Selection( m );
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for ( sel->Init(); sel->More(); sel->Next() ) {
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Handle(SelectBasics_SensitiveEntity) entity = sel->Sensitive();
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if ( entity.IsNull() )
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continue;
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Handle(SelectMgr_EntityOwner) owner =
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Handle(SelectMgr_EntityOwner)::DownCast(entity->OwnerId());
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if ( !owner.IsNull() )
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theMap.Add( owner );
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}
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}
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}
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static void indicesToOwners( const TColStd_IndexedMapOfInteger& aIndexMap,
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const TopoDS_Shape& aMainShape,
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const SelectMgr_IndexedMapOfOwner& anAllMap,
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SelectMgr_IndexedMapOfOwner& aToHiliteMap )
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{
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TopTools_IndexedMapOfShape aMapOfShapes;
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TopExp::MapShapes(aMainShape, aMapOfShapes);
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for ( Standard_Integer i = 1, n = anAllMap.Extent(); i <= n; i++ ) {
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Handle(SelectMgr_EntityOwner) anOwner = anAllMap( i );
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if ( anOwner.IsNull() || !anOwner->HasShape() )
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continue;
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const TopoDS_Shape& aSubShape = anOwner->Shape();
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Standard_Integer aSubShapeId = aMapOfShapes.FindIndex( aSubShape );
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if ( !aSubShapeId || !aIndexMap.Contains( aSubShapeId ) )
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continue;
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if ( !aToHiliteMap.Contains( anOwner ) )
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aToHiliteMap.Add( anOwner );
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}
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}
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GEOM_AISShape::GEOM_AISShape(const TopoDS_Shape& shape,
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const Standard_CString aName): SALOME_AISShape(shape)
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{
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myName = new char [strlen(aName)+1];
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strcpy( myName, aName);
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myShadingColor = Quantity_Color( Quantity_NOC_GOLDENROD );
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}
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void GEOM_AISShape::setIO(const Handle(SALOME_InteractiveObject)& io){
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SetOwner( io );
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}
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Handle(SALOME_InteractiveObject) GEOM_AISShape::getIO(){
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Handle(SALOME_InteractiveObject) IO;
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if ( !GetOwner().IsNull() )
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IO = Handle(SALOME_InteractiveObject)::DownCast( GetOwner() );
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return IO;
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}
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Standard_Boolean GEOM_AISShape::hasIO(){
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return !getIO().IsNull();
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}
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void GEOM_AISShape::setName(const Standard_CString aName)
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{
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myName = new char [strlen(aName)+1];
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strcpy( myName, aName);
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Handle(SALOME_InteractiveObject) IO = getIO();
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if ( !IO.IsNull() )
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IO->setName(aName);
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}
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Standard_CString GEOM_AISShape::getName(){
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return myName;
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}
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void GEOM_AISShape::Compute(const Handle(PrsMgr_PresentationManager3d)& aPresentationManager,
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const Handle(Prs3d_Presentation)& aPrs,
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const Standard_Integer aMode)
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{
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if (IsInfinite()) aPrs->SetInfiniteState(Standard_True); //pas de prise en compte lors du FITALL
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StdSelect_DisplayMode d = (StdSelect_DisplayMode) aMode;
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switch (d) {
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case StdSelect_DM_Wireframe:
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{
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StdPrs_WFShape::Add(aPrs,myshape,myDrawer);
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break;
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}
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case StdSelect_DM_Shading:
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{
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myDrawer->ShadingAspect()->Aspect()->SetDistinguishOn();
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Graphic3d_MaterialAspect aMatAspect;
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aMatAspect.SetAmbient( 0.5 );
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aMatAspect.SetDiffuse( 0.5 );
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aMatAspect.SetEmissive( 0.5 );
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aMatAspect.SetShininess(0.5 );
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aMatAspect.SetSpecular( 0.5 );
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(aMatAspect);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(Graphic3d_NOM_JADE);
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(myTransparency); BMat.SetTransparency(myTransparency);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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//Handle(Graphic3d_AspectFillArea3d) a4bis = myDrawer->ShadingAspect()->Aspect();
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// P->SetPrimitivesAspect(a4bis);
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// G->SetGroupPrimitivesAspect(a4bis);
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//a4bis->SetInteriorColor(myShadingColor);
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myDrawer->ShadingAspect()->SetColor(myShadingColor);
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StdPrs_ShadedShape::Add(aPrs,myshape,myDrawer);
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break;
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}
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}
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// aPrs->ReCompute(); // for hidden line recomputation if necessary...
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}
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void GEOM_AISShape::SetTransparency(const Standard_Real aValue)
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{
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if(aValue<0.0 || aValue>1.0) return;
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if(aValue<=0.05)
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{
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UnsetTransparency();
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return;
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}
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Graphic3d_MaterialAspect FMat = myDrawer->ShadingAspect()->Aspect()->FrontMaterial();
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Graphic3d_MaterialAspect BMat = myDrawer->ShadingAspect()->Aspect()->BackMaterial();
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FMat.SetTransparency(aValue); BMat.SetTransparency(aValue);
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myDrawer->ShadingAspect()->Aspect()->SetFrontMaterial(FMat);
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myDrawer->ShadingAspect()->Aspect()->SetBackMaterial(BMat);
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myTransparency = aValue;
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}
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void GEOM_AISShape::SetShadingColor(const Quantity_Color &aCol)
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{
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myShadingColor = aCol;
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}
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void GEOM_AISShape::highlightSubShapes(const TColStd_IndexedMapOfInteger& aIndexMap,
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const Standard_Boolean aHighlight )
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{
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Handle(AIS_InteractiveObject) anObj = this;
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Handle(AIS_InteractiveContext) anIC = GetContext();
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if ( anIC.IsNull() || !anIC->HasOpenedContext() )
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return;
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Standard_Boolean isAutoHilight = anIC->AutomaticHilight();
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anIC->SetAutomaticHilight( false );
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anIC->ClearSelected( false );
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if ( aHighlight ) {
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SelectMgr_IndexedMapOfOwner anAllMap, aToHiliteMap;
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// Get entity owners for all activated selection modes
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getEntityOwners( anObj, anIC, anAllMap );
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// Convert <aIndexMap> into the map of owners to highlight/unhighlight
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indicesToOwners( aIndexMap, Shape(), anAllMap, aToHiliteMap );
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for ( Standard_Integer i = 1, n = aToHiliteMap.Extent(); i <= n; i++ )
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anIC->AddOrRemoveSelected( aToHiliteMap( i ), false );
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}
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anIC->SetAutomaticHilight( isAutoHilight );
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anIC->HilightSelected( false );
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}
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